0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 88;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 88 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 341 76;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 341 76 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 683 52;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 683 52 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 367 04;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 367 04 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 734 08;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 734 08 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 468 16;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 468 16 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 936 32;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 936 32 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 872 64;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 872 64 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 745 28;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 745 28 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 490 56;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 490 56 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 981 12;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 670 981 12 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 341 962 24;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 341 962 24 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 683 924 48;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 683 924 48 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 367 848 96;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 367 848 96 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 735 697 92;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 735 697 92 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 471 395 84;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 471 395 84 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 942 791 68;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 942 791 68 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 885 583 36;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 885 583 36 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 771 166 72;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 771 166 72 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 542 333 44;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 542 333 44 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 084 666 88;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 084 666 88 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 169 333 76;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 169 333 76 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 684 338 667 52;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 684 338 667 52 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 368 677 335 04;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 368 677 335 04 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 737 354 670 08;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 737 354 670 08 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 474 709 340 16;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 474 709 340 16 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 949 418 680 32;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 949 418 680 32 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 898 837 360 64;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 898 837 360 64 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 797 674 721 28;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 797 674 721 28 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 595 349 442 56;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 595 349 442 56 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 190 698 885 12;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 190 698 885 12 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 381 397 770 24;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 381 397 770 24 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 684 762 795 540 48;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 684 762 795 540 48 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 369 525 591 080 96;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 369 525 591 080 96 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 739 051 182 161 92;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 739 051 182 161 92 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 478 102 364 323 84;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 478 102 364 323 84 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 956 204 728 647 68;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 956 204 728 647 68 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 912 409 457 295 36;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 912 409 457 295 36 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 824 818 914 590 72;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 824 818 914 590 72 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 649 637 829 181 44;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 649 637 829 181 44 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 299 275 658 362 88;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 299 275 658 362 88 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 598 551 316 725 76;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 598 551 316 725 76 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 685 197 102 633 451 52;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 685 197 102 633 451 52 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 370 394 205 266 903 04;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 370 394 205 266 903 04 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 740 788 410 533 806 08;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 740 788 410 533 806 08 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 481 576 821 067 612 16;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 481 576 821 067 612 16 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 963 153 642 135 224 32;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 963 153 642 135 224 32 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 926 307 284 270 448 64;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 926 307 284 270 448 64 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 852 614 568 540 897 28;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 852 614 568 540 897 28 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 705 229 137 081 794 56;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 705 229 137 081 794 56 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 410 458 274 163 589 12;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 671 410 458 274 163 589 12 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 820 916 548 327 178 24;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 342 820 916 548 327 178 24 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 685 641 833 096 654 356 48;
  • 54) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 685 641 833 096 654 356 48 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 371 283 666 193 308 712 96;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

5. Positive number before normalization:

0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right, so that only one non zero digit remains to the left of it:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) × 20 =


1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 =


0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


Decimal number 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 335 44 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1101 - 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100