3.141 592 008 48 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 3.141 592 008 48(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
3.141 592 008 48(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 3.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

3(10) =


11(2)


3. Convert to binary (base 2) the fractional part: 0.141 592 008 48.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.141 592 008 48 × 2 = 0 + 0.283 184 016 96;
  • 2) 0.283 184 016 96 × 2 = 0 + 0.566 368 033 92;
  • 3) 0.566 368 033 92 × 2 = 1 + 0.132 736 067 84;
  • 4) 0.132 736 067 84 × 2 = 0 + 0.265 472 135 68;
  • 5) 0.265 472 135 68 × 2 = 0 + 0.530 944 271 36;
  • 6) 0.530 944 271 36 × 2 = 1 + 0.061 888 542 72;
  • 7) 0.061 888 542 72 × 2 = 0 + 0.123 777 085 44;
  • 8) 0.123 777 085 44 × 2 = 0 + 0.247 554 170 88;
  • 9) 0.247 554 170 88 × 2 = 0 + 0.495 108 341 76;
  • 10) 0.495 108 341 76 × 2 = 0 + 0.990 216 683 52;
  • 11) 0.990 216 683 52 × 2 = 1 + 0.980 433 367 04;
  • 12) 0.980 433 367 04 × 2 = 1 + 0.960 866 734 08;
  • 13) 0.960 866 734 08 × 2 = 1 + 0.921 733 468 16;
  • 14) 0.921 733 468 16 × 2 = 1 + 0.843 466 936 32;
  • 15) 0.843 466 936 32 × 2 = 1 + 0.686 933 872 64;
  • 16) 0.686 933 872 64 × 2 = 1 + 0.373 867 745 28;
  • 17) 0.373 867 745 28 × 2 = 0 + 0.747 735 490 56;
  • 18) 0.747 735 490 56 × 2 = 1 + 0.495 470 981 12;
  • 19) 0.495 470 981 12 × 2 = 0 + 0.990 941 962 24;
  • 20) 0.990 941 962 24 × 2 = 1 + 0.981 883 924 48;
  • 21) 0.981 883 924 48 × 2 = 1 + 0.963 767 848 96;
  • 22) 0.963 767 848 96 × 2 = 1 + 0.927 535 697 92;
  • 23) 0.927 535 697 92 × 2 = 1 + 0.855 071 395 84;
  • 24) 0.855 071 395 84 × 2 = 1 + 0.710 142 791 68;
  • 25) 0.710 142 791 68 × 2 = 1 + 0.420 285 583 36;
  • 26) 0.420 285 583 36 × 2 = 0 + 0.840 571 166 72;
  • 27) 0.840 571 166 72 × 2 = 1 + 0.681 142 333 44;
  • 28) 0.681 142 333 44 × 2 = 1 + 0.362 284 666 88;
  • 29) 0.362 284 666 88 × 2 = 0 + 0.724 569 333 76;
  • 30) 0.724 569 333 76 × 2 = 1 + 0.449 138 667 52;
  • 31) 0.449 138 667 52 × 2 = 0 + 0.898 277 335 04;
  • 32) 0.898 277 335 04 × 2 = 1 + 0.796 554 670 08;
  • 33) 0.796 554 670 08 × 2 = 1 + 0.593 109 340 16;
  • 34) 0.593 109 340 16 × 2 = 1 + 0.186 218 680 32;
  • 35) 0.186 218 680 32 × 2 = 0 + 0.372 437 360 64;
  • 36) 0.372 437 360 64 × 2 = 0 + 0.744 874 721 28;
  • 37) 0.744 874 721 28 × 2 = 1 + 0.489 749 442 56;
  • 38) 0.489 749 442 56 × 2 = 0 + 0.979 498 885 12;
  • 39) 0.979 498 885 12 × 2 = 1 + 0.958 997 770 24;
  • 40) 0.958 997 770 24 × 2 = 1 + 0.917 995 540 48;
  • 41) 0.917 995 540 48 × 2 = 1 + 0.835 991 080 96;
  • 42) 0.835 991 080 96 × 2 = 1 + 0.671 982 161 92;
  • 43) 0.671 982 161 92 × 2 = 1 + 0.343 964 323 84;
  • 44) 0.343 964 323 84 × 2 = 0 + 0.687 928 647 68;
  • 45) 0.687 928 647 68 × 2 = 1 + 0.375 857 295 36;
  • 46) 0.375 857 295 36 × 2 = 0 + 0.751 714 590 72;
  • 47) 0.751 714 590 72 × 2 = 1 + 0.503 429 181 44;
  • 48) 0.503 429 181 44 × 2 = 1 + 0.006 858 362 88;
  • 49) 0.006 858 362 88 × 2 = 0 + 0.013 716 725 76;
  • 50) 0.013 716 725 76 × 2 = 0 + 0.027 433 451 52;
  • 51) 0.027 433 451 52 × 2 = 0 + 0.054 866 903 04;
  • 52) 0.054 866 903 04 × 2 = 0 + 0.109 733 806 08;
  • 53) 0.109 733 806 08 × 2 = 0 + 0.219 467 612 16;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.141 592 008 48(10) =


0.0010 0100 0011 1111 0101 1111 1011 0101 1100 1011 1110 1011 0000 0(2)

5. Positive number before normalization:

3.141 592 008 48(10) =


11.0010 0100 0011 1111 0101 1111 1011 0101 1100 1011 1110 1011 0000 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


3.141 592 008 48(10) =


11.0010 0100 0011 1111 0101 1111 1011 0101 1100 1011 1110 1011 0000 0(2) =


11.0010 0100 0011 1111 0101 1111 1011 0101 1100 1011 1110 1011 0000 0(2) × 20 =


1.1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000 00(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000 00


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000 00 =


1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000


Decimal number 3.141 592 008 48 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 1001 0010 0001 1111 1010 1111 1101 1010 1110 0101 1111 0101 1000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100