169.000 000 000 000 014 260 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 169.000 000 000 000 014 260 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
169.000 000 000 000 014 260 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 169.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 169 ÷ 2 = 84 + 1;
  • 84 ÷ 2 = 42 + 0;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

169(10) =


1010 1001(2)


3. Convert to binary (base 2) the fractional part: 0.000 000 000 000 014 260 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 000 014 260 4 × 2 = 0 + 0.000 000 000 000 028 520 8;
  • 2) 0.000 000 000 000 028 520 8 × 2 = 0 + 0.000 000 000 000 057 041 6;
  • 3) 0.000 000 000 000 057 041 6 × 2 = 0 + 0.000 000 000 000 114 083 2;
  • 4) 0.000 000 000 000 114 083 2 × 2 = 0 + 0.000 000 000 000 228 166 4;
  • 5) 0.000 000 000 000 228 166 4 × 2 = 0 + 0.000 000 000 000 456 332 8;
  • 6) 0.000 000 000 000 456 332 8 × 2 = 0 + 0.000 000 000 000 912 665 6;
  • 7) 0.000 000 000 000 912 665 6 × 2 = 0 + 0.000 000 000 001 825 331 2;
  • 8) 0.000 000 000 001 825 331 2 × 2 = 0 + 0.000 000 000 003 650 662 4;
  • 9) 0.000 000 000 003 650 662 4 × 2 = 0 + 0.000 000 000 007 301 324 8;
  • 10) 0.000 000 000 007 301 324 8 × 2 = 0 + 0.000 000 000 014 602 649 6;
  • 11) 0.000 000 000 014 602 649 6 × 2 = 0 + 0.000 000 000 029 205 299 2;
  • 12) 0.000 000 000 029 205 299 2 × 2 = 0 + 0.000 000 000 058 410 598 4;
  • 13) 0.000 000 000 058 410 598 4 × 2 = 0 + 0.000 000 000 116 821 196 8;
  • 14) 0.000 000 000 116 821 196 8 × 2 = 0 + 0.000 000 000 233 642 393 6;
  • 15) 0.000 000 000 233 642 393 6 × 2 = 0 + 0.000 000 000 467 284 787 2;
  • 16) 0.000 000 000 467 284 787 2 × 2 = 0 + 0.000 000 000 934 569 574 4;
  • 17) 0.000 000 000 934 569 574 4 × 2 = 0 + 0.000 000 001 869 139 148 8;
  • 18) 0.000 000 001 869 139 148 8 × 2 = 0 + 0.000 000 003 738 278 297 6;
  • 19) 0.000 000 003 738 278 297 6 × 2 = 0 + 0.000 000 007 476 556 595 2;
  • 20) 0.000 000 007 476 556 595 2 × 2 = 0 + 0.000 000 014 953 113 190 4;
  • 21) 0.000 000 014 953 113 190 4 × 2 = 0 + 0.000 000 029 906 226 380 8;
  • 22) 0.000 000 029 906 226 380 8 × 2 = 0 + 0.000 000 059 812 452 761 6;
  • 23) 0.000 000 059 812 452 761 6 × 2 = 0 + 0.000 000 119 624 905 523 2;
  • 24) 0.000 000 119 624 905 523 2 × 2 = 0 + 0.000 000 239 249 811 046 4;
  • 25) 0.000 000 239 249 811 046 4 × 2 = 0 + 0.000 000 478 499 622 092 8;
  • 26) 0.000 000 478 499 622 092 8 × 2 = 0 + 0.000 000 956 999 244 185 6;
  • 27) 0.000 000 956 999 244 185 6 × 2 = 0 + 0.000 001 913 998 488 371 2;
  • 28) 0.000 001 913 998 488 371 2 × 2 = 0 + 0.000 003 827 996 976 742 4;
  • 29) 0.000 003 827 996 976 742 4 × 2 = 0 + 0.000 007 655 993 953 484 8;
  • 30) 0.000 007 655 993 953 484 8 × 2 = 0 + 0.000 015 311 987 906 969 6;
  • 31) 0.000 015 311 987 906 969 6 × 2 = 0 + 0.000 030 623 975 813 939 2;
  • 32) 0.000 030 623 975 813 939 2 × 2 = 0 + 0.000 061 247 951 627 878 4;
  • 33) 0.000 061 247 951 627 878 4 × 2 = 0 + 0.000 122 495 903 255 756 8;
