11 100 110 101.001 001 101 009 04 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 11 100 110 101.001 001 101 009 04(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
11 100 110 101.001 001 101 009 04(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 11 100 110 101.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 11 100 110 101 ÷ 2 = 5 550 055 050 + 1;
  • 5 550 055 050 ÷ 2 = 2 775 027 525 + 0;
  • 2 775 027 525 ÷ 2 = 1 387 513 762 + 1;
  • 1 387 513 762 ÷ 2 = 693 756 881 + 0;
  • 693 756 881 ÷ 2 = 346 878 440 + 1;
  • 346 878 440 ÷ 2 = 173 439 220 + 0;
  • 173 439 220 ÷ 2 = 86 719 610 + 0;
  • 86 719 610 ÷ 2 = 43 359 805 + 0;
  • 43 359 805 ÷ 2 = 21 679 902 + 1;
  • 21 679 902 ÷ 2 = 10 839 951 + 0;
  • 10 839 951 ÷ 2 = 5 419 975 + 1;
  • 5 419 975 ÷ 2 = 2 709 987 + 1;
  • 2 709 987 ÷ 2 = 1 354 993 + 1;
  • 1 354 993 ÷ 2 = 677 496 + 1;
  • 677 496 ÷ 2 = 338 748 + 0;
  • 338 748 ÷ 2 = 169 374 + 0;
  • 169 374 ÷ 2 = 84 687 + 0;
  • 84 687 ÷ 2 = 42 343 + 1;
  • 42 343 ÷ 2 = 21 171 + 1;
  • 21 171 ÷ 2 = 10 585 + 1;
  • 10 585 ÷ 2 = 5 292 + 1;
  • 5 292 ÷ 2 = 2 646 + 0;
  • 2 646 ÷ 2 = 1 323 + 0;
  • 1 323 ÷ 2 = 661 + 1;
  • 661 ÷ 2 = 330 + 1;
  • 330 ÷ 2 = 165 + 0;
  • 165 ÷ 2 = 82 + 1;
  • 82 ÷ 2 = 41 + 0;
  • 41 ÷ 2 = 20 + 1;
  • 20 ÷ 2 = 10 + 0;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

11 100 110 101(10) =


10 1001 0101 1001 1110 0011 1101 0001 0101(2)


