1.745 459 324 169 999 826 250 3 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 1.745 459 324 169 999 826 250 3(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
1.745 459 324 169 999 826 250 3(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 1.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1(10) =


1(2)


3. Convert to binary (base 2) the fractional part: 0.745 459 324 169 999 826 250 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.745 459 324 169 999 826 250 3 × 2 = 1 + 0.490 918 648 339 999 652 500 6;
  • 2) 0.490 918 648 339 999 652 500 6 × 2 = 0 + 0.981 837 296 679 999 305 001 2;
  • 3) 0.981 837 296 679 999 305 001 2 × 2 = 1 + 0.963 674 593 359 998 610 002 4;
  • 4) 0.963 674 593 359 998 610 002 4 × 2 = 1 + 0.927 349 186 719 997 220 004 8;
  • 5) 0.927 349 186 719 997 220 004 8 × 2 = 1 + 0.854 698 373 439 994 440 009 6;
  • 6) 0.854 698 373 439 994 440 009 6 × 2 = 1 + 0.709 396 746 879 988 880 019 2;
  • 7) 0.709 396 746 879 988 880 019 2 × 2 = 1 + 0.418 793 493 759 977 760 038 4;
  • 8) 0.418 793 493 759 977 760 038 4 × 2 = 0 + 0.837 586 987 519 955 520 076 8;
  • 9) 0.837 586 987 519 955 520 076 8 × 2 = 1 + 0.675 173 975 039 911 040 153 6;
  • 10) 0.675 173 975 039 911 040 153 6 × 2 = 1 + 0.350 347 950 079 822 080 307 2;
  • 11) 0.350 347 950 079 822 080 307 2 × 2 = 0 + 0.700 695 900 159 644 160 614 4;
  • 12) 0.700 695 900 159 644 160 614 4 × 2 = 1 + 0.401 391 800 319 288 321 228 8;
  • 13) 0.401 391 800 319 288 321 228 8 × 2 = 0 + 0.802 783 600 638 576 642 457 6;
  • 14) 0.802 783 600 638 576 642 457 6 × 2 = 1 + 0.605 567 201 277 153 284 915 2;
  • 15) 0.605 567 201 277 153 284 915 2 × 2 = 1 + 0.211 134 402 554 306 569 830 4;
  • 16) 0.211 134 402 554 306 569 830 4 × 2 = 0 + 0.422 268 805 108 613 139 660 8;
  • 17) 0.422 268 805 108 613 139 660 8 × 2 = 0 + 0.844 537 610 217 226 279 321 6;
  • 18) 0.844 537 610 217 226 279 321 6 × 2 = 1 + 0.689 075 220 434 452 558 643 2;
  • 19) 0.689 075 220 434 452 558 643 2 × 2 = 1 + 0.378 150 440 868 905 117 286 4;
  • 20) 0.378 150 440 868 905 117 286 4 × 2 = 0 + 0.756 300 881 737 810 234 572 8;
  • 21) 0.756 300 881 737 810 234 572 8 × 2 = 1 + 0.512 601 763 475 620 469 145 6;
  • 22) 0.512 601 763 475 620 469 145 6 × 2 = 1 + 0.025 203 526 951 240 938 291 2;
  • 23) 0.025 203 526 951 240 938 291 2 × 2 = 0 + 0.050 407 053 902 481 876 582 4;
  • 24) 0.050 407 053 902 481 876 582 4 × 2 = 0 + 0.100 814 107 804 963 753 164 8;
  • 25) 0.100 814 107 804 963 753 164 8 × 2 = 0 + 0.201 628 215 609 927 506 329 6;
  • 26) 0.201 628 215 609 927 506 329 6 × 2 = 0 + 0.403 256 431 219 855 012 659 2;
  • 27) 0.403 256 431 219 855 012 659 2 × 2 = 0 + 0.806 512 862 439 710 025 318 4;
  • 28) 0.806 512 862 439 710 025 318 4 × 2 = 1 + 0.613 025 724 879 420 050 636 8;
  • 29) 0.613 025 724 879 420 050 636 8 × 2 = 1 + 0.226 051 449 758 840 101 273 6;
  • 30) 0.226 051 449 758 840 101 273 6 × 2 = 0 + 0.452 102 899 517 680 202 547 2;
  • 31) 0.452 102 899 517 680 202 547 2 × 2 = 0 + 0.904 205 799 035 360 405 094 4;
  • 32) 0.904 205 799 035 360 405 094 4 × 2 = 1 + 0.808 411 598 070 720 810 188 8;
