3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 3.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

3(10) =


11(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 637 4;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 637 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 274 8;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 274 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 549 6;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 549 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 099 2;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 099 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 198 4;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 198 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 396 8;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 396 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 793 6;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 793 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 587 2;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 587 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 659 174 4;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 659 174 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 348 8;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 348 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 636 697 6;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 636 697 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 273 395 2;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 273 395 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 546 790 4;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 546 790 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 093 580 8;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 093 580 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 187 161 6;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 187 161 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 374 323 2;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 374 323 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 748 646 4;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 748 646 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 497 292 8;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 497 292 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 994 585 6;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 994 585 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 989 171 2;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 989 171 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 635 978 342 4;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 635 978 342 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 271 956 684 8;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 271 956 684 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 543 913 369 6;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 543 913 369 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 087 826 739 2;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 087 826 739 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 175 653 478 4;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 175 653 478 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 351 306 956 8;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 351 306 956 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 702 613 913 6;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 702 613 913 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 405 227 827 2;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 405 227 827 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 810 455 654 4;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 810 455 654 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 620 911 308 8;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 620 911 308 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 635 241 822 617 6;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 635 241 822 617 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 270 483 645 235 2;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 270 483 645 235 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 540 967 290 470 4;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 540 967 290 470 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 081 934 580 940 8;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 081 934 580 940 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 163 869 161 881 6;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 163 869 161 881 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 327 738 323 763 2;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 327 738 323 763 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 655 476 647 526 4;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 664 655 476 647 526 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 310 953 295 052 8;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 329 310 953 295 052 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 621 906 590 105 6;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 658 621 906 590 105 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 243 813 180 211 2;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 317 243 813 180 211 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 634 487 626 360 422 4;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 634 487 626 360 422 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 268 975 252 720 844 8;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 268 975 252 720 844 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 537 950 505 441 689 6;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 537 950 505 441 689 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 075 901 010 883 379 2;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 075 901 010 883 379 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 151 802 021 766 758 4;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 151 802 021 766 758 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 332 303 604 043 533 516 8;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 332 303 604 043 533 516 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 664 607 208 087 067 033 6;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 664 607 208 087 067 033 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 329 214 416 174 134 067 2;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 329 214 416 174 134 067 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 658 428 832 348 268 134 4;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 658 428 832 348 268 134 4 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 316 857 664 696 536 268 8;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 316 857 664 696 536 268 8 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 633 715 329 393 072 537 6;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 633 715 329 393 072 537 6 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 267 430 658 786 145 075 2;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 267 430 658 786 145 075 2 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 534 861 317 572 290 150 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2)

5. Positive number before normalization:

3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7(10) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7(10) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2) × 20 =


1.1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10 =


1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


Decimal number 3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 318 7 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100