3. Convert to binary (base 2) the fractional part: 0.001 001 101 009 04.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.001 001 101 009 04 × 2 = 0 + 0.002 002 202 018 08;
  • 2) 0.002 002 202 018 08 × 2 = 0 + 0.004 004 404 036 16;
  • 3) 0.004 004 404 036 16 × 2 = 0 + 0.008 008 808 072 32;
  • 4) 0.008 008 808 072 32 × 2 = 0 + 0.016 017 616 144 64;
  • 5) 0.016 017 616 144 64 × 2 = 0 + 0.032 035 232 289 28;
  • 6) 0.032 035 232 289 28 × 2 = 0 + 0.064 070 464 578 56;
  • 7) 0.064 070 464 578 56 × 2 = 0 + 0.128 140 929 157 12;
  • 8) 0.128 140 929 157 12 × 2 = 0 + 0.256 281 858 314 24;
  • 9) 0.256 281 858 314 24 × 2 = 0 + 0.512 563 716 628 48;
  • 10) 0.512 563 716 628 48 × 2 = 1 + 0.025 127 433 256 96;
  • 11) 0.025 127 433 256 96 × 2 = 0 + 0.050 254 866 513 92;
  • 12) 0.050 254 866 513 92 × 2 = 0 + 0.100 509 733 027 84;
  • 13) 0.100 509 733 027 84 × 2 = 0 + 0.201 019 466 055 68;
  • 14) 0.201 019 466 055 68 × 2 = 0 + 0.402 038 932 111 36;
  • 15) 0.402 038 932 111 36 × 2 = 0 + 0.804 077 864 222 72;
  • 16) 0.804 077 864 222 72 × 2 = 1 + 0.608 155 728 445 44;
  • 17) 0.608 155 728 445 44 × 2 = 1 + 0.216 311 456 890 88;
  • 18) 0.216 311 456 890 88 × 2 = 0 + 0.432 622 913 781 76;
  • 19) 0.432 622 913 781 76 × 2 = 0 + 0.865 245 827 563 52;
  • 20) 0.865 245 827 563 52 × 2 = 1 + 0.730 491 655 127 04;
  • 21) 0.730 491 655 127 04 × 2 = 1 + 0.460 983 310 254 08;
  • 22) 0.460 983 310 254 08 × 2 = 0 + 0.921 966 620 508 16;
  • 23) 0.921 966 620 508 16 × 2 = 1 + 0.843 933 241 016 32;
  • 24) 0.843 933 241 016 32 × 2 = 1 + 0.687 866 482 032 64;
  • 25) 0.687 866 482 032 64 × 2 = 1 + 0.375 732 964 065 28;
  • 26) 0.375 732 964 065 28 × 2 = 0 + 0.751 465 928 130 56;
  • 27) 0.751 465 928 130 56 × 2 = 1 + 0.502 931 856 261 12;
  • 28) 0.502 931 856 261 12 × 2 = 1 + 0.005 863 712 522 24;
  • 29) 0.005 863 712 522 24 × 2 = 0 + 0.011 727 425 044 48;
  • 30) 0.011 727 425 044 48 × 2 = 0 + 0.023 454 850 088 96;
  • 31) 0.023 454 850 088 96 × 2 = 0 + 0.046 909 700 177 92;
  • 32) 0.046 909 700 177 92 × 2 = 0 + 0.093 819 400 355 84;
  • 33) 0.093 819 400 355 84 × 2 = 0 + 0.187 638 800 711 68;
  • 34) 0.187 638 800 711 68 × 2 = 0 + 0.375 277 601 423 36;
  • 35) 0.375 277 601 423 36 × 2 = 0 + 0.750 555 202 846 72;
  • 36) 0.750 555 202 846 72 × 2 = 1 + 0.501 110 405 693 44;
  • 37) 0.501 110 405 693 44 × 2 = 1 + 0.002 220 811 386 88;
  • 38) 0.002 220 811 386 88 × 2 = 0 + 0.004 441 622 773 76;
  • 39) 0.004 441 622 773 76 × 2 = 0 + 0.008 883 245 547 52;
  • 40) 0.008 883 245 547 52 × 2 = 0 + 0.017 766 491 095 04;
  • 41) 0.017 766 491 095 04 × 2 = 0 + 0.035 532 982 190 08;
  • 42) 0.035 532 982 190 08 × 2 = 0 + 0.071 065 964 380 16;
  • 43) 0.071 065 964 380 16 × 2 = 0 + 0.142 131 928 760 32;
  • 44) 0.142 131 928 760 32 × 2 = 0 + 0.284 263 857 520 64;
  • 45) 0.284 263 857 520 64 × 2 = 0 + 0.568 527 715 041 28;
  • 46) 0.568 527 715 041 28 × 2 = 1 + 0.137 055 430 082 56;
  • 47) 0.137 055 430 082 56 × 2 = 0 + 0.274 110 860 165 12;
  • 48) 0.274 110 860 165 12 × 2 = 0 + 0.548 221 720 330 24;
  • 49) 0.548 221 720 330 24 × 2 = 1 + 0.096 443 440 660 48;
  • 50) 0.096 443 440 660 48 × 2 = 0 + 0.192 886 881 320 96;
  • 51) 0.192 886 881 320 96 × 2 = 0 + 0.385 773 762 641 92;
  • 52) 0.385 773 762 641 92 × 2 = 0 + 0.771 547 525 283 84;
  • 53) 0.771 547 525 283 84 × 2 = 1 + 0.543 095 050 567 68;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.001 001 101 009 04(10) =


0.0000 0000 0100 0001 1001 1011 1011 0000 0001 1000 0000 0100 1000 1(2)

5. Positive number before normalization:

11 100 110 101.001 001 101 009 04(10) =


10 1001 0101 1001 1110 0011 1101 0001 0101.0000 0000 0100 0001 1001 1011 1011 0000 0001 1000 0000 0100 1000 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 33 positions to the left, so that only one non zero digit remains to the left of it:


11 100 110 101.001 001 101 009 04(10) =


10 1001 0101 1001 1110 0011 1101 0001 0101.0000 0000 0100 0001 1001 1011 1011 0000 0001 1000 0000 0100 1000 1(2) =


10 1001 0101 1001 1110 0011 1101 0001 0101.0000 0000 0100 0001 1001 1011 1011 0000 0001 1000 0000 0100 1000 1(2) × 20 =


1.0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100 1101 1101 1000 0000 1100 0000 0010 0100 01(2) × 233


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 33


Mantissa (not normalized):
1.0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100 1101 1101 1000 0000 1100 0000 0010 0100 01


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


33 + 2(11-1) - 1 =


(33 + 1 023)(10) =


1 056(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 056 ÷ 2 = 528 + 0;
  • 528 ÷ 2 = 264 + 0;
  • 264 ÷ 2 = 132 + 0;
  • 132 ÷ 2 = 66 + 0;
  • 66 ÷ 2 = 33 + 0;
  • 33 ÷ 2 = 16 + 1;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1056(10) =


100 0010 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100 11 0111 0110 0000 0011 0000 0000 1001 0001 =


0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0010 0000


Mantissa (52 bits) =
0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100


Decimal number 11 100 110 101.001 001 101 009 04 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0010 0000 - 0100 1010 1100 1111 0001 1110 1000 1010 1000 0000 0010 0000 1100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100