24.777 777 777 777 777 773 2 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 24.777 777 777 777 777 773 2(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
24.777 777 777 777 777 773 2(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 24.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

24(10) =


1 1000(2)


3. Convert to binary (base 2) the fractional part: 0.777 777 777 777 777 773 2.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.777 777 777 777 777 773 2 × 2 = 1 + 0.555 555 555 555 555 546 4;
  • 2) 0.555 555 555 555 555 546 4 × 2 = 1 + 0.111 111 111 111 111 092 8;
  • 3) 0.111 111 111 111 111 092 8 × 2 = 0 + 0.222 222 222 222 222 185 6;
  • 4) 0.222 222 222 222 222 185 6 × 2 = 0 + 0.444 444 444 444 444 371 2;
  • 5) 0.444 444 444 444 444 371 2 × 2 = 0 + 0.888 888 888 888 888 742 4;
  • 6) 0.888 888 888 888 888 742 4 × 2 = 1 + 0.777 777 777 777 777 484 8;
  • 7) 0.777 777 777 777 777 484 8 × 2 = 1 + 0.555 555 555 555 554 969 6;
  • 8) 0.555 555 555 555 554 969 6 × 2 = 1 + 0.111 111 111 111 109 939 2;
  • 9) 0.111 111 111 111 109 939 2 × 2 = 0 + 0.222 222 222 222 219 878 4;
  • 10) 0.222 222 222 222 219 878 4 × 2 = 0 + 0.444 444 444 444 439 756 8;
  • 11) 0.444 444 444 444 439 756 8 × 2 = 0 + 0.888 888 888 888 879 513 6;
  • 12) 0.888 888 888 888 879 513 6 × 2 = 1 + 0.777 777 777 777 759 027 2;
  • 13) 0.777 777 777 777 759 027 2 × 2 = 1 + 0.555 555 555 555 518 054 4;
  • 14) 0.555 555 555 555 518 054 4 × 2 = 1 + 0.111 111 111 111 036 108 8;
  • 15) 0.111 111 111 111 036 108 8 × 2 = 0 + 0.222 222 222 222 072 217 6;
  • 16) 0.222 222 222 222 072 217 6 × 2 = 0 + 0.444 444 444 444 144 435 2;
  • 17) 0.444 444 444 444 144 435 2 × 2 = 0 + 0.888 888 888 888 288 870 4;
  • 18) 0.888 888 888 888 288 870 4 × 2 = 1 + 0.777 777 777 776 577 740 8;
  • 19) 0.777 777 777 776 577 740 8 × 2 = 1 + 0.555 555 555 553 155 481 6;
  • 20) 0.555 555 555 553 155 481 6 × 2 = 1 + 0.111 111 111 106 310 963 2;
  • 21) 0.111 111 111 106 310 963 2 × 2 = 0 + 0.222 222 222 212 621 926 4;
  • 22) 0.222 222 222 212 621 926 4 × 2 = 0 + 0.444 444 444 425 243 852 8;
  • 23) 0.444 444 444 425 243 852 8 × 2 = 0 + 0.888 888 888 850 487 705 6;
  • 24) 0.888 888 888 850 487 705 6 × 2 = 1 + 0.777 777 777 700 975 411 2;
  • 25) 0.777 777 777 700 975 411 2 × 2 = 1 + 0.555 555 555 401 950 822 4;
  • 26) 0.555 555 555 401 950 822 4 × 2 = 1 + 0.111 111 110 803 901 644 8;
  • 27) 0.111 111 110 803 901 644 8 × 2 = 0 + 0.222 222 221 607 803 289 6;
  • 28) 0.222 222 221 607 803 289 6 × 2 = 0 + 0.444 444 443 215 606 579 2;
  • 29) 0.444 444 443 215 606 579 2 × 2 = 0 + 0.888 888 886 431 213 158 4;
  • 30) 0.888 888 886 431 213 158 4 × 2 = 1 + 0.777 777 772 862 426 316 8;
  • 31) 0.777 777 772 862 426 316 8 × 2 = 1 + 0.555 555 545 724 852 633 6;
  • 32) 0.555 555 545 724 852 633 6 × 2 = 1 + 0.111 111 091 449 705 267 2;
  • 33) 0.111 111 091 449 705 267 2 × 2 = 0 + 0.222 222 182 899 410 534 4;
  • 34) 0.222 222 182 899 410 534 4 × 2 = 0 + 0.444 444 365 798 821 068 8;
  • 35) 0.444 444 365 798 821 068 8 × 2 = 0 + 0.888 888 731 597 642 137 6;
  • 36) 0.888 888 731 597 642 137 6 × 2 = 1 + 0.777 777 463 195 284 275 2;
  • 37) 0.777 777 463 195 284 275 2 × 2 = 1 + 0.555 554 926 390 568 550 4;
  • 38) 0.555 554 926 390 568 550 4 × 2 = 1 + 0.111 109 852 781 137 100 8;
  • 39) 0.111 109 852 781 137 100 8 × 2 = 0 + 0.222 219 705 562 274 201 6;
  • 40) 0.222 219 705 562 274 201 6 × 2 = 0 + 0.444 439 411 124 548 403 2;
  • 41) 0.444 439 411 124 548 403 2 × 2 = 0 + 0.888 878 822 249 096 806 4;
  • 42) 0.888 878 822 249 096 806 4 × 2 = 1 + 0.777 757 644 498 193 612 8;
  • 43) 0.777 757 644 498 193 612 8 × 2 = 1 + 0.555 515 288 996 387 225 6;
  • 44) 0.555 515 288 996 387 225 6 × 2 = 1 + 0.111 030 577 992 774 451 2;
  • 45) 0.111 030 577 992 774 451 2 × 2 = 0 + 0.222 061 155 985 548 902 4;
  • 46) 0.222 061 155 985 548 902 4 × 2 = 0 + 0.444 122 311 971 097 804 8;
  • 47) 0.444 122 311 971 097 804 8 × 2 = 0 + 0.888 244 623 942 195 609 6;
  • 48) 0.888 244 623 942 195 609 6 × 2 = 1 + 0.776 489 247 884 391 219 2;
  • 49) 0.776 489 247 884 391 219 2 × 2 = 1 + 0.552 978 495 768 782 438 4;
  • 50) 0.552 978 495 768 782 438 4 × 2 = 1 + 0.105 956 991 537 564 876 8;
  • 51) 0.105 956 991 537 564 876 8 × 2 = 0 + 0.211 913 983 075 129 753 6;
  • 52) 0.211 913 983 075 129 753 6 × 2 = 0 + 0.423 827 966 150 259 507 2;
  • 53) 0.423 827 966 150 259 507 2 × 2 = 0 + 0.847 655 932 300 519 014 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.777 777 777 777 777 773 2(10) =


0.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

5. Positive number before normalization:

24.777 777 777 777 777 773 2(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the left, so that only one non zero digit remains to the left of it:


24.777 777 777 777 777 773 2(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 20 =


1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 24


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 4


Mantissa (not normalized):
1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


4 + 2(11-1) - 1 =


(4 + 1 023)(10) =


1 027(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 027 ÷ 2 = 513 + 1;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1027(10) =


100 0000 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1 1000 =


1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0011


Mantissa (52 bits) =
1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


Decimal number 24.777 777 777 777 777 773 2 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0011 - 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100