10.641 386 84 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 10.641 386 84(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
10.641 386 84(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 10.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

10(10) =


1010(2)


3. Convert to binary (base 2) the fractional part: 0.641 386 84.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.641 386 84 × 2 = 1 + 0.282 773 68;
  • 2) 0.282 773 68 × 2 = 0 + 0.565 547 36;
  • 3) 0.565 547 36 × 2 = 1 + 0.131 094 72;
  • 4) 0.131 094 72 × 2 = 0 + 0.262 189 44;
  • 5) 0.262 189 44 × 2 = 0 + 0.524 378 88;
  • 6) 0.524 378 88 × 2 = 1 + 0.048 757 76;
  • 7) 0.048 757 76 × 2 = 0 + 0.097 515 52;
  • 8) 0.097 515 52 × 2 = 0 + 0.195 031 04;
  • 9) 0.195 031 04 × 2 = 0 + 0.390 062 08;
  • 10) 0.390 062 08 × 2 = 0 + 0.780 124 16;
  • 11) 0.780 124 16 × 2 = 1 + 0.560 248 32;
  • 12) 0.560 248 32 × 2 = 1 + 0.120 496 64;
  • 13) 0.120 496 64 × 2 = 0 + 0.240 993 28;
  • 14) 0.240 993 28 × 2 = 0 + 0.481 986 56;
  • 15) 0.481 986 56 × 2 = 0 + 0.963 973 12;
  • 16) 0.963 973 12 × 2 = 1 + 0.927 946 24;
  • 17) 0.927 946 24 × 2 = 1 + 0.855 892 48;
  • 18) 0.855 892 48 × 2 = 1 + 0.711 784 96;
  • 19) 0.711 784 96 × 2 = 1 + 0.423 569 92;
  • 20) 0.423 569 92 × 2 = 0 + 0.847 139 84;
  • 21) 0.847 139 84 × 2 = 1 + 0.694 279 68;
  • 22) 0.694 279 68 × 2 = 1 + 0.388 559 36;
  • 23) 0.388 559 36 × 2 = 0 + 0.777 118 72;
  • 24) 0.777 118 72 × 2 = 1 + 0.554 237 44;
  • 25) 0.554 237 44 × 2 = 1 + 0.108 474 88;
  • 26) 0.108 474 88 × 2 = 0 + 0.216 949 76;
  • 27) 0.216 949 76 × 2 = 0 + 0.433 899 52;
  • 28) 0.433 899 52 × 2 = 0 + 0.867 799 04;
  • 29) 0.867 799 04 × 2 = 1 + 0.735 598 08;
  • 30) 0.735 598 08 × 2 = 1 + 0.471 196 16;
  • 31) 0.471 196 16 × 2 = 0 + 0.942 392 32;
  • 32) 0.942 392 32 × 2 = 1 + 0.884 784 64;
  • 33) 0.884 784 64 × 2 = 1 + 0.769 569 28;
  • 34) 0.769 569 28 × 2 = 1 + 0.539 138 56;
  • 35) 0.539 138 56 × 2 = 1 + 0.078 277 12;
  • 36) 0.078 277 12 × 2 = 0 + 0.156 554 24;
  • 37) 0.156 554 24 × 2 = 0 + 0.313 108 48;
  • 38) 0.313 108 48 × 2 = 0 + 0.626 216 96;
  • 39) 0.626 216 96 × 2 = 1 + 0.252 433 92;
  • 40) 0.252 433 92 × 2 = 0 + 0.504 867 84;
  • 41) 0.504 867 84 × 2 = 1 + 0.009 735 68;
  • 42) 0.009 735 68 × 2 = 0 + 0.019 471 36;
  • 43) 0.019 471 36 × 2 = 0 + 0.038 942 72;
  • 44) 0.038 942 72 × 2 = 0 + 0.077 885 44;
  • 45) 0.077 885 44 × 2 = 0 + 0.155 770 88;
  • 46) 0.155 770 88 × 2 = 0 + 0.311 541 76;
  • 47) 0.311 541 76 × 2 = 0 + 0.623 083 52;
  • 48) 0.623 083 52 × 2 = 1 + 0.246 167 04;
  • 49) 0.246 167 04 × 2 = 0 + 0.492 334 08;
  • 50) 0.492 334 08 × 2 = 0 + 0.984 668 16;
  • 51) 0.984 668 16 × 2 = 1 + 0.969 336 32;
  • 52) 0.969 336 32 × 2 = 1 + 0.938 672 64;
  • 53) 0.938 672 64 × 2 = 1 + 0.877 345 28;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.641 386 84(10) =


0.1010 0100 0011 0001 1110 1101 1000 1101 1110 0010 1000 0001 0011 1(2)

5. Positive number before normalization:

10.641 386 84(10) =


1010.1010 0100 0011 0001 1110 1101 1000 1101 1110 0010 1000 0001 0011 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the left, so that only one non zero digit remains to the left of it:


10.641 386 84(10) =


1010.1010 0100 0011 0001 1110 1101 1000 1101 1110 0010 1000 0001 0011 1(2) =


1010.1010 0100 0011 0001 1110 1101 1000 1101 1110 0010 1000 0001 0011 1(2) × 20 =


1.0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010 0111(2) × 23


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 3


Mantissa (not normalized):
1.0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010 0111


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


3 + 2(11-1) - 1 =


(3 + 1 023)(10) =


1 026(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 026 ÷ 2 = 513 + 0;
  • 513 ÷ 2 = 256 + 1;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1026(10) =


100 0000 0010(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010 0111 =


0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
100 0000 0010


Mantissa (52 bits) =
0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010


Decimal number 10.641 386 84 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 100 0000 0010 - 0101 0100 1000 0110 0011 1101 1011 0001 1011 1100 0101 0000 0010

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100