  • 34) 0.000 122 495 903 255 756 8 × 2 = 0 + 0.000 244 991 806 511 513 6;
  • 35) 0.000 244 991 806 511 513 6 × 2 = 0 + 0.000 489 983 613 023 027 2;
  • 36) 0.000 489 983 613 023 027 2 × 2 = 0 + 0.000 979 967 226 046 054 4;
  • 37) 0.000 979 967 226 046 054 4 × 2 = 0 + 0.001 959 934 452 092 108 8;
  • 38) 0.001 959 934 452 092 108 8 × 2 = 0 + 0.003 919 868 904 184 217 6;
  • 39) 0.003 919 868 904 184 217 6 × 2 = 0 + 0.007 839 737 808 368 435 2;
  • 40) 0.007 839 737 808 368 435 2 × 2 = 0 + 0.015 679 475 616 736 870 4;
  • 41) 0.015 679 475 616 736 870 4 × 2 = 0 + 0.031 358 951 233 473 740 8;
  • 42) 0.031 358 951 233 473 740 8 × 2 = 0 + 0.062 717 902 466 947 481 6;
  • 43) 0.062 717 902 466 947 481 6 × 2 = 0 + 0.125 435 804 933 894 963 2;
  • 44) 0.125 435 804 933 894 963 2 × 2 = 0 + 0.250 871 609 867 789 926 4;
  • 45) 0.250 871 609 867 789 926 4 × 2 = 0 + 0.501 743 219 735 579 852 8;
  • 46) 0.501 743 219 735 579 852 8 × 2 = 1 + 0.003 486 439 471 159 705 6;
  • 47) 0.003 486 439 471 159 705 6 × 2 = 0 + 0.006 972 878 942 319 411 2;
  • 48) 0.006 972 878 942 319 411 2 × 2 = 0 + 0.013 945 757 884 638 822 4;
  • 49) 0.013 945 757 884 638 822 4 × 2 = 0 + 0.027 891 515 769 277 644 8;
  • 50) 0.027 891 515 769 277 644 8 × 2 = 0 + 0.055 783 031 538 555 289 6;
  • 51) 0.055 783 031 538 555 289 6 × 2 = 0 + 0.111 566 063 077 110 579 2;
  • 52) 0.111 566 063 077 110 579 2 × 2 = 0 + 0.223 132 126 154 221 158 4;
  • 53) 0.223 132 126 154 221 158 4 × 2 = 0 + 0.446 264 252 308 442 316 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 000 014 260 4(10) =


0.0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0(2)

5. Positive number before normalization:

169.000 000 000 000 014 260 4(10) =


1010 1001.0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 7 positions to the left, so that only one non zero digit remains to the left of it:


169.000 000 000 000 014 260 4(10) =


1010 1001.0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0(2) =


1010 1001.0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0(2) × 20 =


1.0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1000 0000(2) × 27


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 7


Mantissa (not normalized):
1.0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1000 0000


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


7 + 2(11-1) - 1 =


(7 + 1 023)(10) =


1 030(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 030 ÷ 2 = 515 + 0;
  • 515 ÷ 2 = 257 + 1;
  • 257 ÷ 2 = 128 + 1;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1030(10) =


100 0000 0110(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1000 0000 =


0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0110


Mantissa (52 bits) =
0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


Decimal number 169.000 000 000 000 014 260 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0110 - 0101 0010 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100