3.642 857 074 83 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 3.642 857 074 83(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
3.642 857 074 83(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 3.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

3(10) =


11(2)


3. Convert to binary (base 2) the fractional part: 0.642 857 074 83.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.642 857 074 83 × 2 = 1 + 0.285 714 149 66;
  • 2) 0.285 714 149 66 × 2 = 0 + 0.571 428 299 32;
  • 3) 0.571 428 299 32 × 2 = 1 + 0.142 856 598 64;
  • 4) 0.142 856 598 64 × 2 = 0 + 0.285 713 197 28;
  • 5) 0.285 713 197 28 × 2 = 0 + 0.571 426 394 56;
  • 6) 0.571 426 394 56 × 2 = 1 + 0.142 852 789 12;
  • 7) 0.142 852 789 12 × 2 = 0 + 0.285 705 578 24;
  • 8) 0.285 705 578 24 × 2 = 0 + 0.571 411 156 48;
  • 9) 0.571 411 156 48 × 2 = 1 + 0.142 822 312 96;
  • 10) 0.142 822 312 96 × 2 = 0 + 0.285 644 625 92;
  • 11) 0.285 644 625 92 × 2 = 0 + 0.571 289 251 84;
  • 12) 0.571 289 251 84 × 2 = 1 + 0.142 578 503 68;
  • 13) 0.142 578 503 68 × 2 = 0 + 0.285 157 007 36;
  • 14) 0.285 157 007 36 × 2 = 0 + 0.570 314 014 72;
  • 15) 0.570 314 014 72 × 2 = 1 + 0.140 628 029 44;
  • 16) 0.140 628 029 44 × 2 = 0 + 0.281 256 058 88;
  • 17) 0.281 256 058 88 × 2 = 0 + 0.562 512 117 76;
  • 18) 0.562 512 117 76 × 2 = 1 + 0.125 024 235 52;
  • 19) 0.125 024 235 52 × 2 = 0 + 0.250 048 471 04;
  • 20) 0.250 048 471 04 × 2 = 0 + 0.500 096 942 08;
  • 21) 0.500 096 942 08 × 2 = 1 + 0.000 193 884 16;
  • 22) 0.000 193 884 16 × 2 = 0 + 0.000 387 768 32;
  • 23) 0.000 387 768 32 × 2 = 0 + 0.000 775 536 64;
  • 24) 0.000 775 536 64 × 2 = 0 + 0.001 551 073 28;
  • 25) 0.001 551 073 28 × 2 = 0 + 0.003 102 146 56;
  • 26) 0.003 102 146 56 × 2 = 0 + 0.006 204 293 12;
  • 27) 0.006 204 293 12 × 2 = 0 + 0.012 408 586 24;
  • 28) 0.012 408 586 24 × 2 = 0 + 0.024 817 172 48;
  • 29) 0.024 817 172 48 × 2 = 0 + 0.049 634 344 96;
  • 30) 0.049 634 344 96 × 2 = 0 + 0.099 268 689 92;
  • 31) 0.099 268 689 92 × 2 = 0 + 0.198 537 379 84;
  • 32) 0.198 537 379 84 × 2 = 0 + 0.397 074 759 68;
  • 33) 0.397 074 759 68 × 2 = 0 + 0.794 149 519 36;
  • 34) 0.794 149 519 36 × 2 = 1 + 0.588 299 038 72;
  • 35) 0.588 299 038 72 × 2 = 1 + 0.176 598 077 44;
  • 36) 0.176 598 077 44 × 2 = 0 + 0.353 196 154 88;
  • 37) 0.353 196 154 88 × 2 = 0 + 0.706 392 309 76;
  • 38) 0.706 392 309 76 × 2 = 1 + 0.412 784 619 52;
  • 39) 0.412 784 619 52 × 2 = 0 + 0.825 569 239 04;
  • 40) 0.825 569 239 04 × 2 = 1 + 0.651 138 478 08;
  • 41) 0.651 138 478 08 × 2 = 1 + 0.302 276 956 16;
  • 42) 0.302 276 956 16 × 2 = 0 + 0.604 553 912 32;
  • 43) 0.604 553 912 32 × 2 = 1 + 0.209 107 824 64;
  • 44) 0.209 107 824 64 × 2 = 0 + 0.418 215 649 28;
  • 45) 0.418 215 649 28 × 2 = 0 + 0.836 431 298 56;
  • 46) 0.836 431 298 56 × 2 = 1 + 0.672 862 597 12;
  • 47) 0.672 862 597 12 × 2 = 1 + 0.345 725 194 24;
  • 48) 0.345 725 194 24 × 2 = 0 + 0.691 450 388 48;
  • 49) 0.691 450 388 48 × 2 = 1 + 0.382 900 776 96;
  • 50) 0.382 900 776 96 × 2 = 0 + 0.765 801 553 92;
  • 51) 0.765 801 553 92 × 2 = 1 + 0.531 603 107 84;
  • 52) 0.531 603 107 84 × 2 = 1 + 0.063 206 215 68;
  • 53) 0.063 206 215 68 × 2 = 0 + 0.126 412 431 36;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.642 857 074 83(10) =


0.1010 0100 1001 0010 0100 1000 0000 0000 0110 0101 1010 0110 1011 0(2)

5. Positive number before normalization:

3.642 857 074 83(10) =


11.1010 0100 1001 0010 0100 1000 0000 0000 0110 0101 1010 0110 1011 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


3.642 857 074 83(10) =


11.1010 0100 1001 0010 0100 1000 0000 0000 0110 0101 1010 0110 1011 0(2) =


11.1010 0100 1001 0010 0100 1000 0000 0000 0110 0101 1010 0110 1011 0(2) × 20 =


1.1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101 10(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101 10


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101 10 =


1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101


Decimal number 3.642 857 074 83 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 1101 0010 0100 1001 0010 0100 0000 0000 0011 0010 1101 0011 0101

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100