0.974 013 325 3 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.974 013 325 3(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.974 013 325 3(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.974 013 325 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.974 013 325 3 × 2 = 1 + 0.948 026 650 6;
  • 2) 0.948 026 650 6 × 2 = 1 + 0.896 053 301 2;
  • 3) 0.896 053 301 2 × 2 = 1 + 0.792 106 602 4;
  • 4) 0.792 106 602 4 × 2 = 1 + 0.584 213 204 8;
  • 5) 0.584 213 204 8 × 2 = 1 + 0.168 426 409 6;
  • 6) 0.168 426 409 6 × 2 = 0 + 0.336 852 819 2;
  • 7) 0.336 852 819 2 × 2 = 0 + 0.673 705 638 4;
  • 8) 0.673 705 638 4 × 2 = 1 + 0.347 411 276 8;
  • 9) 0.347 411 276 8 × 2 = 0 + 0.694 822 553 6;
  • 10) 0.694 822 553 6 × 2 = 1 + 0.389 645 107 2;
  • 11) 0.389 645 107 2 × 2 = 0 + 0.779 290 214 4;
  • 12) 0.779 290 214 4 × 2 = 1 + 0.558 580 428 8;
  • 13) 0.558 580 428 8 × 2 = 1 + 0.117 160 857 6;
  • 14) 0.117 160 857 6 × 2 = 0 + 0.234 321 715 2;
  • 15) 0.234 321 715 2 × 2 = 0 + 0.468 643 430 4;
  • 16) 0.468 643 430 4 × 2 = 0 + 0.937 286 860 8;
  • 17) 0.937 286 860 8 × 2 = 1 + 0.874 573 721 6;
  • 18) 0.874 573 721 6 × 2 = 1 + 0.749 147 443 2;
  • 19) 0.749 147 443 2 × 2 = 1 + 0.498 294 886 4;
  • 20) 0.498 294 886 4 × 2 = 0 + 0.996 589 772 8;
  • 21) 0.996 589 772 8 × 2 = 1 + 0.993 179 545 6;
  • 22) 0.993 179 545 6 × 2 = 1 + 0.986 359 091 2;
  • 23) 0.986 359 091 2 × 2 = 1 + 0.972 718 182 4;
  • 24) 0.972 718 182 4 × 2 = 1 + 0.945 436 364 8;
  • 25) 0.945 436 364 8 × 2 = 1 + 0.890 872 729 6;
  • 26) 0.890 872 729 6 × 2 = 1 + 0.781 745 459 2;
  • 27) 0.781 745 459 2 × 2 = 1 + 0.563 490 918 4;
  • 28) 0.563 490 918 4 × 2 = 1 + 0.126 981 836 8;
  • 29) 0.126 981 836 8 × 2 = 0 + 0.253 963 673 6;
  • 30) 0.253 963 673 6 × 2 = 0 + 0.507 927 347 2;
  • 31) 0.507 927 347 2 × 2 = 1 + 0.015 854 694 4;
  • 32) 0.015 854 694 4 × 2 = 0 + 0.031 709 388 8;
  • 33) 0.031 709 388 8 × 2 = 0 + 0.063 418 777 6;
  • 34) 0.063 418 777 6 × 2 = 0 + 0.126 837 555 2;
  • 35) 0.126 837 555 2 × 2 = 0 + 0.253 675 110 4;
  • 36) 0.253 675 110 4 × 2 = 0 + 0.507 350 220 8;
  • 37) 0.507 350 220 8 × 2 = 1 + 0.014 700 441 6;
  • 38) 0.014 700 441 6 × 2 = 0 + 0.029 400 883 2;
  • 39) 0.029 400 883 2 × 2 = 0 + 0.058 801 766 4;
  • 40) 0.058 801 766 4 × 2 = 0 + 0.117 603 532 8;
  • 41) 0.117 603 532 8 × 2 = 0 + 0.235 207 065 6;
  • 42) 0.235 207 065 6 × 2 = 0 + 0.470 414 131 2;
  • 43) 0.470 414 131 2 × 2 = 0 + 0.940 828 262 4;
  • 44) 0.940 828 262 4 × 2 = 1 + 0.881 656 524 8;
  • 45) 0.881 656 524 8 × 2 = 1 + 0.763 313 049 6;
  • 46) 0.763 313 049 6 × 2 = 1 + 0.526 626 099 2;
  • 47) 0.526 626 099 2 × 2 = 1 + 0.053 252 198 4;
  • 48) 0.053 252 198 4 × 2 = 0 + 0.106 504 396 8;
  • 49) 0.106 504 396 8 × 2 = 0 + 0.213 008 793 6;
  • 50) 0.213 008 793 6 × 2 = 0 + 0.426 017 587 2;
  • 51) 0.426 017 587 2 × 2 = 0 + 0.852 035 174 4;
  • 52) 0.852 035 174 4 × 2 = 1 + 0.704 070 348 8;
  • 53) 0.704 070 348 8 × 2 = 1 + 0.408 140 697 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.974 013 325 3(10) =


0.1111 1001 0101 1000 1110 1111 1111 0010 0000 1000 0001 1110 0001 1(2)

5. Positive number before normalization:

0.974 013 325 3(10) =


0.1111 1001 0101 1000 1110 1111 1111 0010 0000 1000 0001 1110 0001 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the right, so that only one non zero digit remains to the left of it:


0.974 013 325 3(10) =


0.1111 1001 0101 1000 1110 1111 1111 0010 0000 1000 0001 1110 0001 1(2) =


0.1111 1001 0101 1000 1110 1111 1111 0010 0000 1000 0001 1110 0001 1(2) × 20 =


1.1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011(2) × 2-1


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -1


Mantissa (not normalized):
1.1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-1 + 2(11-1) - 1 =


(-1 + 1 023)(10) =


1 022(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 022 ÷ 2 = 511 + 0;
  • 511 ÷ 2 = 255 + 1;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1022(10) =


011 1111 1110(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011 =


1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1110


Mantissa (52 bits) =
1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011


Decimal number 0.974 013 325 3 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1110 - 1111 0010 1011 0001 1101 1111 1110 0100 0001 0000 0011 1100 0011


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100