4.166 666 676 18 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 4.166 666 676 18(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
4.166 666 676 18(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 4.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

4(10) =


100(2)


3. Convert to binary (base 2) the fractional part: 0.166 666 676 18.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.166 666 676 18 × 2 = 0 + 0.333 333 352 36;
  • 2) 0.333 333 352 36 × 2 = 0 + 0.666 666 704 72;
  • 3) 0.666 666 704 72 × 2 = 1 + 0.333 333 409 44;
  • 4) 0.333 333 409 44 × 2 = 0 + 0.666 666 818 88;
  • 5) 0.666 666 818 88 × 2 = 1 + 0.333 333 637 76;
  • 6) 0.333 333 637 76 × 2 = 0 + 0.666 667 275 52;
  • 7) 0.666 667 275 52 × 2 = 1 + 0.333 334 551 04;
  • 8) 0.333 334 551 04 × 2 = 0 + 0.666 669 102 08;
  • 9) 0.666 669 102 08 × 2 = 1 + 0.333 338 204 16;
  • 10) 0.333 338 204 16 × 2 = 0 + 0.666 676 408 32;
  • 11) 0.666 676 408 32 × 2 = 1 + 0.333 352 816 64;
  • 12) 0.333 352 816 64 × 2 = 0 + 0.666 705 633 28;
  • 13) 0.666 705 633 28 × 2 = 1 + 0.333 411 266 56;
  • 14) 0.333 411 266 56 × 2 = 0 + 0.666 822 533 12;
  • 15) 0.666 822 533 12 × 2 = 1 + 0.333 645 066 24;
  • 16) 0.333 645 066 24 × 2 = 0 + 0.667 290 132 48;
  • 17) 0.667 290 132 48 × 2 = 1 + 0.334 580 264 96;
  • 18) 0.334 580 264 96 × 2 = 0 + 0.669 160 529 92;
  • 19) 0.669 160 529 92 × 2 = 1 + 0.338 321 059 84;
  • 20) 0.338 321 059 84 × 2 = 0 + 0.676 642 119 68;
  • 21) 0.676 642 119 68 × 2 = 1 + 0.353 284 239 36;
  • 22) 0.353 284 239 36 × 2 = 0 + 0.706 568 478 72;
  • 23) 0.706 568 478 72 × 2 = 1 + 0.413 136 957 44;
  • 24) 0.413 136 957 44 × 2 = 0 + 0.826 273 914 88;
  • 25) 0.826 273 914 88 × 2 = 1 + 0.652 547 829 76;
  • 26) 0.652 547 829 76 × 2 = 1 + 0.305 095 659 52;
  • 27) 0.305 095 659 52 × 2 = 0 + 0.610 191 319 04;
  • 28) 0.610 191 319 04 × 2 = 1 + 0.220 382 638 08;
  • 29) 0.220 382 638 08 × 2 = 0 + 0.440 765 276 16;
  • 30) 0.440 765 276 16 × 2 = 0 + 0.881 530 552 32;
  • 31) 0.881 530 552 32 × 2 = 1 + 0.763 061 104 64;
  • 32) 0.763 061 104 64 × 2 = 1 + 0.526 122 209 28;
  • 33) 0.526 122 209 28 × 2 = 1 + 0.052 244 418 56;
  • 34) 0.052 244 418 56 × 2 = 0 + 0.104 488 837 12;
  • 35) 0.104 488 837 12 × 2 = 0 + 0.208 977 674 24;
  • 36) 0.208 977 674 24 × 2 = 0 + 0.417 955 348 48;
  • 37) 0.417 955 348 48 × 2 = 0 + 0.835 910 696 96;
  • 38) 0.835 910 696 96 × 2 = 1 + 0.671 821 393 92;
  • 39) 0.671 821 393 92 × 2 = 1 + 0.343 642 787 84;
  • 40) 0.343 642 787 84 × 2 = 0 + 0.687 285 575 68;
  • 41) 0.687 285 575 68 × 2 = 1 + 0.374 571 151 36;
  • 42) 0.374 571 151 36 × 2 = 0 + 0.749 142 302 72;
  • 43) 0.749 142 302 72 × 2 = 1 + 0.498 284 605 44;
  • 44) 0.498 284 605 44 × 2 = 0 + 0.996 569 210 88;
  • 45) 0.996 569 210 88 × 2 = 1 + 0.993 138 421 76;
  • 46) 0.993 138 421 76 × 2 = 1 + 0.986 276 843 52;
  • 47) 0.986 276 843 52 × 2 = 1 + 0.972 553 687 04;
  • 48) 0.972 553 687 04 × 2 = 1 + 0.945 107 374 08;
  • 49) 0.945 107 374 08 × 2 = 1 + 0.890 214 748 16;
  • 50) 0.890 214 748 16 × 2 = 1 + 0.780 429 496 32;
  • 51) 0.780 429 496 32 × 2 = 1 + 0.560 858 992 64;
  • 52) 0.560 858 992 64 × 2 = 1 + 0.121 717 985 28;
  • 53) 0.121 717 985 28 × 2 = 0 + 0.243 435 970 56;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.166 666 676 18(10) =


0.0010 1010 1010 1010 1010 1010 1101 0011 1000 0110 1010 1111 1111 0(2)

5. Positive number before normalization:

4.166 666 676 18(10) =


100.0010 1010 1010 1010 1010 1010 1101 0011 1000 0110 1010 1111 1111 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


4.166 666 676 18(10) =


100.0010 1010 1010 1010 1010 1010 1101 0011 1000 0110 1010 1111 1111 0(2) =


100.0010 1010 1010 1010 1010 1010 1101 0011 1000 0110 1010 1111 1111 0(2) × 20 =


1.0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111 110(2) × 22


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111 110


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


2 + 2(11-1) - 1 =


(2 + 1 023)(10) =


1 025(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 025 ÷ 2 = 512 + 1;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1025(10) =


100 0000 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111 110 =


0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0001


Mantissa (52 bits) =
0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111


Decimal number 4.166 666 676 18 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0001 - 0000 1010 1010 1010 1010 1010 1011 0100 1110 0001 1010 1011 1111


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100