3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 3.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

3(10) =


11(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 286;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 286 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 572;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 572 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 144;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 144 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 288;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 288 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 576;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 576 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 321 152;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 321 152 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 642 304;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 642 304 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 284 608;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 284 608 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 569 216;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 569 216 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 138 432;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 138 432 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 276 864;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 276 864 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 553 728;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 553 728 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 107 456;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 107 456 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 214 912;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 214 912 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 429 824;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 429 824 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 859 648;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 859 648 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 641 719 296;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 641 719 296 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 283 438 592;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 283 438 592 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 566 877 184;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 566 877 184 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 133 754 368;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 133 754 368 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 267 508 736;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 267 508 736 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 535 017 472;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 535 017 472 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 070 034 944;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 070 034 944 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 140 069 888;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 140 069 888 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 280 139 776;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 280 139 776 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 560 279 552;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 560 279 552 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 641 120 559 104;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 641 120 559 104 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 282 241 118 208;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 282 241 118 208 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 564 482 236 416;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 564 482 236 416 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 128 964 472 832;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 128 964 472 832 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 257 928 945 664;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 257 928 945 664 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 515 857 891 328;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 515 857 891 328 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 031 715 782 656;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 031 715 782 656 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 063 431 565 312;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 330 063 431 565 312 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 126 863 130 624;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 660 126 863 130 624 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 253 726 261 248;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 320 253 726 261 248 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 640 507 452 522 496;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 640 507 452 522 496 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 281 014 905 044 992;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 281 014 905 044 992 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 562 029 810 089 984;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 562 029 810 089 984 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 124 059 620 179 968;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 124 059 620 179 968 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 248 119 240 359 936;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 248 119 240 359 936 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 332 496 238 480 719 872;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 332 496 238 480 719 872 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 664 992 476 961 439 744;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 664 992 476 961 439 744 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 329 984 953 922 879 488;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 329 984 953 922 879 488 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 659 969 907 845 758 976;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 659 969 907 845 758 976 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 319 939 815 691 517 952;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 319 939 815 691 517 952 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 639 879 631 383 035 904;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 639 879 631 383 035 904 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 279 759 262 766 071 808;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 279 759 262 766 071 808 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 559 518 525 532 143 616;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 559 518 525 532 143 616 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 119 037 051 064 287 232;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 119 037 051 064 287 232 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 238 074 102 128 574 464;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 238 074 102 128 574 464 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 332 476 148 204 257 148 928;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 332 476 148 204 257 148 928 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 664 952 296 408 514 297 856;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2)

5. Positive number before normalization:

3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143(10) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143(10) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2) =


11.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0(2) × 20 =


1.1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 10 =


1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


Decimal number 3.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 143 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100