3.421 300 000 97 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 3.421 300 000 97(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
3.421 300 000 97(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 3.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

3(10) =


11(2)


3. Convert to binary (base 2) the fractional part: 0.421 300 000 97.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.421 300 000 97 × 2 = 0 + 0.842 600 001 94;
  • 2) 0.842 600 001 94 × 2 = 1 + 0.685 200 003 88;
  • 3) 0.685 200 003 88 × 2 = 1 + 0.370 400 007 76;
  • 4) 0.370 400 007 76 × 2 = 0 + 0.740 800 015 52;
  • 5) 0.740 800 015 52 × 2 = 1 + 0.481 600 031 04;
  • 6) 0.481 600 031 04 × 2 = 0 + 0.963 200 062 08;
  • 7) 0.963 200 062 08 × 2 = 1 + 0.926 400 124 16;
  • 8) 0.926 400 124 16 × 2 = 1 + 0.852 800 248 32;
  • 9) 0.852 800 248 32 × 2 = 1 + 0.705 600 496 64;
  • 10) 0.705 600 496 64 × 2 = 1 + 0.411 200 993 28;
  • 11) 0.411 200 993 28 × 2 = 0 + 0.822 401 986 56;
  • 12) 0.822 401 986 56 × 2 = 1 + 0.644 803 973 12;
  • 13) 0.644 803 973 12 × 2 = 1 + 0.289 607 946 24;
  • 14) 0.289 607 946 24 × 2 = 0 + 0.579 215 892 48;
  • 15) 0.579 215 892 48 × 2 = 1 + 0.158 431 784 96;
  • 16) 0.158 431 784 96 × 2 = 0 + 0.316 863 569 92;
  • 17) 0.316 863 569 92 × 2 = 0 + 0.633 727 139 84;
  • 18) 0.633 727 139 84 × 2 = 1 + 0.267 454 279 68;
  • 19) 0.267 454 279 68 × 2 = 0 + 0.534 908 559 36;
  • 20) 0.534 908 559 36 × 2 = 1 + 0.069 817 118 72;
  • 21) 0.069 817 118 72 × 2 = 0 + 0.139 634 237 44;
  • 22) 0.139 634 237 44 × 2 = 0 + 0.279 268 474 88;
  • 23) 0.279 268 474 88 × 2 = 0 + 0.558 536 949 76;
  • 24) 0.558 536 949 76 × 2 = 1 + 0.117 073 899 52;
  • 25) 0.117 073 899 52 × 2 = 0 + 0.234 147 799 04;
  • 26) 0.234 147 799 04 × 2 = 0 + 0.468 295 598 08;
  • 27) 0.468 295 598 08 × 2 = 0 + 0.936 591 196 16;
  • 28) 0.936 591 196 16 × 2 = 1 + 0.873 182 392 32;
  • 29) 0.873 182 392 32 × 2 = 1 + 0.746 364 784 64;
  • 30) 0.746 364 784 64 × 2 = 1 + 0.492 729 569 28;
  • 31) 0.492 729 569 28 × 2 = 0 + 0.985 459 138 56;
  • 32) 0.985 459 138 56 × 2 = 1 + 0.970 918 277 12;
  • 33) 0.970 918 277 12 × 2 = 1 + 0.941 836 554 24;
  • 34) 0.941 836 554 24 × 2 = 1 + 0.883 673 108 48;
  • 35) 0.883 673 108 48 × 2 = 1 + 0.767 346 216 96;
  • 36) 0.767 346 216 96 × 2 = 1 + 0.534 692 433 92;
  • 37) 0.534 692 433 92 × 2 = 1 + 0.069 384 867 84;
  • 38) 0.069 384 867 84 × 2 = 0 + 0.138 769 735 68;
  • 39) 0.138 769 735 68 × 2 = 0 + 0.277 539 471 36;
  • 40) 0.277 539 471 36 × 2 = 0 + 0.555 078 942 72;
  • 41) 0.555 078 942 72 × 2 = 1 + 0.110 157 885 44;
  • 42) 0.110 157 885 44 × 2 = 0 + 0.220 315 770 88;
  • 43) 0.220 315 770 88 × 2 = 0 + 0.440 631 541 76;
  • 44) 0.440 631 541 76 × 2 = 0 + 0.881 263 083 52;
  • 45) 0.881 263 083 52 × 2 = 1 + 0.762 526 167 04;
  • 46) 0.762 526 167 04 × 2 = 1 + 0.525 052 334 08;
  • 47) 0.525 052 334 08 × 2 = 1 + 0.050 104 668 16;
  • 48) 0.050 104 668 16 × 2 = 0 + 0.100 209 336 32;
  • 49) 0.100 209 336 32 × 2 = 0 + 0.200 418 672 64;
  • 50) 0.200 418 672 64 × 2 = 0 + 0.400 837 345 28;
  • 51) 0.400 837 345 28 × 2 = 0 + 0.801 674 690 56;
  • 52) 0.801 674 690 56 × 2 = 1 + 0.603 349 381 12;
  • 53) 0.603 349 381 12 × 2 = 1 + 0.206 698 762 24;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.421 300 000 97(10) =


0.0110 1011 1101 1010 0101 0001 0001 1101 1111 1000 1000 1110 0001 1(2)

5. Positive number before normalization:

3.421 300 000 97(10) =


11.0110 1011 1101 1010 0101 0001 0001 1101 1111 1000 1000 1110 0001 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


3.421 300 000 97(10) =


11.0110 1011 1101 1010 0101 0001 0001 1101 1111 1000 1000 1110 0001 1(2) =


11.0110 1011 1101 1010 0101 0001 0001 1101 1111 1000 1000 1110 0001 1(2) × 20 =


1.1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000 11(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000 11


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000 11 =


1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000


Decimal number 3.421 300 000 97 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 1011 0101 1110 1101 0010 1000 1000 1110 1111 1100 0100 0111 0000

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100