32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 12.000 23 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 12.000 23(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 12.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


12(10) =


1100(2)


3. Convert to binary (base 2) the fractional part: 0.000 23.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 23 × 2 = 0 + 0.000 46;
  • 2) 0.000 46 × 2 = 0 + 0.000 92;
  • 3) 0.000 92 × 2 = 0 + 0.001 84;
  • 4) 0.001 84 × 2 = 0 + 0.003 68;
  • 5) 0.003 68 × 2 = 0 + 0.007 36;
  • 6) 0.007 36 × 2 = 0 + 0.014 72;
  • 7) 0.014 72 × 2 = 0 + 0.029 44;
  • 8) 0.029 44 × 2 = 0 + 0.058 88;
  • 9) 0.058 88 × 2 = 0 + 0.117 76;
  • 10) 0.117 76 × 2 = 0 + 0.235 52;
  • 11) 0.235 52 × 2 = 0 + 0.471 04;
  • 12) 0.471 04 × 2 = 0 + 0.942 08;
  • 13) 0.942 08 × 2 = 1 + 0.884 16;
  • 14) 0.884 16 × 2 = 1 + 0.768 32;
  • 15) 0.768 32 × 2 = 1 + 0.536 64;
  • 16) 0.536 64 × 2 = 1 + 0.073 28;
  • 17) 0.073 28 × 2 = 0 + 0.146 56;
  • 18) 0.146 56 × 2 = 0 + 0.293 12;
  • 19) 0.293 12 × 2 = 0 + 0.586 24;
  • 20) 0.586 24 × 2 = 1 + 0.172 48;
  • 21) 0.172 48 × 2 = 0 + 0.344 96;
  • 22) 0.344 96 × 2 = 0 + 0.689 92;
  • 23) 0.689 92 × 2 = 1 + 0.379 84;
  • 24) 0.379 84 × 2 = 0 + 0.759 68;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 23(10) =


0.0000 0000 0000 1111 0001 0010(2)


5. Positive number before normalization:

12.000 23(10) =


1100.0000 0000 0000 1111 0001 0010(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the left, so that only one non zero digit remains to the left of it:


12.000 23(10) =


1100.0000 0000 0000 1111 0001 0010(2) =


1100.0000 0000 0000 1111 0001 0010(2) × 20 =


1.1000 0000 0000 0001 1110 0010 010(2) × 23


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 3


Mantissa (not normalized):
1.1000 0000 0000 0001 1110 0010 010


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


3 + 2(8-1) - 1 =


(3 + 127)(10) =


130(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 130 ÷ 2 = 65 + 0;
  • 65 ÷ 2 = 32 + 1;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


130(10) =


1000 0010(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 0000 0000 0000 1111 0001 0010 =


100 0000 0000 0000 1111 0001


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1000 0010


Mantissa (23 bits) =
100 0000 0000 0000 1111 0001


The base ten decimal number 12.000 23 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 1000 0010 - 100 0000 0000 0000 1111 0001

The latest decimal numbers converted from base ten to 32 bit single precision IEEE 754 floating point binary standard representation

Number -18.281 23 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 163.875 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 1 000 010 110 011 100 999 999 999 999 993 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 144 718 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 2 452 959 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 3 204 976 126 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 1 111 100 011 000 000 000 000 000 090 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 19 663 401 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number -11 000 000 014 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
Number 0.062 4 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard May 06 15:11 UTC (GMT)
All base ten decimal numbers converted to 32 bit single precision IEEE 754 binary floating point

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111