12 894.389 999 999 999 417 825 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 12 894.389 999 999 999 417 825(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
12 894.389 999 999 999 417 825(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 12 894.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 12 894 ÷ 2 = 6 447 + 0;
  • 6 447 ÷ 2 = 3 223 + 1;
  • 3 223 ÷ 2 = 1 611 + 1;
  • 1 611 ÷ 2 = 805 + 1;
  • 805 ÷ 2 = 402 + 1;
  • 402 ÷ 2 = 201 + 0;
  • 201 ÷ 2 = 100 + 1;
  • 100 ÷ 2 = 50 + 0;
  • 50 ÷ 2 = 25 + 0;
  • 25 ÷ 2 = 12 + 1;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

12 894(10) =


11 0010 0101 1110(2)


3. Convert to binary (base 2) the fractional part: 0.389 999 999 999 417 825.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.389 999 999 999 417 825 × 2 = 0 + 0.779 999 999 998 835 65;
  • 2) 0.779 999 999 998 835 65 × 2 = 1 + 0.559 999 999 997 671 3;
  • 3) 0.559 999 999 997 671 3 × 2 = 1 + 0.119 999 999 995 342 6;
  • 4) 0.119 999 999 995 342 6 × 2 = 0 + 0.239 999 999 990 685 2;
  • 5) 0.239 999 999 990 685 2 × 2 = 0 + 0.479 999 999 981 370 4;
  • 6) 0.479 999 999 981 370 4 × 2 = 0 + 0.959 999 999 962 740 8;
  • 7) 0.959 999 999 962 740 8 × 2 = 1 + 0.919 999 999 925 481 6;
  • 8) 0.919 999 999 925 481 6 × 2 = 1 + 0.839 999 999 850 963 2;
  • 9) 0.839 999 999 850 963 2 × 2 = 1 + 0.679 999 999 701 926 4;
  • 10) 0.679 999 999 701 926 4 × 2 = 1 + 0.359 999 999 403 852 8;
  • 11) 0.359 999 999 403 852 8 × 2 = 0 + 0.719 999 998 807 705 6;
  • 12) 0.719 999 998 807 705 6 × 2 = 1 + 0.439 999 997 615 411 2;
  • 13) 0.439 999 997 615 411 2 × 2 = 0 + 0.879 999 995 230 822 4;
  • 14) 0.879 999 995 230 822 4 × 2 = 1 + 0.759 999 990 461 644 8;
  • 15) 0.759 999 990 461 644 8 × 2 = 1 + 0.519 999 980 923 289 6;
  • 16) 0.519 999 980 923 289 6 × 2 = 1 + 0.039 999 961 846 579 2;
  • 17) 0.039 999 961 846 579 2 × 2 = 0 + 0.079 999 923 693 158 4;
  • 18) 0.079 999 923 693 158 4 × 2 = 0 + 0.159 999 847 386 316 8;
  • 19) 0.159 999 847 386 316 8 × 2 = 0 + 0.319 999 694 772 633 6;
  • 20) 0.319 999 694 772 633 6 × 2 = 0 + 0.639 999 389 545 267 2;
  • 21) 0.639 999 389 545 267 2 × 2 = 1 + 0.279 998 779 090 534 4;
  • 22) 0.279 998 779 090 534 4 × 2 = 0 + 0.559 997 558 181 068 8;
  • 23) 0.559 997 558 181 068 8 × 2 = 1 + 0.119 995 116 362 137 6;
  • 24) 0.119 995 116 362 137 6 × 2 = 0 + 0.239 990 232 724 275 2;
  • 25) 0.239 990 232 724 275 2 × 2 = 0 + 0.479 980 465 448 550 4;
  • 26) 0.479 980 465 448 550 4 × 2 = 0 + 0.959 960 930 897 100 8;
  • 27) 0.959 960 930 897 100 8 × 2 = 1 + 0.919 921 861 794 201 6;
  • 28) 0.919 921 861 794 201 6 × 2 = 1 + 0.839 843 723 588 403 2;
  • 29) 0.839 843 723 588 403 2 × 2 = 1 + 0.679 687 447 176 806 4;
  • 30) 0.679 687 447 176 806 4 × 2 = 1 + 0.359 374 894 353 612 8;
  • 31) 0.359 374 894 353 612 8 × 2 = 0 + 0.718 749 788 707 225 6;
  • 32) 0.718 749 788 707 225 6 × 2 = 1 + 0.437 499 577 414 451 2;
  • 33) 0.437 499 577 414 451 2 × 2 = 0 + 0.874 999 154 828 902 4;
  • 34) 0.874 999 154 828 902 4 × 2 = 1 + 0.749 998 309 657 804 8;
  • 35) 0.749 998 309 657 804 8 × 2 = 1 + 0.499 996 619 315 609 6;
  • 36) 0.499 996 619 315 609 6 × 2 = 0 + 0.999 993 238 631 219 2;
  • 37) 0.999 993 238 631 219 2 × 2 = 1 + 0.999 986 477 262 438 4;
  • 38) 0.999 986 477 262 438 4 × 2 = 1 + 0.999 972 954 524 876 8;
  • 39) 0.999 972 954 524 876 8 × 2 = 1 + 0.999 945 909 049 753 6;
  • 40) 0.999 945 909 049 753 6 × 2 = 1 + 0.999 891 818 099 507 2;
  • 41) 0.999 891 818 099 507 2 × 2 = 1 + 0.999 783 636 199 014 4;
  • 42) 0.999 783 636 199 014 4 × 2 = 1 + 0.999 567 272 398 028 8;
  • 43) 0.999 567 272 398 028 8 × 2 = 1 + 0.999 134 544 796 057 6;
  • 44) 0.999 134 544 796 057 6 × 2 = 1 + 0.998 269 089 592 115 2;
  • 45) 0.998 269 089 592 115 2 × 2 = 1 + 0.996 538 179 184 230 4;
  • 46) 0.996 538 179 184 230 4 × 2 = 1 + 0.993 076 358 368 460 8;
  • 47) 0.993 076 358 368 460 8 × 2 = 1 + 0.986 152 716 736 921 6;
  • 48) 0.986 152 716 736 921 6 × 2 = 1 + 0.972 305 433 473 843 2;
  • 49) 0.972 305 433 473 843 2 × 2 = 1 + 0.944 610 866 947 686 4;
  • 50) 0.944 610 866 947 686 4 × 2 = 1 + 0.889 221 733 895 372 8;
  • 51) 0.889 221 733 895 372 8 × 2 = 1 + 0.778 443 467 790 745 6;
  • 52) 0.778 443 467 790 745 6 × 2 = 1 + 0.556 886 935 581 491 2;
  • 53) 0.556 886 935 581 491 2 × 2 = 1 + 0.113 773 871 162 982 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.389 999 999 999 417 825(10) =


