0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 292;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 292 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 584;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 584 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 168;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 168 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 336;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 336 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 676 672;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 676 672 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 353 344;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 353 344 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 706 688;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 706 688 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 413 376;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 413 376 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 826 752;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 826 752 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 653 504;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 653 504 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 307 008;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 307 008 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 614 016;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 614 016 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 228 032;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 228 032 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 456 064;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 456 064 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 676 912 128;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 676 912 128 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 353 824 256;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 353 824 256 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 707 648 512;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 707 648 512 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 415 297 024;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 415 297 024 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 830 594 048;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 830 594 048 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 661 188 096;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 661 188 096 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 322 376 192;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 322 376 192 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 644 752 384;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 644 752 384 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 289 504 768;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 289 504 768 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 579 009 536;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 579 009 536 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 158 019 072;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 158 019 072 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 354 316 038 144;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 354 316 038 144 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 708 632 076 288;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 708 632 076 288 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 417 264 152 576;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 417 264 152 576 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 834 528 305 152;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 834 528 305 152 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 669 056 610 304;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 669 056 610 304 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 338 113 220 608;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 338 113 220 608 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 676 226 441 216;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 676 226 441 216 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 352 452 882 432;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 352 452 882 432 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 704 905 764 864;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 704 905 764 864 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 409 811 529 728;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 409 811 529 728 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 354 819 623 059 456;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 354 819 623 059 456 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 709 639 246 118 912;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 709 639 246 118 912 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 419 278 492 237 824;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 419 278 492 237 824 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 838 556 984 475 648;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 838 556 984 475 648 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 677 113 968 951 296;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 677 113 968 951 296 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 354 227 937 902 592;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 354 227 937 902 592 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 708 455 875 805 184;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 708 455 875 805 184 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 416 911 751 610 368;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 416 911 751 610 368 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 833 823 503 220 736;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 833 823 503 220 736 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 667 647 006 441 472;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 677 667 647 006 441 472 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 355 335 294 012 882 944;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 355 335 294 012 882 944 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 710 670 588 025 765 888;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 710 670 588 025 765 888 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 421 341 176 051 531 776;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 421 341 176 051 531 776 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 842 682 352 103 063 552;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 842 682 352 103 063 552 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 685 364 704 206 127 104;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 685 364 704 206 127 104 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 370 729 408 412 254 208;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 667 370 729 408 412 254 208 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 741 458 816 824 508 416;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 334 741 458 816 824 508 416 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 482 917 633 649 016 832;
  • 54) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 669 482 917 633 649 016 832 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 338 965 835 267 298 033 664;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

5. Positive number before normalization:

0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right, so that only one non zero digit remains to the left of it:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) × 20 =


1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 =


0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


Decimal number 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 646 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1101 - 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100