6.999 999 999 999 999 555 910 868 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 6.999 999 999 999 999 555 910 868(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
6.999 999 999 999 999 555 910 868(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 6.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

6(10) =


110(2)


3. Convert to binary (base 2) the fractional part: 0.999 999 999 999 999 555 910 868.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.999 999 999 999 999 555 910 868 × 2 = 1 + 0.999 999 999 999 999 111 821 736;
  • 2) 0.999 999 999 999 999 111 821 736 × 2 = 1 + 0.999 999 999 999 998 223 643 472;
  • 3) 0.999 999 999 999 998 223 643 472 × 2 = 1 + 0.999 999 999 999 996 447 286 944;
  • 4) 0.999 999 999 999 996 447 286 944 × 2 = 1 + 0.999 999 999 999 992 894 573 888;
  • 5) 0.999 999 999 999 992 894 573 888 × 2 = 1 + 0.999 999 999 999 985 789 147 776;
  • 6) 0.999 999 999 999 985 789 147 776 × 2 = 1 + 0.999 999 999 999 971 578 295 552;
  • 7) 0.999 999 999 999 971 578 295 552 × 2 = 1 + 0.999 999 999 999 943 156 591 104;
  • 8) 0.999 999 999 999 943 156 591 104 × 2 = 1 + 0.999 999 999 999 886 313 182 208;
  • 9) 0.999 999 999 999 886 313 182 208 × 2 = 1 + 0.999 999 999 999 772 626 364 416;
  • 10) 0.999 999 999 999 772 626 364 416 × 2 = 1 + 0.999 999 999 999 545 252 728 832;
  • 11) 0.999 999 999 999 545 252 728 832 × 2 = 1 + 0.999 999 999 999 090 505 457 664;
  • 12) 0.999 999 999 999 090 505 457 664 × 2 = 1 + 0.999 999 999 998 181 010 915 328;
  • 13) 0.999 999 999 998 181 010 915 328 × 2 = 1 + 0.999 999 999 996 362 021 830 656;
  • 14) 0.999 999 999 996 362 021 830 656 × 2 = 1 + 0.999 999 999 992 724 043 661 312;
  • 15) 0.999 999 999 992 724 043 661 312 × 2 = 1 + 0.999 999 999 985 448 087 322 624;
  • 16) 0.999 999 999 985 448 087 322 624 × 2 = 1 + 0.999 999 999 970 896 174 645 248;
  • 17) 0.999 999 999 970 896 174 645 248 × 2 = 1 + 0.999 999 999 941 792 349 290 496;
  • 18) 0.999 999 999 941 792 349 290 496 × 2 = 1 + 0.999 999 999 883 584 698 580 992;
  • 19) 0.999 999 999 883 584 698 580 992 × 2 = 1 + 0.999 999 999 767 169 397 161 984;
  • 20) 0.999 999 999 767 169 397 161 984 × 2 = 1 + 0.999 999 999 534 338 794 323 968;
  • 21) 0.999 999 999 534 338 794 323 968 × 2 = 1 + 0.999 999 999 068 677 588 647 936;
  • 22) 0.999 999 999 068 677 588 647 936 × 2 = 1 + 0.999 999 998 137 355 177 295 872;
  • 23) 0.999 999 998 137 355 177 295 872 × 2 = 1 + 0.999 999 996 274 710 354 591 744;
  • 24) 0.999 999 996 274 710 354 591 744 × 2 = 1 + 0.999 999 992 549 420 709 183 488;
  • 25) 0.999 999 992 549 420 709 183 488 × 2 = 1 + 0.999 999 985 098 841 418 366 976;
  • 26) 0.999 999 985 098 841 418 366 976 × 2 = 1 + 0.999 999 970 197 682 836 733 952;
  • 27) 0.999 999 970 197 682 836 733 952 × 2 = 1 + 0.999 999 940 395 365 673 467 904;
  • 28) 0.999 999 940 395 365 673 467 904 × 2 = 1 + 0.999 999 880 790 731 346 935 808;
  • 29) 0.999 999 880 790 731 346 935 808 × 2 = 1 + 0.999 999 761 581 462 693 871 616;
  • 30) 0.999 999 761 581 462 693 871 616 × 2 = 1 + 0.999 999 523 162 925 387 743 232;
  • 31) 0.999 999 523 162 925 387 743 232 × 2 = 1 + 0.999 999 046 325 850 775 486 464;
  • 32) 0.999 999 046 325 850 775 486 464 × 2 = 1 + 0.999 998 092 651 701 550 972 928;
  • 33) 0.999 998 092 651 701 550 972 928 × 2 = 1 + 0.999 996 185 303 403 101 945 856;
  • 34) 0.999 996 185 303 403 101 945 856 × 2 = 1 + 0.999 992 370 606 806 203 891 712;
  • 35) 0.999 992 370 606 806 203 891 712 × 2 = 1 + 0.999 984 741 213 612 407 783 424;
  • 36) 0.999 984 741 213 612 407 783 424 × 2 = 1 + 0.999 969 482 427 224 815 566 848;
  • 37) 0.999 969 482 427 224 815 566 848 × 2 = 1 + 0.999 938 964 854 449 631 133 696;
  • 38) 0.999 938 964 854 449 631 133 696 × 2 = 1 + 0.999 877 929 708 899 262 267 392;
  • 39) 0.999 877 929 708 899 262 267 392 × 2 = 1 + 0.999 755 859 417 798 524 534 784;
  • 40) 0.999 755 859 417 798 524 534 784 × 2 = 1 + 0.999 511 718 835 597 049 069 568;
  • 41) 0.999 511 718 835 597 049 069 568 × 2 = 1 + 0.999 023 437 671 194 098 139 136;
  • 42) 0.999 023 437 671 194 098 139 136 × 2 = 1 + 0.998 046 875 342 388 196 278 272;
  • 43) 0.998 046 875 342 388 196 278 272 × 2 = 1 + 0.996 093 750 684 776 392 556 544;
  • 44) 0.996 093 750 684 776 392 556 544 × 2 = 1 + 0.992 187 501 369 552 785 113 088;
  • 45) 0.992 187 501 369 552 785 113 088 × 2 = 1 + 0.984 375 002 739 105 570 226 176;
  • 46) 0.984 375 002 739 105 570 226 176 × 2 = 1 + 0.968 750 005 478 211 140 452 352;
  • 47) 0.968 750 005 478 211 140 452 352 × 2 = 1 + 0.937 500 010 956 422 280 904 704;
  • 48) 0.937 500 010 956 422 280 904 704 × 2 = 1 + 0.875 000 021 912 844 561 809 408;
  • 49) 0.875 000 021 912 844 561 809 408 × 2 = 1 + 0.750 000 043 825 689 123 618 816;
  • 50) 0.750 000 043 825 689 123 618 816 × 2 = 1 + 0.500 000 087 651 378 247 237 632;
  • 51) 0.500 000 087 651 378 247 237 632 × 2 = 1 + 0.000 000 175 302 756 494 475 264;
  • 52) 0.000 000 175 302 756 494 475 264 × 2 = 0 + 0.000 000 350 605 512 988 950 528;
  • 53) 0.000 000 350 605 512 988 950 528 × 2 = 0 + 0.000 000 701 211 025 977 901 056;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.999 999 999 999 999 555 910 868(10) =


0.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

5. Positive number before normalization:

6.999 999 999 999 999 555 910 868(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


6.999 999 999 999 999 555 910 868(10) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) =


110.1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1110 0(2) × 20 =


1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 100 =


1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


Decimal number 6.999 999 999 999 999 555 910 868 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 1011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100