2.718 281 836 7 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 2.718 281 836 7(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
2.718 281 836 7(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 2.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

2(10) =


10(2)


3. Convert to binary (base 2) the fractional part: 0.718 281 836 7.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.718 281 836 7 × 2 = 1 + 0.436 563 673 4;
  • 2) 0.436 563 673 4 × 2 = 0 + 0.873 127 346 8;
  • 3) 0.873 127 346 8 × 2 = 1 + 0.746 254 693 6;
  • 4) 0.746 254 693 6 × 2 = 1 + 0.492 509 387 2;
  • 5) 0.492 509 387 2 × 2 = 0 + 0.985 018 774 4;
  • 6) 0.985 018 774 4 × 2 = 1 + 0.970 037 548 8;
  • 7) 0.970 037 548 8 × 2 = 1 + 0.940 075 097 6;
  • 8) 0.940 075 097 6 × 2 = 1 + 0.880 150 195 2;
  • 9) 0.880 150 195 2 × 2 = 1 + 0.760 300 390 4;
  • 10) 0.760 300 390 4 × 2 = 1 + 0.520 600 780 8;
  • 11) 0.520 600 780 8 × 2 = 1 + 0.041 201 561 6;
  • 12) 0.041 201 561 6 × 2 = 0 + 0.082 403 123 2;
  • 13) 0.082 403 123 2 × 2 = 0 + 0.164 806 246 4;
  • 14) 0.164 806 246 4 × 2 = 0 + 0.329 612 492 8;
  • 15) 0.329 612 492 8 × 2 = 0 + 0.659 224 985 6;
  • 16) 0.659 224 985 6 × 2 = 1 + 0.318 449 971 2;
  • 17) 0.318 449 971 2 × 2 = 0 + 0.636 899 942 4;
  • 18) 0.636 899 942 4 × 2 = 1 + 0.273 799 884 8;
  • 19) 0.273 799 884 8 × 2 = 0 + 0.547 599 769 6;
  • 20) 0.547 599 769 6 × 2 = 1 + 0.095 199 539 2;
  • 21) 0.095 199 539 2 × 2 = 0 + 0.190 399 078 4;
  • 22) 0.190 399 078 4 × 2 = 0 + 0.380 798 156 8;
  • 23) 0.380 798 156 8 × 2 = 0 + 0.761 596 313 6;
  • 24) 0.761 596 313 6 × 2 = 1 + 0.523 192 627 2;
  • 25) 0.523 192 627 2 × 2 = 1 + 0.046 385 254 4;
  • 26) 0.046 385 254 4 × 2 = 0 + 0.092 770 508 8;
  • 27) 0.092 770 508 8 × 2 = 0 + 0.185 541 017 6;
  • 28) 0.185 541 017 6 × 2 = 0 + 0.371 082 035 2;
  • 29) 0.371 082 035 2 × 2 = 0 + 0.742 164 070 4;
  • 30) 0.742 164 070 4 × 2 = 1 + 0.484 328 140 8;
  • 31) 0.484 328 140 8 × 2 = 0 + 0.968 656 281 6;
  • 32) 0.968 656 281 6 × 2 = 1 + 0.937 312 563 2;
  • 33) 0.937 312 563 2 × 2 = 1 + 0.874 625 126 4;
  • 34) 0.874 625 126 4 × 2 = 1 + 0.749 250 252 8;
  • 35) 0.749 250 252 8 × 2 = 1 + 0.498 500 505 6;
  • 36) 0.498 500 505 6 × 2 = 0 + 0.997 001 011 2;
  • 37) 0.997 001 011 2 × 2 = 1 + 0.994 002 022 4;
  • 38) 0.994 002 022 4 × 2 = 1 + 0.988 004 044 8;
  • 39) 0.988 004 044 8 × 2 = 1 + 0.976 008 089 6;
  • 40) 0.976 008 089 6 × 2 = 1 + 0.952 016 179 2;
  • 41) 0.952 016 179 2 × 2 = 1 + 0.904 032 358 4;
  • 42) 0.904 032 358 4 × 2 = 1 + 0.808 064 716 8;
  • 43) 0.808 064 716 8 × 2 = 1 + 0.616 129 433 6;
  • 44) 0.616 129 433 6 × 2 = 1 + 0.232 258 867 2;
  • 45) 0.232 258 867 2 × 2 = 0 + 0.464 517 734 4;
  • 46) 0.464 517 734 4 × 2 = 0 + 0.929 035 468 8;
  • 47) 0.929 035 468 8 × 2 = 1 + 0.858 070 937 6;
  • 48) 0.858 070 937 6 × 2 = 1 + 0.716 141 875 2;
  • 49) 0.716 141 875 2 × 2 = 1 + 0.432 283 750 4;
  • 50) 0.432 283 750 4 × 2 = 0 + 0.864 567 500 8;
  • 51) 0.864 567 500 8 × 2 = 1 + 0.729 135 001 6;
  • 52) 0.729 135 001 6 × 2 = 1 + 0.458 270 003 2;
  • 53) 0.458 270 003 2 × 2 = 0 + 0.916 540 006 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.718 281 836 7(10) =


0.1011 0111 1110 0001 0101 0001 1000 0101 1110 1111 1111 0011 1011 0(2)

5. Positive number before normalization:

2.718 281 836 7(10) =


10.1011 0111 1110 0001 0101 0001 1000 0101 1110 1111 1111 0011 1011 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


2.718 281 836 7(10) =


10.1011 0111 1110 0001 0101 0001 1000 0101 1110 1111 1111 0011 1011 0(2) =


10.1011 0111 1110 0001 0101 0001 1000 0101 1110 1111 1111 0011 1011 0(2) × 20 =


1.0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101 10(2) × 21


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101 10


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101 10 =


0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101


Decimal number 2.718 281 836 7 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0000 - 0101 1011 1111 0000 1010 1000 1100 0010 1111 0111 1111 1001 1101

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100