0.0110 0011 1101 0111 0000 1010 0011 1101 0110 1111 1111 1111 1111 1(2)

5. Positive number before normalization:

12 894.389 999 999 999 417 825(10) =


11 0010 0101 1110.0110 0011 1101 0111 0000 1010 0011 1101 0110 1111 1111 1111 1111 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 13 positions to the left, so that only one non zero digit remains to the left of it:


12 894.389 999 999 999 417 825(10) =


11 0010 0101 1110.0110 0011 1101 0111 0000 1010 0011 1101 0110 1111 1111 1111 1111 1(2) =


11 0010 0101 1110.0110 0011 1101 0111 0000 1010 0011 1101 0110 1111 1111 1111 1111 1(2) × 20 =


1.1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111 1111 1111 1111 11(2) × 213


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 13


Mantissa (not normalized):
1.1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111 1111 1111 1111 11


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


13 + 2(11-1) - 1 =


(13 + 1 023)(10) =


1 036(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 036 ÷ 2 = 518 + 0;
  • 518 ÷ 2 = 259 + 0;
  • 259 ÷ 2 = 129 + 1;
  • 129 ÷ 2 = 64 + 1;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1036(10) =


100 0000 1100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111 11 1111 1111 1111 =


1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 1100


Mantissa (52 bits) =
1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111


Decimal number 12 894.389 999 999 999 417 825 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 1100 - 1001 0010 1111 0011 0001 1110 1011 1000 0101 0001 1110 1011 0111


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100