0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 663 14;
  • 2) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 663 14 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 326 28;
  • 3) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 326 28 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 652 56;
  • 4) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 652 56 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 305 12;
  • 5) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 305 12 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 610 24;
  • 6) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 610 24 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 220 48;
  • 7) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 220 48 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 440 96;
  • 8) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 440 96 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 881 92;
  • 9) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 881 92 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 763 84;
  • 10) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 763 84 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 527 68;
  • 11) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 527 68 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 663 055 36;
  • 12) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 663 055 36 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 326 110 72;
  • 13) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 326 110 72 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 652 221 44;
  • 14) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 652 221 44 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 304 442 88;
  • 15) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 304 442 88 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 608 885 76;
  • 16) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 608 885 76 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 217 771 52;
  • 17) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 217 771 52 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 435 543 04;
  • 18) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 435 543 04 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 871 086 08;
  • 19) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 871 086 08 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 742 172 16;
  • 20) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 742 172 16 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 484 344 32;
  • 21) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 484 344 32 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 968 688 64;
  • 22) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 968 688 64 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 937 377 28;
  • 23) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 937 377 28 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 874 754 56;
  • 24) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 874 754 56 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 303 749 509 12;
  • 25) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 303 749 509 12 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 607 499 018 24;
  • 26) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 607 499 018 24 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 214 998 036 48;
  • 27) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 214 998 036 48 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 429 996 072 96;
  • 28) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 429 996 072 96 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 859 992 145 92;
  • 29) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 859 992 145 92 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 719 984 291 84;
  • 30) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 719 984 291 84 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 439 968 583 68;
  • 31) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 439 968 583 68 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 879 937 167 36;
  • 32) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 879 937 167 36 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 759 874 334 72;
  • 33) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 759 874 334 72 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 519 748 669 44;
  • 34) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 519 748 669 44 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 303 039 497 338 88;
  • 35) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 303 039 497 338 88 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 606 078 994 677 76;
  • 36) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 606 078 994 677 76 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 212 157 989 355 52;
  • 37) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 212 157 989 355 52 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 424 315 978 711 04;
  • 38) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 424 315 978 711 04 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 848 631 957 422 08;
  • 39) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 848 631 957 422 08 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 697 263 914 844 16;
  • 40) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 697 263 914 844 16 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 394 527 829 688 32;
  • 41) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 394 527 829 688 32 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 789 055 659 376 64;
  • 42) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 789 055 659 376 64 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 578 111 318 753 28;
  • 43) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 578 111 318 753 28 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 156 222 637 506 56;
  • 44) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 651 156 222 637 506 56 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 302 312 445 275 013 12;
  • 45) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 302 312 445 275 013 12 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 604 624 890 550 026 24;
  • 46) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 604 624 890 550 026 24 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 209 249 781 100 052 48;
  • 47) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 209 249 781 100 052 48 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 418 499 562 200 104 96;
  • 48) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 418 499 562 200 104 96 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 836 999 124 400 209 92;
  • 49) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 332 836 999 124 400 209 92 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 673 998 248 800 419 84;
  • 50) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 665 673 998 248 800 419 84 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 347 996 497 600 839 68;
  • 51) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 347 996 497 600 839 68 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 695 992 995 201 679 36;
  • 52) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 662 695 992 995 201 679 36 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 391 985 990 403 358 72;
  • 53) 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 325 391 985 990 403 358 72 × 2 = 0 + 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 650 783 971 980 806 717 44;
  • 54) 0.666 666 666 666 666 666 666 666 666 666 666 666 666 666 650 783 971 980 806 717 44 × 2 = 1 + 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 301 567 943 961 613 434 88;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

5. Positive number before normalization:

0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right, so that only one non zero digit remains to the left of it:


0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57(10) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) =


0.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 01(2) × 20 =


1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 =


0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


Decimal number 0.333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 333 331 57 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1101 - 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100