6.999 999 999 999 999 555 982 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 6.999 999 999 999 999 555 982(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
6.999 999 999 999 999 555 982(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 6.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

6(10) =


110(2)


3. Convert to binary (base 2) the fractional part: 0.999 999 999 999 999 555 982.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.999 999 999 999 999 555 982 × 2 = 1 + 0.999 999 999 999 999 111 964;
  • 2) 0.999 999 999 999 999 111 964 × 2 = 1 + 0.999 999 999 999 998 223 928;
  • 3) 0.999 999 999 999 998 223 928 × 2 = 1 + 0.999 999 999 999 996 447 856;
  • 4) 0.999 999 999 999 996 447 856 × 2 = 1 + 0.999 999 999 999 992 895 712;
  • 5) 0.999 999 999 999 992 895 712 × 2 = 1 + 0.999 999 999 999 985 791 424;
  • 6) 0.999 999 999 999 985 791 424 × 2 = 1 + 0.999 999 999 999 971 582 848;
  • 7) 0.999 999 999 999 971 582 848 × 2 = 1 + 0.999 999 999 999 943 165 696;
  • 8) 0.999 999 999 999 943 165 696 × 2 = 1 + 0.999 999 999 999 886 331 392;
  • 9) 0.999 999 999 999 886 331 392 × 2 = 1 + 0.999 999 999 999 772 662 784;
  • 10) 0.999 999 999 999 772 662 784 × 2 = 1 + 0.999 999 999 999 545 325 568;
  • 11) 0.999 999 999 999 545 325 568 × 2 = 1 + 0.999 999 999 999 090 651 136;
  • 12) 0.999 999 999 999 090 651 136 × 2 = 1 + 0.999 999 999 998 181 302 272;
  • 13) 0.999 999 999 998 181 302 272 × 2 = 1 + 0.999 999 999 996 362 604 544;
  • 14) 0.999 999 999 996 362 604 544 × 2 = 1 + 0.999 999 999 992 725 209 088;
  • 15) 0.999 999 999 992 725 209 088 × 2 = 1 + 0.999 999 999 985 450 418 176;
  • 16) 0.999 999 999 985 450 418 176 × 2 = 1 + 0.999 999 999 970 900 836 352;
  • 17) 0.999 999 999 970 900 836 352 × 2 = 1 + 0.999 999 999 941 801 672 704;
  • 18) 0.999 999 999 941 801 672 704 × 2 = 1 + 0.999 999 999 883 603 345 408;
  • 19) 0.999 999 999 883 603 345 408 × 2 = 1 + 0.999 999 999 767 206 690 816;
  • 20) 0.999 999 999 767 206 690 816 × 2 = 1 + 0.999 999 999 534 413 381 632;
  • 21) 0.999 999 999 534 413 381 632 × 2 = 1 + 0.999 999 999 068 826 763 264;
  • 22) 0.999 999 999 068 826 763 264 × 2 = 1 + 0.999 999 998 137 653 526 528;
  • 23) 0.999 999 998 137 653 526 528 × 2 = 1 + 0.999 999 996 275 307 053 056;
  • 24) 0.999 999 996 275 307 053 056 × 2 = 1 + 0.999 999 992 550 614 106 112;
  • 25) 0.999 999 992 550 614 106 112 × 2 = 1 + 0.999 999 985 101 228 212 224;
  • 26) 0.999 999 985 101 228 212 224 × 2 = 1 + 0.999 999 970 202 456 424 448;
  • 27) 0.999 999 970 202 456 424 448 × 2 = 1 + 0.999 999 940 404 912 848 896;
  • 28) 0.999 999 940 404 912 848 896 × 2 = 1 + 0.999 999 880 809 825 697 792;
  • 29) 0.999 999 880 809 825 697 792 × 2 = 1 + 0.999 999 761 619 651 395 584;
  • 30) 0.999 999 761 619 651 395 584 × 2 = 1 + 0.999 999 523 239 302 791 168;
  • 31) 0.999 999 523 239 302 791 168 × 2 = 1 + 0.999 999 046 478 605 582 336;
  • 32) 0.999 999 046 478 605 582 336 × 2 = 1 + 0.999 998 092 957 211 164 672;
  • 33) 0.999 998 092 957 211 164 672 × 2 = 1 + 0.999 996 185 914 422 329 344;
  • 34) 0.999 996 185 914 422 329 344 × 2 = 1 + 0.999 992 371 828 844 658 688;
  • 35) 0.999 992 371 828 844 658 688 × 2 = 1 + 0.999 984 743 657 689 317 376;
  • 36) 0.999 984 743 657 689 317 376 × 2 = 1 + 0.999 969 487 315 378 634 752;
  • 37) 0.999 969 487 315 378 634 752 × 2 = 1 + 0.999 938 974 630 757 269 504;
  • 38) 0.999 938 974 630 757 269 504 × 2 = 1 + 0.999 877 949 261 514 539 008;
  • 39) 0.999 877 949 261 514 539 008 × 2 = 1 + 0.999 755 898 523 029 078 016;
  • 40) 0.999 755 898 523 029 078 016 × 2 = 1 + 0.999 511 797 046 058 156 032;
  • 41) 0.999 511 797 046 058 156 032 × 2 = 1 + 0.999 023 594 092 116 312 064;
  • 42) 0.999 023 594 092 116 312 064 × 2 = 1 + 0.998 047 188 184 232 624 128;
  • 43) 0.998 047 188 184 232 624 128 × 2 = 1 + 0.996 094 376 368 465 248 256;
  • 44) 0.996 094 376 368 465 248 256 × 2 = 1 + 0.992 188 752 736 930 496 512;
  • 45) 0.992 188 752 736 930 496 512 × 2 = 1 + 0.984 377 505 473 860 993 024;
  • 46) 0.984 377 505 473 860 993 024 × 2 = 1 + 0.968 755 010 947 721 986 048;
  • 47) 0.968 755 010 947 721 986 048 × 2 = 1 + 0.937 510 021 895 443 972 096;
  • 48) 0.937 510 021 895 443 972 096 × 2 = 1 + 0.875 020 043 790 887 944 192;
  • 49) 0.875 020 043 790 887 944 192 × 2 = 1 + 0.750 040 087 581 775 888 384;
  • 50) 0.750 040 087 581 775 888 384 × 2 = 1 + 0.500 080 175 163 551 776 768;
  • 51) 0.500 080 175 163 551 776 768 × 2 = 1 + 0.000 160 350 327 103 553 536;
  • 52) 0.000 160 350 327 103 553 536 × 2 = 0 + 0.000 320 700 654 207 107 072;
  • 53) 0.000 320 700 654 207 107 072 × 2 = 0 + 0.000 641 401 308 414 214 144;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.999 999 999 999 999 555 982(10) =


0.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

5. Positive number before normalization:

6.999 999 999 999 999 555 982(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


6.999 999 999 999 999 555 982(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) × 20 =


1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100 =


1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


Decimal number 6.999 999 999 999 999 555 982 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100