0.367 879 612 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.367 879 612(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.367 879 612(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.367 879 612.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.367 879 612 × 2 = 0 + 0.735 759 224;
  • 2) 0.735 759 224 × 2 = 1 + 0.471 518 448;
  • 3) 0.471 518 448 × 2 = 0 + 0.943 036 896;
  • 4) 0.943 036 896 × 2 = 1 + 0.886 073 792;
  • 5) 0.886 073 792 × 2 = 1 + 0.772 147 584;
  • 6) 0.772 147 584 × 2 = 1 + 0.544 295 168;
  • 7) 0.544 295 168 × 2 = 1 + 0.088 590 336;
  • 8) 0.088 590 336 × 2 = 0 + 0.177 180 672;
  • 9) 0.177 180 672 × 2 = 0 + 0.354 361 344;
  • 10) 0.354 361 344 × 2 = 0 + 0.708 722 688;
  • 11) 0.708 722 688 × 2 = 1 + 0.417 445 376;
  • 12) 0.417 445 376 × 2 = 0 + 0.834 890 752;
  • 13) 0.834 890 752 × 2 = 1 + 0.669 781 504;
  • 14) 0.669 781 504 × 2 = 1 + 0.339 563 008;
  • 15) 0.339 563 008 × 2 = 0 + 0.679 126 016;
  • 16) 0.679 126 016 × 2 = 1 + 0.358 252 032;
  • 17) 0.358 252 032 × 2 = 0 + 0.716 504 064;
  • 18) 0.716 504 064 × 2 = 1 + 0.433 008 128;
  • 19) 0.433 008 128 × 2 = 0 + 0.866 016 256;
  • 20) 0.866 016 256 × 2 = 1 + 0.732 032 512;
  • 21) 0.732 032 512 × 2 = 1 + 0.464 065 024;
  • 22) 0.464 065 024 × 2 = 0 + 0.928 130 048;
  • 23) 0.928 130 048 × 2 = 1 + 0.856 260 096;
  • 24) 0.856 260 096 × 2 = 1 + 0.712 520 192;
  • 25) 0.712 520 192 × 2 = 1 + 0.425 040 384;
  • 26) 0.425 040 384 × 2 = 0 + 0.850 080 768;
  • 27) 0.850 080 768 × 2 = 1 + 0.700 161 536;
  • 28) 0.700 161 536 × 2 = 1 + 0.400 323 072;
  • 29) 0.400 323 072 × 2 = 0 + 0.800 646 144;
  • 30) 0.800 646 144 × 2 = 1 + 0.601 292 288;
  • 31) 0.601 292 288 × 2 = 1 + 0.202 584 576;
  • 32) 0.202 584 576 × 2 = 0 + 0.405 169 152;
  • 33) 0.405 169 152 × 2 = 0 + 0.810 338 304;
  • 34) 0.810 338 304 × 2 = 1 + 0.620 676 608;
  • 35) 0.620 676 608 × 2 = 1 + 0.241 353 216;
  • 36) 0.241 353 216 × 2 = 0 + 0.482 706 432;
  • 37) 0.482 706 432 × 2 = 0 + 0.965 412 864;
  • 38) 0.965 412 864 × 2 = 1 + 0.930 825 728;
  • 39) 0.930 825 728 × 2 = 1 + 0.861 651 456;
  • 40) 0.861 651 456 × 2 = 1 + 0.723 302 912;
  • 41) 0.723 302 912 × 2 = 1 + 0.446 605 824;
  • 42) 0.446 605 824 × 2 = 0 + 0.893 211 648;
  • 43) 0.893 211 648 × 2 = 1 + 0.786 423 296;
  • 44) 0.786 423 296 × 2 = 1 + 0.572 846 592;
  • 45) 0.572 846 592 × 2 = 1 + 0.145 693 184;
  • 46) 0.145 693 184 × 2 = 0 + 0.291 386 368;
  • 47) 0.291 386 368 × 2 = 0 + 0.582 772 736;
  • 48) 0.582 772 736 × 2 = 1 + 0.165 545 472;
  • 49) 0.165 545 472 × 2 = 0 + 0.331 090 944;
  • 50) 0.331 090 944 × 2 = 0 + 0.662 181 888;
  • 51) 0.662 181 888 × 2 = 1 + 0.324 363 776;
  • 52) 0.324 363 776 × 2 = 0 + 0.648 727 552;
  • 53) 0.648 727 552 × 2 = 1 + 0.297 455 104;
  • 54) 0.297 455 104 × 2 = 0 + 0.594 910 208;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.367 879 612(10) =


0.0101 1110 0010 1101 0101 1011 1011 0110 0110 0111 1011 1001 0010 10(2)

5. Positive number before normalization:

0.367 879 612(10) =


0.0101 1110 0010 1101 0101 1011 1011 0110 0110 0111 1011 1001 0010 10(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right, so that only one non zero digit remains to the left of it:


0.367 879 612(10) =


0.0101 1110 0010 1101 0101 1011 1011 0110 0110 0111 1011 1001 0010 10(2) =


0.0101 1110 0010 1101 0101 1011 1011 0110 0110 0111 1011 1001 0010 10(2) × 20 =


1.0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010 =


0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010


Decimal number 0.367 879 612 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1101 - 0111 1000 1011 0101 0110 1110 1101 1001 1001 1110 1110 0100 1010

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100