29.999 999 02 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 29.999 999 02(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
29.999 999 02(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 29.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 29 ÷ 2 = 14 + 1;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

29(10) =


1 1101(2)


3. Convert to binary (base 2) the fractional part: 0.999 999 02.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.999 999 02 × 2 = 1 + 0.999 998 04;
  • 2) 0.999 998 04 × 2 = 1 + 0.999 996 08;
  • 3) 0.999 996 08 × 2 = 1 + 0.999 992 16;
  • 4) 0.999 992 16 × 2 = 1 + 0.999 984 32;
  • 5) 0.999 984 32 × 2 = 1 + 0.999 968 64;
  • 6) 0.999 968 64 × 2 = 1 + 0.999 937 28;
  • 7) 0.999 937 28 × 2 = 1 + 0.999 874 56;
  • 8) 0.999 874 56 × 2 = 1 + 0.999 749 12;
  • 9) 0.999 749 12 × 2 = 1 + 0.999 498 24;
  • 10) 0.999 498 24 × 2 = 1 + 0.998 996 48;
  • 11) 0.998 996 48 × 2 = 1 + 0.997 992 96;
  • 12) 0.997 992 96 × 2 = 1 + 0.995 985 92;
  • 13) 0.995 985 92 × 2 = 1 + 0.991 971 84;
  • 14) 0.991 971 84 × 2 = 1 + 0.983 943 68;
  • 15) 0.983 943 68 × 2 = 1 + 0.967 887 36;
  • 16) 0.967 887 36 × 2 = 1 + 0.935 774 72;
  • 17) 0.935 774 72 × 2 = 1 + 0.871 549 44;
  • 18) 0.871 549 44 × 2 = 1 + 0.743 098 88;
  • 19) 0.743 098 88 × 2 = 1 + 0.486 197 76;
  • 20) 0.486 197 76 × 2 = 0 + 0.972 395 52;
  • 21) 0.972 395 52 × 2 = 1 + 0.944 791 04;
  • 22) 0.944 791 04 × 2 = 1 + 0.889 582 08;
  • 23) 0.889 582 08 × 2 = 1 + 0.779 164 16;
  • 24) 0.779 164 16 × 2 = 1 + 0.558 328 32;
  • 25) 0.558 328 32 × 2 = 1 + 0.116 656 64;
  • 26) 0.116 656 64 × 2 = 0 + 0.233 313 28;
  • 27) 0.233 313 28 × 2 = 0 + 0.466 626 56;
  • 28) 0.466 626 56 × 2 = 0 + 0.933 253 12;
  • 29) 0.933 253 12 × 2 = 1 + 0.866 506 24;
  • 30) 0.866 506 24 × 2 = 1 + 0.733 012 48;
  • 31) 0.733 012 48 × 2 = 1 + 0.466 024 96;
  • 32) 0.466 024 96 × 2 = 0 + 0.932 049 92;
  • 33) 0.932 049 92 × 2 = 1 + 0.864 099 84;
  • 34) 0.864 099 84 × 2 = 1 + 0.728 199 68;
  • 35) 0.728 199 68 × 2 = 1 + 0.456 399 36;
  • 36) 0.456 399 36 × 2 = 0 + 0.912 798 72;
  • 37) 0.912 798 72 × 2 = 1 + 0.825 597 44;
  • 38) 0.825 597 44 × 2 = 1 + 0.651 194 88;
  • 39) 0.651 194 88 × 2 = 1 + 0.302 389 76;
  • 40) 0.302 389 76 × 2 = 0 + 0.604 779 52;
  • 41) 0.604 779 52 × 2 = 1 + 0.209 559 04;
  • 42) 0.209 559 04 × 2 = 0 + 0.419 118 08;
  • 43) 0.419 118 08 × 2 = 0 + 0.838 236 16;
  • 44) 0.838 236 16 × 2 = 1 + 0.676 472 32;
  • 45) 0.676 472 32 × 2 = 1 + 0.352 944 64;
  • 46) 0.352 944 64 × 2 = 0 + 0.705 889 28;
  • 47) 0.705 889 28 × 2 = 1 + 0.411 778 56;
  • 48) 0.411 778 56 × 2 = 0 + 0.823 557 12;
  • 49) 0.823 557 12 × 2 = 1 + 0.647 114 24;
  • 50) 0.647 114 24 × 2 = 1 + 0.294 228 48;
  • 51) 0.294 228 48 × 2 = 0 + 0.588 456 96;
  • 52) 0.588 456 96 × 2 = 1 + 0.176 913 92;
  • 53) 0.176 913 92 × 2 = 0 + 0.353 827 84;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.999 999 02(10) =


0.1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0(2)

5. Positive number before normalization:

29.999 999 02(10) =


1 1101.1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the left, so that only one non zero digit remains to the left of it:


29.999 999 02(10) =


1 1101.1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0(2) =


1 1101.1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0(2) × 20 =


1.1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0(2) × 24


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 4


Mantissa (not normalized):
1.1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1101 0


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


4 + 2(11-1) - 1 =


(4 + 1 023)(10) =


1 027(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 027 ÷ 2 = 513 + 1;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1027(10) =


100 0000 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010 1 1010 =


1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0011


Mantissa (52 bits) =
1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010


Decimal number 29.999 999 02 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0011 - 1101 1111 1111 1111 1111 1110 1111 1000 1110 1110 1110 1001 1010

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100