4.367 762 170 96 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 4.367 762 170 96(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
4.367 762 170 96(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 4.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

4(10) =


100(2)


3. Convert to binary (base 2) the fractional part: 0.367 762 170 96.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.367 762 170 96 × 2 = 0 + 0.735 524 341 92;
  • 2) 0.735 524 341 92 × 2 = 1 + 0.471 048 683 84;
  • 3) 0.471 048 683 84 × 2 = 0 + 0.942 097 367 68;
  • 4) 0.942 097 367 68 × 2 = 1 + 0.884 194 735 36;
  • 5) 0.884 194 735 36 × 2 = 1 + 0.768 389 470 72;
  • 6) 0.768 389 470 72 × 2 = 1 + 0.536 778 941 44;
  • 7) 0.536 778 941 44 × 2 = 1 + 0.073 557 882 88;
  • 8) 0.073 557 882 88 × 2 = 0 + 0.147 115 765 76;
  • 9) 0.147 115 765 76 × 2 = 0 + 0.294 231 531 52;
  • 10) 0.294 231 531 52 × 2 = 0 + 0.588 463 063 04;
  • 11) 0.588 463 063 04 × 2 = 1 + 0.176 926 126 08;
  • 12) 0.176 926 126 08 × 2 = 0 + 0.353 852 252 16;
  • 13) 0.353 852 252 16 × 2 = 0 + 0.707 704 504 32;
  • 14) 0.707 704 504 32 × 2 = 1 + 0.415 409 008 64;
  • 15) 0.415 409 008 64 × 2 = 0 + 0.830 818 017 28;
  • 16) 0.830 818 017 28 × 2 = 1 + 0.661 636 034 56;
  • 17) 0.661 636 034 56 × 2 = 1 + 0.323 272 069 12;
  • 18) 0.323 272 069 12 × 2 = 0 + 0.646 544 138 24;
  • 19) 0.646 544 138 24 × 2 = 1 + 0.293 088 276 48;
  • 20) 0.293 088 276 48 × 2 = 0 + 0.586 176 552 96;
  • 21) 0.586 176 552 96 × 2 = 1 + 0.172 353 105 92;
  • 22) 0.172 353 105 92 × 2 = 0 + 0.344 706 211 84;
  • 23) 0.344 706 211 84 × 2 = 0 + 0.689 412 423 68;
  • 24) 0.689 412 423 68 × 2 = 1 + 0.378 824 847 36;
  • 25) 0.378 824 847 36 × 2 = 0 + 0.757 649 694 72;
  • 26) 0.757 649 694 72 × 2 = 1 + 0.515 299 389 44;
  • 27) 0.515 299 389 44 × 2 = 1 + 0.030 598 778 88;
  • 28) 0.030 598 778 88 × 2 = 0 + 0.061 197 557 76;
  • 29) 0.061 197 557 76 × 2 = 0 + 0.122 395 115 52;
  • 30) 0.122 395 115 52 × 2 = 0 + 0.244 790 231 04;
  • 31) 0.244 790 231 04 × 2 = 0 + 0.489 580 462 08;
  • 32) 0.489 580 462 08 × 2 = 0 + 0.979 160 924 16;
  • 33) 0.979 160 924 16 × 2 = 1 + 0.958 321 848 32;
  • 34) 0.958 321 848 32 × 2 = 1 + 0.916 643 696 64;
  • 35) 0.916 643 696 64 × 2 = 1 + 0.833 287 393 28;
  • 36) 0.833 287 393 28 × 2 = 1 + 0.666 574 786 56;
  • 37) 0.666 574 786 56 × 2 = 1 + 0.333 149 573 12;
  • 38) 0.333 149 573 12 × 2 = 0 + 0.666 299 146 24;
  • 39) 0.666 299 146 24 × 2 = 1 + 0.332 598 292 48;
  • 40) 0.332 598 292 48 × 2 = 0 + 0.665 196 584 96;
  • 41) 0.665 196 584 96 × 2 = 1 + 0.330 393 169 92;
  • 42) 0.330 393 169 92 × 2 = 0 + 0.660 786 339 84;
  • 43) 0.660 786 339 84 × 2 = 1 + 0.321 572 679 68;
  • 44) 0.321 572 679 68 × 2 = 0 + 0.643 145 359 36;
  • 45) 0.643 145 359 36 × 2 = 1 + 0.286 290 718 72;
  • 46) 0.286 290 718 72 × 2 = 0 + 0.572 581 437 44;
  • 47) 0.572 581 437 44 × 2 = 1 + 0.145 162 874 88;
  • 48) 0.145 162 874 88 × 2 = 0 + 0.290 325 749 76;
  • 49) 0.290 325 749 76 × 2 = 0 + 0.580 651 499 52;
  • 50) 0.580 651 499 52 × 2 = 1 + 0.161 302 999 04;
  • 51) 0.161 302 999 04 × 2 = 0 + 0.322 605 998 08;
  • 52) 0.322 605 998 08 × 2 = 0 + 0.645 211 996 16;
  • 53) 0.645 211 996 16 × 2 = 1 + 0.290 423 992 32;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.367 762 170 96(10) =


0.0101 1110 0010 0101 1010 1001 0110 0000 1111 1010 1010 1010 0100 1(2)

5. Positive number before normalization:

4.367 762 170 96(10) =


100.0101 1110 0010 0101 1010 1001 0110 0000 1111 1010 1010 1010 0100 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


4.367 762 170 96(10) =


100.0101 1110 0010 0101 1010 1001 0110 0000 1111 1010 1010 1010 0100 1(2) =


100.0101 1110 0010 0101 1010 1001 0110 0000 1111 1010 1010 1010 0100 1(2) × 20 =


1.0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001 001(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001 001


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001 001 =


0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001


Decimal number 4.367 762 170 96 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 0001 0111 1000 1001 0110 1010 0101 1000 0011 1110 1010 1010 1001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100