68.999 999 999 999 162 04 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 68.999 999 999 999 162 04(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
68.999 999 999 999 162 04(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 68.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 68 ÷ 2 = 34 + 0;
  • 34 ÷ 2 = 17 + 0;
  • 17 ÷ 2 = 8 + 1;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

68(10) =


100 0100(2)


3. Convert to binary (base 2) the fractional part: 0.999 999 999 999 162 04.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.999 999 999 999 162 04 × 2 = 1 + 0.999 999 999 998 324 08;
  • 2) 0.999 999 999 998 324 08 × 2 = 1 + 0.999 999 999 996 648 16;
  • 3) 0.999 999 999 996 648 16 × 2 = 1 + 0.999 999 999 993 296 32;
  • 4) 0.999 999 999 993 296 32 × 2 = 1 + 0.999 999 999 986 592 64;
  • 5) 0.999 999 999 986 592 64 × 2 = 1 + 0.999 999 999 973 185 28;
  • 6) 0.999 999 999 973 185 28 × 2 = 1 + 0.999 999 999 946 370 56;
  • 7) 0.999 999 999 946 370 56 × 2 = 1 + 0.999 999 999 892 741 12;
  • 8) 0.999 999 999 892 741 12 × 2 = 1 + 0.999 999 999 785 482 24;
  • 9) 0.999 999 999 785 482 24 × 2 = 1 + 0.999 999 999 570 964 48;
  • 10) 0.999 999 999 570 964 48 × 2 = 1 + 0.999 999 999 141 928 96;
  • 11) 0.999 999 999 141 928 96 × 2 = 1 + 0.999 999 998 283 857 92;
  • 12) 0.999 999 998 283 857 92 × 2 = 1 + 0.999 999 996 567 715 84;
  • 13) 0.999 999 996 567 715 84 × 2 = 1 + 0.999 999 993 135 431 68;
  • 14) 0.999 999 993 135 431 68 × 2 = 1 + 0.999 999 986 270 863 36;
  • 15) 0.999 999 986 270 863 36 × 2 = 1 + 0.999 999 972 541 726 72;
  • 16) 0.999 999 972 541 726 72 × 2 = 1 + 0.999 999 945 083 453 44;
  • 17) 0.999 999 945 083 453 44 × 2 = 1 + 0.999 999 890 166 906 88;
  • 18) 0.999 999 890 166 906 88 × 2 = 1 + 0.999 999 780 333 813 76;
  • 19) 0.999 999 780 333 813 76 × 2 = 1 + 0.999 999 560 667 627 52;
  • 20) 0.999 999 560 667 627 52 × 2 = 1 + 0.999 999 121 335 255 04;
  • 21) 0.999 999 121 335 255 04 × 2 = 1 + 0.999 998 242 670 510 08;
  • 22) 0.999 998 242 670 510 08 × 2 = 1 + 0.999 996 485 341 020 16;
  • 23) 0.999 996 485 341 020 16 × 2 = 1 + 0.999 992 970 682 040 32;
  • 24) 0.999 992 970 682 040 32 × 2 = 1 + 0.999 985 941 364 080 64;
  • 25) 0.999 985 941 364 080 64 × 2 = 1 + 0.999 971 882 728 161 28;
  • 26) 0.999 971 882 728 161 28 × 2 = 1 + 0.999 943 765 456 322 56;
  • 27) 0.999 943 765 456 322 56 × 2 = 1 + 0.999 887 530 912 645 12;
  • 28) 0.999 887 530 912 645 12 × 2 = 1 + 0.999 775 061 825 290 24;
  • 29) 0.999 775 061 825 290 24 × 2 = 1 + 0.999 550 123 650 580 48;
  • 30) 0.999 550 123 650 580 48 × 2 = 1 + 0.999 100 247 301 160 96;
  • 31) 0.999 100 247 301 160 96 × 2 = 1 + 0.998 200 494 602 321 92;
  • 32) 0.998 200 494 602 321 92 × 2 = 1 + 0.996 400 989 204 643 84;
  • 33) 0.996 400 989 204 643 84 × 2 = 1 + 0.992 801 978 409 287 68;
  • 34) 0.992 801 978 409 287 68 × 2 = 1 + 0.985 603 956 818 575 36;
  • 35) 0.985 603 956 818 575 36 × 2 = 1 + 0.971 207 913 637 150 72;
  • 36) 0.971 207 913 637 150 72 × 2 = 1 + 0.942 415 827 274 301 44;
  • 37) 0.942 415 827 274 301 44 × 2 = 1 + 0.884 831 654 548 602 88;
  • 38) 0.884 831 654 548 602 88 × 2 = 1 + 0.769 663 309 097 205 76;
  • 39) 0.769 663 309 097 205 76 × 2 = 1 + 0.539 326 618 194 411 52;
  • 40) 0.539 326 618 194 411 52 × 2 = 1 + 0.078 653 236 388 823 04;
  • 41) 0.078 653 236 388 823 04 × 2 = 0 + 0.157 306 472 777 646 08;
  • 42) 0.157 306 472 777 646 08 × 2 = 0 + 0.314 612 945 555 292 16;
  • 43) 0.314 612 945 555 292 16 × 2 = 0 + 0.629 225 891 110 584 32;
  • 44) 0.629 225 891 110 584 32 × 2 = 1 + 0.258 451 782 221 168 64;
  • 45) 0.258 451 782 221 168 64 × 2 = 0 + 0.516 903 564 442 337 28;
  • 46) 0.516 903 564 442 337 28 × 2 = 1 + 0.033 807 128 884 674 56;
  • 47) 0.033 807 128 884 674 56 × 2 = 0 + 0.067 614 257 769 349 12;
  • 48) 0.067 614 257 769 349 12 × 2 = 0 + 0.135 228 515 538 698 24;
  • 49) 0.135 228 515 538 698 24 × 2 = 0 + 0.270 457 031 077 396 48;
  • 50) 0.270 457 031 077 396 48 × 2 = 0 + 0.540 914 062 154 792 96;
  • 51) 0.540 914 062 154 792 96 × 2 = 1 + 0.081 828 124 309 585 92;
  • 52) 0.081 828 124 309 585 92 × 2 = 0 + 0.163 656 248 619 171 84;
  • 53) 0.163 656 248 619 171 84 × 2 = 0 + 0.327 312 497 238 343 68;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.999 999 999 999 162 04(10) =


0.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 0001 0100 0010 0(2)

5. Positive number before normalization:

68.999 999 999 999 162 04(10) =


100 0100.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 0001 0100 0010 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the left, so that only one non zero digit remains to the left of it:


68.999 999 999 999 162 04(10) =


100 0100.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 0001 0100 0010 0(2) =


100 0100.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 0001 0100 0010 0(2) × 20 =


1.0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101 0000 100(2) × 26


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 6


Mantissa (not normalized):
1.0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101 0000 100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


6 + 2(11-1) - 1 =


(6 + 1 023)(10) =


1 029(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 029 ÷ 2 = 514 + 1;
  • 514 ÷ 2 = 257 + 0;
  • 257 ÷ 2 = 128 + 1;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1029(10) =


100 0000 0101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101 000 0100 =


0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0101


Mantissa (52 bits) =
0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101


Decimal number 68.999 999 999 999 162 04 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0101 - 0001 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1100 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100