9.000 000 953 35 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 9.000 000 953 35(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
9.000 000 953 35(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 9.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

9(10) =


1001(2)


3. Convert to binary (base 2) the fractional part: 0.000 000 953 35.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 953 35 × 2 = 0 + 0.000 001 906 7;
  • 2) 0.000 001 906 7 × 2 = 0 + 0.000 003 813 4;
  • 3) 0.000 003 813 4 × 2 = 0 + 0.000 007 626 8;
  • 4) 0.000 007 626 8 × 2 = 0 + 0.000 015 253 6;
  • 5) 0.000 015 253 6 × 2 = 0 + 0.000 030 507 2;
  • 6) 0.000 030 507 2 × 2 = 0 + 0.000 061 014 4;
  • 7) 0.000 061 014 4 × 2 = 0 + 0.000 122 028 8;
  • 8) 0.000 122 028 8 × 2 = 0 + 0.000 244 057 6;
  • 9) 0.000 244 057 6 × 2 = 0 + 0.000 488 115 2;
  • 10) 0.000 488 115 2 × 2 = 0 + 0.000 976 230 4;
  • 11) 0.000 976 230 4 × 2 = 0 + 0.001 952 460 8;
  • 12) 0.001 952 460 8 × 2 = 0 + 0.003 904 921 6;
  • 13) 0.003 904 921 6 × 2 = 0 + 0.007 809 843 2;
  • 14) 0.007 809 843 2 × 2 = 0 + 0.015 619 686 4;
  • 15) 0.015 619 686 4 × 2 = 0 + 0.031 239 372 8;
  • 16) 0.031 239 372 8 × 2 = 0 + 0.062 478 745 6;
  • 17) 0.062 478 745 6 × 2 = 0 + 0.124 957 491 2;
  • 18) 0.124 957 491 2 × 2 = 0 + 0.249 914 982 4;
  • 19) 0.249 914 982 4 × 2 = 0 + 0.499 829 964 8;
  • 20) 0.499 829 964 8 × 2 = 0 + 0.999 659 929 6;
  • 21) 0.999 659 929 6 × 2 = 1 + 0.999 319 859 2;
  • 22) 0.999 319 859 2 × 2 = 1 + 0.998 639 718 4;
  • 23) 0.998 639 718 4 × 2 = 1 + 0.997 279 436 8;
  • 24) 0.997 279 436 8 × 2 = 1 + 0.994 558 873 6;
  • 25) 0.994 558 873 6 × 2 = 1 + 0.989 117 747 2;
  • 26) 0.989 117 747 2 × 2 = 1 + 0.978 235 494 4;
  • 27) 0.978 235 494 4 × 2 = 1 + 0.956 470 988 8;
  • 28) 0.956 470 988 8 × 2 = 1 + 0.912 941 977 6;
  • 29) 0.912 941 977 6 × 2 = 1 + 0.825 883 955 2;
  • 30) 0.825 883 955 2 × 2 = 1 + 0.651 767 910 4;
  • 31) 0.651 767 910 4 × 2 = 1 + 0.303 535 820 8;
  • 32) 0.303 535 820 8 × 2 = 0 + 0.607 071 641 6;
  • 33) 0.607 071 641 6 × 2 = 1 + 0.214 143 283 2;
  • 34) 0.214 143 283 2 × 2 = 0 + 0.428 286 566 4;
  • 35) 0.428 286 566 4 × 2 = 0 + 0.856 573 132 8;
  • 36) 0.856 573 132 8 × 2 = 1 + 0.713 146 265 6;
  • 37) 0.713 146 265 6 × 2 = 1 + 0.426 292 531 2;
  • 38) 0.426 292 531 2 × 2 = 0 + 0.852 585 062 4;
  • 39) 0.852 585 062 4 × 2 = 1 + 0.705 170 124 8;
  • 40) 0.705 170 124 8 × 2 = 1 + 0.410 340 249 6;
  • 41) 0.410 340 249 6 × 2 = 0 + 0.820 680 499 2;
  • 42) 0.820 680 499 2 × 2 = 1 + 0.641 360 998 4;
  • 43) 0.641 360 998 4 × 2 = 1 + 0.282 721 996 8;
  • 44) 0.282 721 996 8 × 2 = 0 + 0.565 443 993 6;
  • 45) 0.565 443 993 6 × 2 = 1 + 0.130 887 987 2;
  • 46) 0.130 887 987 2 × 2 = 0 + 0.261 775 974 4;
  • 47) 0.261 775 974 4 × 2 = 0 + 0.523 551 948 8;
  • 48) 0.523 551 948 8 × 2 = 1 + 0.047 103 897 6;
  • 49) 0.047 103 897 6 × 2 = 0 + 0.094 207 795 2;
  • 50) 0.094 207 795 2 × 2 = 0 + 0.188 415 590 4;
  • 51) 0.188 415 590 4 × 2 = 0 + 0.376 831 180 8;
  • 52) 0.376 831 180 8 × 2 = 0 + 0.753 662 361 6;
  • 53) 0.753 662 361 6 × 2 = 1 + 0.507 324 723 2;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 953 35(10) =


0.0000 0000 0000 0000 0000 1111 1111 1110 1001 1011 0110 1001 0000 1(2)

5. Positive number before normalization:

9.000 000 953 35(10) =


1001.0000 0000 0000 0000 0000 1111 1111 1110 1001 1011 0110 1001 0000 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the left, so that only one non zero digit remains to the left of it:


9.000 000 953 35(10) =


1001.0000 0000 0000 0000 0000 1111 1111 1110 1001 1011 0110 1001 0000 1(2) =


1001.0000 0000 0000 0000 0000 1111 1111 1110 1001 1011 0110 1001 0000 1(2) × 20 =


1.0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010 0001(2) × 23


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 3


Mantissa (not normalized):
1.0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010 0001


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


3 + 2(11-1) - 1 =


(3 + 1 023)(10) =


1 026(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 026 ÷ 2 = 513 + 0;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1026(10) =


100 0000 0010(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010 0001 =


0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0010


Mantissa (52 bits) =
0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010


Decimal number 9.000 000 953 35 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0010 - 0010 0000 0000 0000 0000 0001 1111 1111 1101 0011 0110 1101 0010

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100