6.999 999 999 999 999 556 16 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 6.999 999 999 999 999 556 16(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
6.999 999 999 999 999 556 16(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 6.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

6(10) =


110(2)


3. Convert to binary (base 2) the fractional part: 0.999 999 999 999 999 556 16.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.999 999 999 999 999 556 16 × 2 = 1 + 0.999 999 999 999 999 112 32;
  • 2) 0.999 999 999 999 999 112 32 × 2 = 1 + 0.999 999 999 999 998 224 64;
  • 3) 0.999 999 999 999 998 224 64 × 2 = 1 + 0.999 999 999 999 996 449 28;
  • 4) 0.999 999 999 999 996 449 28 × 2 = 1 + 0.999 999 999 999 992 898 56;
  • 5) 0.999 999 999 999 992 898 56 × 2 = 1 + 0.999 999 999 999 985 797 12;
  • 6) 0.999 999 999 999 985 797 12 × 2 = 1 + 0.999 999 999 999 971 594 24;
  • 7) 0.999 999 999 999 971 594 24 × 2 = 1 + 0.999 999 999 999 943 188 48;
  • 8) 0.999 999 999 999 943 188 48 × 2 = 1 + 0.999 999 999 999 886 376 96;
  • 9) 0.999 999 999 999 886 376 96 × 2 = 1 + 0.999 999 999 999 772 753 92;
  • 10) 0.999 999 999 999 772 753 92 × 2 = 1 + 0.999 999 999 999 545 507 84;
  • 11) 0.999 999 999 999 545 507 84 × 2 = 1 + 0.999 999 999 999 091 015 68;
  • 12) 0.999 999 999 999 091 015 68 × 2 = 1 + 0.999 999 999 998 182 031 36;
  • 13) 0.999 999 999 998 182 031 36 × 2 = 1 + 0.999 999 999 996 364 062 72;
  • 14) 0.999 999 999 996 364 062 72 × 2 = 1 + 0.999 999 999 992 728 125 44;
  • 15) 0.999 999 999 992 728 125 44 × 2 = 1 + 0.999 999 999 985 456 250 88;
  • 16) 0.999 999 999 985 456 250 88 × 2 = 1 + 0.999 999 999 970 912 501 76;
  • 17) 0.999 999 999 970 912 501 76 × 2 = 1 + 0.999 999 999 941 825 003 52;
  • 18) 0.999 999 999 941 825 003 52 × 2 = 1 + 0.999 999 999 883 650 007 04;
  • 19) 0.999 999 999 883 650 007 04 × 2 = 1 + 0.999 999 999 767 300 014 08;
  • 20) 0.999 999 999 767 300 014 08 × 2 = 1 + 0.999 999 999 534 600 028 16;
  • 21) 0.999 999 999 534 600 028 16 × 2 = 1 + 0.999 999 999 069 200 056 32;
  • 22) 0.999 999 999 069 200 056 32 × 2 = 1 + 0.999 999 998 138 400 112 64;
  • 23) 0.999 999 998 138 400 112 64 × 2 = 1 + 0.999 999 996 276 800 225 28;
  • 24) 0.999 999 996 276 800 225 28 × 2 = 1 + 0.999 999 992 553 600 450 56;
  • 25) 0.999 999 992 553 600 450 56 × 2 = 1 + 0.999 999 985 107 200 901 12;
  • 26) 0.999 999 985 107 200 901 12 × 2 = 1 + 0.999 999 970 214 401 802 24;
  • 27) 0.999 999 970 214 401 802 24 × 2 = 1 + 0.999 999 940 428 803 604 48;
  • 28) 0.999 999 940 428 803 604 48 × 2 = 1 + 0.999 999 880 857 607 208 96;
  • 29) 0.999 999 880 857 607 208 96 × 2 = 1 + 0.999 999 761 715 214 417 92;
  • 30) 0.999 999 761 715 214 417 92 × 2 = 1 + 0.999 999 523 430 428 835 84;
  • 31) 0.999 999 523 430 428 835 84 × 2 = 1 + 0.999 999 046 860 857 671 68;
  • 32) 0.999 999 046 860 857 671 68 × 2 = 1 + 0.999 998 093 721 715 343 36;
  • 33) 0.999 998 093 721 715 343 36 × 2 = 1 + 0.999 996 187 443 430 686 72;
  • 34) 0.999 996 187 443 430 686 72 × 2 = 1 + 0.999 992 374 886 861 373 44;
  • 35) 0.999 992 374 886 861 373 44 × 2 = 1 + 0.999 984 749 773 722 746 88;
  • 36) 0.999 984 749 773 722 746 88 × 2 = 1 + 0.999 969 499 547 445 493 76;
  • 37) 0.999 969 499 547 445 493 76 × 2 = 1 + 0.999 938 999 094 890 987 52;
  • 38) 0.999 938 999 094 890 987 52 × 2 = 1 + 0.999 877 998 189 781 975 04;
  • 39) 0.999 877 998 189 781 975 04 × 2 = 1 + 0.999 755 996 379 563 950 08;
  • 40) 0.999 755 996 379 563 950 08 × 2 = 1 + 0.999 511 992 759 127 900 16;
  • 41) 0.999 511 992 759 127 900 16 × 2 = 1 + 0.999 023 985 518 255 800 32;
  • 42) 0.999 023 985 518 255 800 32 × 2 = 1 + 0.998 047 971 036 511 600 64;
  • 43) 0.998 047 971 036 511 600 64 × 2 = 1 + 0.996 095 942 073 023 201 28;
  • 44) 0.996 095 942 073 023 201 28 × 2 = 1 + 0.992 191 884 146 046 402 56;
  • 45) 0.992 191 884 146 046 402 56 × 2 = 1 + 0.984 383 768 292 092 805 12;
  • 46) 0.984 383 768 292 092 805 12 × 2 = 1 + 0.968 767 536 584 185 610 24;
  • 47) 0.968 767 536 584 185 610 24 × 2 = 1 + 0.937 535 073 168 371 220 48;
  • 48) 0.937 535 073 168 371 220 48 × 2 = 1 + 0.875 070 146 336 742 440 96;
  • 49) 0.875 070 146 336 742 440 96 × 2 = 1 + 0.750 140 292 673 484 881 92;
  • 50) 0.750 140 292 673 484 881 92 × 2 = 1 + 0.500 280 585 346 969 763 84;
  • 51) 0.500 280 585 346 969 763 84 × 2 = 1 + 0.000 561 170 693 939 527 68;
  • 52) 0.000 561 170 693 939 527 68 × 2 = 0 + 0.001 122 341 387 879 055 36;
  • 53) 0.001 122 341 387 879 055 36 × 2 = 0 + 0.002 244 682 775 758 110 72;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.999 999 999 999 999 556 16(10) =


0.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

5. Positive number before normalization:

6.999 999 999 999 999 556 16(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


6.999 999 999 999 999 556 16(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) × 20 =


1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100 =


1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


Decimal number 6.999 999 999 999 999 556 16 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100