  • 33) 0.808 411 598 070 720 810 188 8 × 2 = 1 + 0.616 823 196 141 441 620 377 6;
  • 34) 0.616 823 196 141 441 620 377 6 × 2 = 1 + 0.233 646 392 282 883 240 755 2;
  • 35) 0.233 646 392 282 883 240 755 2 × 2 = 0 + 0.467 292 784 565 766 481 510 4;
  • 36) 0.467 292 784 565 766 481 510 4 × 2 = 0 + 0.934 585 569 131 532 963 020 8;
  • 37) 0.934 585 569 131 532 963 020 8 × 2 = 1 + 0.869 171 138 263 065 926 041 6;
  • 38) 0.869 171 138 263 065 926 041 6 × 2 = 1 + 0.738 342 276 526 131 852 083 2;
  • 39) 0.738 342 276 526 131 852 083 2 × 2 = 1 + 0.476 684 553 052 263 704 166 4;
  • 40) 0.476 684 553 052 263 704 166 4 × 2 = 0 + 0.953 369 106 104 527 408 332 8;
  • 41) 0.953 369 106 104 527 408 332 8 × 2 = 1 + 0.906 738 212 209 054 816 665 6;
  • 42) 0.906 738 212 209 054 816 665 6 × 2 = 1 + 0.813 476 424 418 109 633 331 2;
  • 43) 0.813 476 424 418 109 633 331 2 × 2 = 1 + 0.626 952 848 836 219 266 662 4;
  • 44) 0.626 952 848 836 219 266 662 4 × 2 = 1 + 0.253 905 697 672 438 533 324 8;
  • 45) 0.253 905 697 672 438 533 324 8 × 2 = 0 + 0.507 811 395 344 877 066 649 6;
  • 46) 0.507 811 395 344 877 066 649 6 × 2 = 1 + 0.015 622 790 689 754 133 299 2;
  • 47) 0.015 622 790 689 754 133 299 2 × 2 = 0 + 0.031 245 581 379 508 266 598 4;
  • 48) 0.031 245 581 379 508 266 598 4 × 2 = 0 + 0.062 491 162 759 016 533 196 8;
  • 49) 0.062 491 162 759 016 533 196 8 × 2 = 0 + 0.124 982 325 518 033 066 393 6;
  • 50) 0.124 982 325 518 033 066 393 6 × 2 = 0 + 0.249 964 651 036 066 132 787 2;
  • 51) 0.249 964 651 036 066 132 787 2 × 2 = 0 + 0.499 929 302 072 132 265 574 4;
  • 52) 0.499 929 302 072 132 265 574 4 × 2 = 0 + 0.999 858 604 144 264 531 148 8;
  • 53) 0.999 858 604 144 264 531 148 8 × 2 = 1 + 0.999 717 208 288 529 062 297 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.745 459 324 169 999 826 250 3(10) =


0.1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1(2)

5. Positive number before normalization:

1.745 459 324 169 999 826 250 3(10) =


1.1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 0 positions to the left, so that only one non zero digit remains to the left of it:


1.745 459 324 169 999 826 250 3(10) =


1.1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1(2) =


1.1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1(2) × 20


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 0


Mantissa (not normalized):
1.1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


0 + 2(11-1) - 1 =


(0 + 1 023)(10) =


1 023(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 023 ÷ 2 = 511 + 1;
  • 511 ÷ 2 = 255 + 1;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1023(10) =


011 1111 1111(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000 1 =


1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1111


Mantissa (52 bits) =
1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000


Decimal number 1.745 459 324 169 999 826 250 3 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1111 - 1011 1110 1101 0110 0110 1100 0001 1001 1100 1110 1111 0100 0000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100