24.777 777 777 777 777 777 441 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 24.777 777 777 777 777 777 441(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
24.777 777 777 777 777 777 441(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 24.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

24(10) =


1 1000(2)


3. Convert to binary (base 2) the fractional part: 0.777 777 777 777 777 777 441.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.777 777 777 777 777 777 441 × 2 = 1 + 0.555 555 555 555 555 554 882;
  • 2) 0.555 555 555 555 555 554 882 × 2 = 1 + 0.111 111 111 111 111 109 764;
  • 3) 0.111 111 111 111 111 109 764 × 2 = 0 + 0.222 222 222 222 222 219 528;
  • 4) 0.222 222 222 222 222 219 528 × 2 = 0 + 0.444 444 444 444 444 439 056;
  • 5) 0.444 444 444 444 444 439 056 × 2 = 0 + 0.888 888 888 888 888 878 112;
  • 6) 0.888 888 888 888 888 878 112 × 2 = 1 + 0.777 777 777 777 777 756 224;
  • 7) 0.777 777 777 777 777 756 224 × 2 = 1 + 0.555 555 555 555 555 512 448;
  • 8) 0.555 555 555 555 555 512 448 × 2 = 1 + 0.111 111 111 111 111 024 896;
  • 9) 0.111 111 111 111 111 024 896 × 2 = 0 + 0.222 222 222 222 222 049 792;
  • 10) 0.222 222 222 222 222 049 792 × 2 = 0 + 0.444 444 444 444 444 099 584;
  • 11) 0.444 444 444 444 444 099 584 × 2 = 0 + 0.888 888 888 888 888 199 168;
  • 12) 0.888 888 888 888 888 199 168 × 2 = 1 + 0.777 777 777 777 776 398 336;
  • 13) 0.777 777 777 777 776 398 336 × 2 = 1 + 0.555 555 555 555 552 796 672;
  • 14) 0.555 555 555 555 552 796 672 × 2 = 1 + 0.111 111 111 111 105 593 344;
  • 15) 0.111 111 111 111 105 593 344 × 2 = 0 + 0.222 222 222 222 211 186 688;
  • 16) 0.222 222 222 222 211 186 688 × 2 = 0 + 0.444 444 444 444 422 373 376;
  • 17) 0.444 444 444 444 422 373 376 × 2 = 0 + 0.888 888 888 888 844 746 752;
  • 18) 0.888 888 888 888 844 746 752 × 2 = 1 + 0.777 777 777 777 689 493 504;
  • 19) 0.777 777 777 777 689 493 504 × 2 = 1 + 0.555 555 555 555 378 987 008;
  • 20) 0.555 555 555 555 378 987 008 × 2 = 1 + 0.111 111 111 110 757 974 016;
  • 21) 0.111 111 111 110 757 974 016 × 2 = 0 + 0.222 222 222 221 515 948 032;
  • 22) 0.222 222 222 221 515 948 032 × 2 = 0 + 0.444 444 444 443 031 896 064;
  • 23) 0.444 444 444 443 031 896 064 × 2 = 0 + 0.888 888 888 886 063 792 128;
  • 24) 0.888 888 888 886 063 792 128 × 2 = 1 + 0.777 777 777 772 127 584 256;
  • 25) 0.777 777 777 772 127 584 256 × 2 = 1 + 0.555 555 555 544 255 168 512;
  • 26) 0.555 555 555 544 255 168 512 × 2 = 1 + 0.111 111 111 088 510 337 024;
  • 27) 0.111 111 111 088 510 337 024 × 2 = 0 + 0.222 222 222 177 020 674 048;
  • 28) 0.222 222 222 177 020 674 048 × 2 = 0 + 0.444 444 444 354 041 348 096;
  • 29) 0.444 444 444 354 041 348 096 × 2 = 0 + 0.888 888 888 708 082 696 192;
  • 30) 0.888 888 888 708 082 696 192 × 2 = 1 + 0.777 777 777 416 165 392 384;
  • 31) 0.777 777 777 416 165 392 384 × 2 = 1 + 0.555 555 554 832 330 784 768;
  • 32) 0.555 555 554 832 330 784 768 × 2 = 1 + 0.111 111 109 664 661 569 536;
  • 33) 0.111 111 109 664 661 569 536 × 2 = 0 + 0.222 222 219 329 323 139 072;
  • 34) 0.222 222 219 329 323 139 072 × 2 = 0 + 0.444 444 438 658 646 278 144;
  • 35) 0.444 444 438 658 646 278 144 × 2 = 0 + 0.888 888 877 317 292 556 288;
  • 36) 0.888 888 877 317 292 556 288 × 2 = 1 + 0.777 777 754 634 585 112 576;
  • 37) 0.777 777 754 634 585 112 576 × 2 = 1 + 0.555 555 509 269 170 225 152;
  • 38) 0.555 555 509 269 170 225 152 × 2 = 1 + 0.111 111 018 538 340 450 304;
  • 39) 0.111 111 018 538 340 450 304 × 2 = 0 + 0.222 222 037 076 680 900 608;
  • 40) 0.222 222 037 076 680 900 608 × 2 = 0 + 0.444 444 074 153 361 801 216;
  • 41) 0.444 444 074 153 361 801 216 × 2 = 0 + 0.888 888 148 306 723 602 432;
  • 42) 0.888 888 148 306 723 602 432 × 2 = 1 + 0.777 776 296 613 447 204 864;
  • 43) 0.777 776 296 613 447 204 864 × 2 = 1 + 0.555 552 593 226 894 409 728;
  • 44) 0.555 552 593 226 894 409 728 × 2 = 1 + 0.111 105 186 453 788 819 456;
  • 45) 0.111 105 186 453 788 819 456 × 2 = 0 + 0.222 210 372 907 577 638 912;
  • 46) 0.222 210 372 907 577 638 912 × 2 = 0 + 0.444 420 745 815 155 277 824;
  • 47) 0.444 420 745 815 155 277 824 × 2 = 0 + 0.888 841 491 630 310 555 648;
  • 48) 0.888 841 491 630 310 555 648 × 2 = 1 + 0.777 682 983 260 621 111 296;
  • 49) 0.777 682 983 260 621 111 296 × 2 = 1 + 0.555 365 966 521 242 222 592;
  • 50) 0.555 365 966 521 242 222 592 × 2 = 1 + 0.110 731 933 042 484 445 184;
  • 51) 0.110 731 933 042 484 445 184 × 2 = 0 + 0.221 463 866 084 968 890 368;
  • 52) 0.221 463 866 084 968 890 368 × 2 = 0 + 0.442 927 732 169 937 780 736;
  • 53) 0.442 927 732 169 937 780 736 × 2 = 0 + 0.885 855 464 339 875 561 472;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.777 777 777 777 777 777 441(10) =


0.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

5. Positive number before normalization:

24.777 777 777 777 777 777 441(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the left, so that only one non zero digit remains to the left of it:


24.777 777 777 777 777 777 441(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 20 =


1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 24


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 4


Mantissa (not normalized):
1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


4 + 2(11-1) - 1 =


(4 + 1 023)(10) =


1 027(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 027 ÷ 2 = 513 + 1;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1027(10) =


100 0000 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1 1000 =


1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0011


Mantissa (52 bits) =
1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


Decimal number 24.777 777 777 777 777 777 441 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0011 - 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100