0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 717 2;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 717 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 434 4;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 434 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 868 8;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 868 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 737 6;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 737 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 475 2;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 475 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 950 4;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 950 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 900 8;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 900 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 339 801 6;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 339 801 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 679 603 2;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 679 603 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 359 206 4;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 359 206 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 718 412 8;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 718 412 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 436 825 6;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 436 825 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 873 651 2;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 873 651 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 747 302 4;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 747 302 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 494 604 8;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 494 604 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 989 209 6;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 989 209 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 978 419 2;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 978 419 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 339 956 838 4;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 339 956 838 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 679 913 676 8;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 679 913 676 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 359 827 353 6;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 359 827 353 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 719 654 707 2;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 719 654 707 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 439 309 414 4;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 439 309 414 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 878 618 828 8;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 878 618 828 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 757 237 657 6;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 757 237 657 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 514 475 315 2;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 514 475 315 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 028 950 630 4;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 028 950 630 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 057 901 260 8;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 057 901 260 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 340 115 802 521 6;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 340 115 802 521 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 680 231 605 043 2;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 680 231 605 043 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 360 463 210 086 4;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 360 463 210 086 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 720 926 420 172 8;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 720 926 420 172 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 441 852 840 345 6;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 441 852 840 345 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 883 705 680 691 2;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 883 705 680 691 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 767 411 361 382 4;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 767 411 361 382 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 534 822 722 764 8;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 534 822 722 764 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 069 645 445 529 6;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 069 645 445 529 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 139 290 891 059 2;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 139 290 891 059 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 340 278 581 782 118 4;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 340 278 581 782 118 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 680 557 163 564 236 8;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 680 557 163 564 236 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 361 114 327 128 473 6;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 361 114 327 128 473 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 722 228 654 256 947 2;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 722 228 654 256 947 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 444 457 308 513 894 4;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 444 457 308 513 894 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 888 914 617 027 788 8;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 888 914 617 027 788 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 777 829 234 055 577 6;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 777 829 234 055 577 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 667 555 658 468 111 155 2;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 667 555 658 468 111 155 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 335 111 316 936 222 310 4;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 335 111 316 936 222 310 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 670 222 633 872 444 620 8;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 670 222 633 872 444 620 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 340 445 267 744 889 241 6;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 340 445 267 744 889 241 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 680 890 535 489 778 483 2;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 680 890 535 489 778 483 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 361 781 070 979 556 966 4;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 361 781 070 979 556 966 4 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 723 562 141 959 113 932 8;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 723 562 141 959 113 932 8 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 447 124 283 918 227 865 6;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 447 124 283 918 227 865 6 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 894 248 567 836 455 731 2;
  • 54) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 894 248 567 836 455 731 2 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 788 497 135 672 911 462 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

5. Positive number before normalization:

0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right, so that only one non zero digit remains to the left of it:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) × 20 =


1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 =


0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


Decimal number 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 358 6 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1101 - 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100