24.777 777 777 777 777 750 9 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 24.777 777 777 777 777 750 9(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
24.777 777 777 777 777 750 9(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 24.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

24(10) =


1 1000(2)


3. Convert to binary (base 2) the fractional part: 0.777 777 777 777 777 750 9.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.777 777 777 777 777 750 9 × 2 = 1 + 0.555 555 555 555 555 501 8;
  • 2) 0.555 555 555 555 555 501 8 × 2 = 1 + 0.111 111 111 111 111 003 6;
  • 3) 0.111 111 111 111 111 003 6 × 2 = 0 + 0.222 222 222 222 222 007 2;
  • 4) 0.222 222 222 222 222 007 2 × 2 = 0 + 0.444 444 444 444 444 014 4;
  • 5) 0.444 444 444 444 444 014 4 × 2 = 0 + 0.888 888 888 888 888 028 8;
  • 6) 0.888 888 888 888 888 028 8 × 2 = 1 + 0.777 777 777 777 776 057 6;
  • 7) 0.777 777 777 777 776 057 6 × 2 = 1 + 0.555 555 555 555 552 115 2;
  • 8) 0.555 555 555 555 552 115 2 × 2 = 1 + 0.111 111 111 111 104 230 4;
  • 9) 0.111 111 111 111 104 230 4 × 2 = 0 + 0.222 222 222 222 208 460 8;
  • 10) 0.222 222 222 222 208 460 8 × 2 = 0 + 0.444 444 444 444 416 921 6;
  • 11) 0.444 444 444 444 416 921 6 × 2 = 0 + 0.888 888 888 888 833 843 2;
  • 12) 0.888 888 888 888 833 843 2 × 2 = 1 + 0.777 777 777 777 667 686 4;
  • 13) 0.777 777 777 777 667 686 4 × 2 = 1 + 0.555 555 555 555 335 372 8;
  • 14) 0.555 555 555 555 335 372 8 × 2 = 1 + 0.111 111 111 110 670 745 6;
  • 15) 0.111 111 111 110 670 745 6 × 2 = 0 + 0.222 222 222 221 341 491 2;
  • 16) 0.222 222 222 221 341 491 2 × 2 = 0 + 0.444 444 444 442 682 982 4;
  • 17) 0.444 444 444 442 682 982 4 × 2 = 0 + 0.888 888 888 885 365 964 8;
  • 18) 0.888 888 888 885 365 964 8 × 2 = 1 + 0.777 777 777 770 731 929 6;
  • 19) 0.777 777 777 770 731 929 6 × 2 = 1 + 0.555 555 555 541 463 859 2;
  • 20) 0.555 555 555 541 463 859 2 × 2 = 1 + 0.111 111 111 082 927 718 4;
  • 21) 0.111 111 111 082 927 718 4 × 2 = 0 + 0.222 222 222 165 855 436 8;
  • 22) 0.222 222 222 165 855 436 8 × 2 = 0 + 0.444 444 444 331 710 873 6;
  • 23) 0.444 444 444 331 710 873 6 × 2 = 0 + 0.888 888 888 663 421 747 2;
  • 24) 0.888 888 888 663 421 747 2 × 2 = 1 + 0.777 777 777 326 843 494 4;
  • 25) 0.777 777 777 326 843 494 4 × 2 = 1 + 0.555 555 554 653 686 988 8;
  • 26) 0.555 555 554 653 686 988 8 × 2 = 1 + 0.111 111 109 307 373 977 6;
  • 27) 0.111 111 109 307 373 977 6 × 2 = 0 + 0.222 222 218 614 747 955 2;
  • 28) 0.222 222 218 614 747 955 2 × 2 = 0 + 0.444 444 437 229 495 910 4;
  • 29) 0.444 444 437 229 495 910 4 × 2 = 0 + 0.888 888 874 458 991 820 8;
  • 30) 0.888 888 874 458 991 820 8 × 2 = 1 + 0.777 777 748 917 983 641 6;
  • 31) 0.777 777 748 917 983 641 6 × 2 = 1 + 0.555 555 497 835 967 283 2;
  • 32) 0.555 555 497 835 967 283 2 × 2 = 1 + 0.111 110 995 671 934 566 4;
  • 33) 0.111 110 995 671 934 566 4 × 2 = 0 + 0.222 221 991 343 869 132 8;
  • 34) 0.222 221 991 343 869 132 8 × 2 = 0 + 0.444 443 982 687 738 265 6;
  • 35) 0.444 443 982 687 738 265 6 × 2 = 0 + 0.888 887 965 375 476 531 2;
  • 36) 0.888 887 965 375 476 531 2 × 2 = 1 + 0.777 775 930 750 953 062 4;
  • 37) 0.777 775 930 750 953 062 4 × 2 = 1 + 0.555 551 861 501 906 124 8;
  • 38) 0.555 551 861 501 906 124 8 × 2 = 1 + 0.111 103 723 003 812 249 6;
  • 39) 0.111 103 723 003 812 249 6 × 2 = 0 + 0.222 207 446 007 624 499 2;
  • 40) 0.222 207 446 007 624 499 2 × 2 = 0 + 0.444 414 892 015 248 998 4;
  • 41) 0.444 414 892 015 248 998 4 × 2 = 0 + 0.888 829 784 030 497 996 8;
  • 42) 0.888 829 784 030 497 996 8 × 2 = 1 + 0.777 659 568 060 995 993 6;
  • 43) 0.777 659 568 060 995 993 6 × 2 = 1 + 0.555 319 136 121 991 987 2;
  • 44) 0.555 319 136 121 991 987 2 × 2 = 1 + 0.110 638 272 243 983 974 4;
  • 45) 0.110 638 272 243 983 974 4 × 2 = 0 + 0.221 276 544 487 967 948 8;
  • 46) 0.221 276 544 487 967 948 8 × 2 = 0 + 0.442 553 088 975 935 897 6;
  • 47) 0.442 553 088 975 935 897 6 × 2 = 0 + 0.885 106 177 951 871 795 2;
  • 48) 0.885 106 177 951 871 795 2 × 2 = 1 + 0.770 212 355 903 743 590 4;
  • 49) 0.770 212 355 903 743 590 4 × 2 = 1 + 0.540 424 711 807 487 180 8;
  • 50) 0.540 424 711 807 487 180 8 × 2 = 1 + 0.080 849 423 614 974 361 6;
  • 51) 0.080 849 423 614 974 361 6 × 2 = 0 + 0.161 698 847 229 948 723 2;
  • 52) 0.161 698 847 229 948 723 2 × 2 = 0 + 0.323 397 694 459 897 446 4;
  • 53) 0.323 397 694 459 897 446 4 × 2 = 0 + 0.646 795 388 919 794 892 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.777 777 777 777 777 750 9(10) =


0.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

5. Positive number before normalization:

24.777 777 777 777 777 750 9(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the left, so that only one non zero digit remains to the left of it:


24.777 777 777 777 777 750 9(10) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) =


1 1000.1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 20 =


1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0(2) × 24


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 4


Mantissa (not normalized):
1.1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


4 + 2(11-1) - 1 =


(4 + 1 023)(10) =


1 027(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 027 ÷ 2 = 513 + 1;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1027(10) =


100 0000 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001 1 1000 =


1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0011


Mantissa (52 bits) =
1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


Decimal number 24.777 777 777 777 777 750 9 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0011 - 1000 1100 0111 0001 1100 0111 0001 1100 0111 0001 1100 0111 0001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100