6.283 185 294 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 6.283 185 294 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
6.283 185 294 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 6.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

6(10) =


110(2)


3. Convert to binary (base 2) the fractional part: 0.283 185 294 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.283 185 294 4 × 2 = 0 + 0.566 370 588 8;
  • 2) 0.566 370 588 8 × 2 = 1 + 0.132 741 177 6;
  • 3) 0.132 741 177 6 × 2 = 0 + 0.265 482 355 2;
  • 4) 0.265 482 355 2 × 2 = 0 + 0.530 964 710 4;
  • 5) 0.530 964 710 4 × 2 = 1 + 0.061 929 420 8;
  • 6) 0.061 929 420 8 × 2 = 0 + 0.123 858 841 6;
  • 7) 0.123 858 841 6 × 2 = 0 + 0.247 717 683 2;
  • 8) 0.247 717 683 2 × 2 = 0 + 0.495 435 366 4;
  • 9) 0.495 435 366 4 × 2 = 0 + 0.990 870 732 8;
  • 10) 0.990 870 732 8 × 2 = 1 + 0.981 741 465 6;
  • 11) 0.981 741 465 6 × 2 = 1 + 0.963 482 931 2;
  • 12) 0.963 482 931 2 × 2 = 1 + 0.926 965 862 4;
  • 13) 0.926 965 862 4 × 2 = 1 + 0.853 931 724 8;
  • 14) 0.853 931 724 8 × 2 = 1 + 0.707 863 449 6;
  • 15) 0.707 863 449 6 × 2 = 1 + 0.415 726 899 2;
  • 16) 0.415 726 899 2 × 2 = 0 + 0.831 453 798 4;
  • 17) 0.831 453 798 4 × 2 = 1 + 0.662 907 596 8;
  • 18) 0.662 907 596 8 × 2 = 1 + 0.325 815 193 6;
  • 19) 0.325 815 193 6 × 2 = 0 + 0.651 630 387 2;
  • 20) 0.651 630 387 2 × 2 = 1 + 0.303 260 774 4;
  • 21) 0.303 260 774 4 × 2 = 0 + 0.606 521 548 8;
  • 22) 0.606 521 548 8 × 2 = 1 + 0.213 043 097 6;
  • 23) 0.213 043 097 6 × 2 = 0 + 0.426 086 195 2;
  • 24) 0.426 086 195 2 × 2 = 0 + 0.852 172 390 4;
  • 25) 0.852 172 390 4 × 2 = 1 + 0.704 344 780 8;
  • 26) 0.704 344 780 8 × 2 = 1 + 0.408 689 561 6;
  • 27) 0.408 689 561 6 × 2 = 0 + 0.817 379 123 2;
  • 28) 0.817 379 123 2 × 2 = 1 + 0.634 758 246 4;
  • 29) 0.634 758 246 4 × 2 = 1 + 0.269 516 492 8;
  • 30) 0.269 516 492 8 × 2 = 0 + 0.539 032 985 6;
  • 31) 0.539 032 985 6 × 2 = 1 + 0.078 065 971 2;
  • 32) 0.078 065 971 2 × 2 = 0 + 0.156 131 942 4;
  • 33) 0.156 131 942 4 × 2 = 0 + 0.312 263 884 8;
  • 34) 0.312 263 884 8 × 2 = 0 + 0.624 527 769 6;
  • 35) 0.624 527 769 6 × 2 = 1 + 0.249 055 539 2;
  • 36) 0.249 055 539 2 × 2 = 0 + 0.498 111 078 4;
  • 37) 0.498 111 078 4 × 2 = 0 + 0.996 222 156 8;
  • 38) 0.996 222 156 8 × 2 = 1 + 0.992 444 313 6;
  • 39) 0.992 444 313 6 × 2 = 1 + 0.984 888 627 2;
  • 40) 0.984 888 627 2 × 2 = 1 + 0.969 777 254 4;
  • 41) 0.969 777 254 4 × 2 = 1 + 0.939 554 508 8;
  • 42) 0.939 554 508 8 × 2 = 1 + 0.879 109 017 6;
  • 43) 0.879 109 017 6 × 2 = 1 + 0.758 218 035 2;
  • 44) 0.758 218 035 2 × 2 = 1 + 0.516 436 070 4;
  • 45) 0.516 436 070 4 × 2 = 1 + 0.032 872 140 8;
  • 46) 0.032 872 140 8 × 2 = 0 + 0.065 744 281 6;
  • 47) 0.065 744 281 6 × 2 = 0 + 0.131 488 563 2;
  • 48) 0.131 488 563 2 × 2 = 0 + 0.262 977 126 4;
  • 49) 0.262 977 126 4 × 2 = 0 + 0.525 954 252 8;
  • 50) 0.525 954 252 8 × 2 = 1 + 0.051 908 505 6;
  • 51) 0.051 908 505 6 × 2 = 0 + 0.103 817 011 2;
  • 52) 0.103 817 011 2 × 2 = 0 + 0.207 634 022 4;
  • 53) 0.207 634 022 4 × 2 = 0 + 0.415 268 044 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.283 185 294 4(10) =


0.0100 1000 0111 1110 1101 0100 1101 1010 0010 0111 1111 1000 0100 0(2)

5. Positive number before normalization:

6.283 185 294 4(10) =


110.0100 1000 0111 1110 1101 0100 1101 1010 0010 0111 1111 1000 0100 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


6.283 185 294 4(10) =


110.0100 1000 0111 1110 1101 0100 1101 1010 0010 0111 1111 1000 0100 0(2) =


110.0100 1000 0111 1110 1101 0100 1101 1010 0010 0111 1111 1000 0100 0(2) × 20 =


1.1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001 000(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001 000


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001 000 =


1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001


Decimal number 6.283 185 294 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 1001 0010 0001 1111 1011 0101 0011 0110 1000 1001 1111 1110 0001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100