0.974 013 324 3 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.974 013 324 3(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.974 013 324 3(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.974 013 324 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.974 013 324 3 × 2 = 1 + 0.948 026 648 6;
  • 2) 0.948 026 648 6 × 2 = 1 + 0.896 053 297 2;
  • 3) 0.896 053 297 2 × 2 = 1 + 0.792 106 594 4;
  • 4) 0.792 106 594 4 × 2 = 1 + 0.584 213 188 8;
  • 5) 0.584 213 188 8 × 2 = 1 + 0.168 426 377 6;
  • 6) 0.168 426 377 6 × 2 = 0 + 0.336 852 755 2;
  • 7) 0.336 852 755 2 × 2 = 0 + 0.673 705 510 4;
  • 8) 0.673 705 510 4 × 2 = 1 + 0.347 411 020 8;
  • 9) 0.347 411 020 8 × 2 = 0 + 0.694 822 041 6;
  • 10) 0.694 822 041 6 × 2 = 1 + 0.389 644 083 2;
  • 11) 0.389 644 083 2 × 2 = 0 + 0.779 288 166 4;
  • 12) 0.779 288 166 4 × 2 = 1 + 0.558 576 332 8;
  • 13) 0.558 576 332 8 × 2 = 1 + 0.117 152 665 6;
  • 14) 0.117 152 665 6 × 2 = 0 + 0.234 305 331 2;
  • 15) 0.234 305 331 2 × 2 = 0 + 0.468 610 662 4;
  • 16) 0.468 610 662 4 × 2 = 0 + 0.937 221 324 8;
  • 17) 0.937 221 324 8 × 2 = 1 + 0.874 442 649 6;
  • 18) 0.874 442 649 6 × 2 = 1 + 0.748 885 299 2;
  • 19) 0.748 885 299 2 × 2 = 1 + 0.497 770 598 4;
  • 20) 0.497 770 598 4 × 2 = 0 + 0.995 541 196 8;
  • 21) 0.995 541 196 8 × 2 = 1 + 0.991 082 393 6;
  • 22) 0.991 082 393 6 × 2 = 1 + 0.982 164 787 2;
  • 23) 0.982 164 787 2 × 2 = 1 + 0.964 329 574 4;
  • 24) 0.964 329 574 4 × 2 = 1 + 0.928 659 148 8;
  • 25) 0.928 659 148 8 × 2 = 1 + 0.857 318 297 6;
  • 26) 0.857 318 297 6 × 2 = 1 + 0.714 636 595 2;
  • 27) 0.714 636 595 2 × 2 = 1 + 0.429 273 190 4;
  • 28) 0.429 273 190 4 × 2 = 0 + 0.858 546 380 8;
  • 29) 0.858 546 380 8 × 2 = 1 + 0.717 092 761 6;
  • 30) 0.717 092 761 6 × 2 = 1 + 0.434 185 523 2;
  • 31) 0.434 185 523 2 × 2 = 0 + 0.868 371 046 4;
  • 32) 0.868 371 046 4 × 2 = 1 + 0.736 742 092 8;
  • 33) 0.736 742 092 8 × 2 = 1 + 0.473 484 185 6;
  • 34) 0.473 484 185 6 × 2 = 0 + 0.946 968 371 2;
  • 35) 0.946 968 371 2 × 2 = 1 + 0.893 936 742 4;
  • 36) 0.893 936 742 4 × 2 = 1 + 0.787 873 484 8;
  • 37) 0.787 873 484 8 × 2 = 1 + 0.575 746 969 6;
  • 38) 0.575 746 969 6 × 2 = 1 + 0.151 493 939 2;
  • 39) 0.151 493 939 2 × 2 = 0 + 0.302 987 878 4;
  • 40) 0.302 987 878 4 × 2 = 0 + 0.605 975 756 8;
  • 41) 0.605 975 756 8 × 2 = 1 + 0.211 951 513 6;
  • 42) 0.211 951 513 6 × 2 = 0 + 0.423 903 027 2;
  • 43) 0.423 903 027 2 × 2 = 0 + 0.847 806 054 4;
  • 44) 0.847 806 054 4 × 2 = 1 + 0.695 612 108 8;
  • 45) 0.695 612 108 8 × 2 = 1 + 0.391 224 217 6;
  • 46) 0.391 224 217 6 × 2 = 0 + 0.782 448 435 2;
  • 47) 0.782 448 435 2 × 2 = 1 + 0.564 896 870 4;
  • 48) 0.564 896 870 4 × 2 = 1 + 0.129 793 740 8;
  • 49) 0.129 793 740 8 × 2 = 0 + 0.259 587 481 6;
  • 50) 0.259 587 481 6 × 2 = 0 + 0.519 174 963 2;
  • 51) 0.519 174 963 2 × 2 = 1 + 0.038 349 926 4;
  • 52) 0.038 349 926 4 × 2 = 0 + 0.076 699 852 8;
  • 53) 0.076 699 852 8 × 2 = 0 + 0.153 399 705 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.974 013 324 3(10) =


0.1111 1001 0101 1000 1110 1111 1110 1101 1011 1100 1001 1011 0010 0(2)

5. Positive number before normalization:

0.974 013 324 3(10) =


0.1111 1001 0101 1000 1110 1111 1110 1101 1011 1100 1001 1011 0010 0(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the right, so that only one non zero digit remains to the left of it:


0.974 013 324 3(10) =


0.1111 1001 0101 1000 1110 1111 1110 1101 1011 1100 1001 1011 0010 0(2) =


0.1111 1001 0101 1000 1110 1111 1110 1101 1011 1100 1001 1011 0010 0(2) × 20 =


1.1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100(2) × 2-1


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -1


Mantissa (not normalized):
1.1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-1 + 2(11-1) - 1 =


(-1 + 1 023)(10) =


1 022(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 022 ÷ 2 = 511 + 0;
  • 511 ÷ 2 = 255 + 1;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1022(10) =


011 1111 1110(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100 =


1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1110


Mantissa (52 bits) =
1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100


Decimal number 0.974 013 324 3 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1110 - 1111 0010 1011 0001 1101 1111 1101 1011 0111 1001 0011 0110 0100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100