0.142 857 193 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.142 857 193(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.142 857 193(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.142 857 193.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.142 857 193 × 2 = 0 + 0.285 714 386;
  • 2) 0.285 714 386 × 2 = 0 + 0.571 428 772;
  • 3) 0.571 428 772 × 2 = 1 + 0.142 857 544;
  • 4) 0.142 857 544 × 2 = 0 + 0.285 715 088;
  • 5) 0.285 715 088 × 2 = 0 + 0.571 430 176;
  • 6) 0.571 430 176 × 2 = 1 + 0.142 860 352;
  • 7) 0.142 860 352 × 2 = 0 + 0.285 720 704;
  • 8) 0.285 720 704 × 2 = 0 + 0.571 441 408;
  • 9) 0.571 441 408 × 2 = 1 + 0.142 882 816;
  • 10) 0.142 882 816 × 2 = 0 + 0.285 765 632;
  • 11) 0.285 765 632 × 2 = 0 + 0.571 531 264;
  • 12) 0.571 531 264 × 2 = 1 + 0.143 062 528;
  • 13) 0.143 062 528 × 2 = 0 + 0.286 125 056;
  • 14) 0.286 125 056 × 2 = 0 + 0.572 250 112;
  • 15) 0.572 250 112 × 2 = 1 + 0.144 500 224;
  • 16) 0.144 500 224 × 2 = 0 + 0.289 000 448;
  • 17) 0.289 000 448 × 2 = 0 + 0.578 000 896;
  • 18) 0.578 000 896 × 2 = 1 + 0.156 001 792;
  • 19) 0.156 001 792 × 2 = 0 + 0.312 003 584;
  • 20) 0.312 003 584 × 2 = 0 + 0.624 007 168;
  • 21) 0.624 007 168 × 2 = 1 + 0.248 014 336;
  • 22) 0.248 014 336 × 2 = 0 + 0.496 028 672;
  • 23) 0.496 028 672 × 2 = 0 + 0.992 057 344;
  • 24) 0.992 057 344 × 2 = 1 + 0.984 114 688;
  • 25) 0.984 114 688 × 2 = 1 + 0.968 229 376;
  • 26) 0.968 229 376 × 2 = 1 + 0.936 458 752;
  • 27) 0.936 458 752 × 2 = 1 + 0.872 917 504;
  • 28) 0.872 917 504 × 2 = 1 + 0.745 835 008;
  • 29) 0.745 835 008 × 2 = 1 + 0.491 670 016;
  • 30) 0.491 670 016 × 2 = 0 + 0.983 340 032;
  • 31) 0.983 340 032 × 2 = 1 + 0.966 680 064;
  • 32) 0.966 680 064 × 2 = 1 + 0.933 360 128;
  • 33) 0.933 360 128 × 2 = 1 + 0.866 720 256;
  • 34) 0.866 720 256 × 2 = 1 + 0.733 440 512;
  • 35) 0.733 440 512 × 2 = 1 + 0.466 881 024;
  • 36) 0.466 881 024 × 2 = 0 + 0.933 762 048;
  • 37) 0.933 762 048 × 2 = 1 + 0.867 524 096;
  • 38) 0.867 524 096 × 2 = 1 + 0.735 048 192;
  • 39) 0.735 048 192 × 2 = 1 + 0.470 096 384;
  • 40) 0.470 096 384 × 2 = 0 + 0.940 192 768;
  • 41) 0.940 192 768 × 2 = 1 + 0.880 385 536;
  • 42) 0.880 385 536 × 2 = 1 + 0.760 771 072;
  • 43) 0.760 771 072 × 2 = 1 + 0.521 542 144;
  • 44) 0.521 542 144 × 2 = 1 + 0.043 084 288;
  • 45) 0.043 084 288 × 2 = 0 + 0.086 168 576;
  • 46) 0.086 168 576 × 2 = 0 + 0.172 337 152;
  • 47) 0.172 337 152 × 2 = 0 + 0.344 674 304;
  • 48) 0.344 674 304 × 2 = 0 + 0.689 348 608;
  • 49) 0.689 348 608 × 2 = 1 + 0.378 697 216;
  • 50) 0.378 697 216 × 2 = 0 + 0.757 394 432;
  • 51) 0.757 394 432 × 2 = 1 + 0.514 788 864;
  • 52) 0.514 788 864 × 2 = 1 + 0.029 577 728;
  • 53) 0.029 577 728 × 2 = 0 + 0.059 155 456;
  • 54) 0.059 155 456 × 2 = 0 + 0.118 310 912;
  • 55) 0.118 310 912 × 2 = 0 + 0.236 621 824;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.142 857 193(10) =


0.0010 0100 1001 0010 0100 1001 1111 1011 1110 1110 1111 0000 1011 000(2)

5. Positive number before normalization:

0.142 857 193(10) =


0.0010 0100 1001 0010 0100 1001 1111 1011 1110 1110 1111 0000 1011 000(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the right, so that only one non zero digit remains to the left of it:


0.142 857 193(10) =


0.0010 0100 1001 0010 0100 1001 1111 1011 1110 1110 1111 0000 1011 000(2) =


0.0010 0100 1001 0010 0100 1001 1111 1011 1110 1110 1111 0000 1011 000(2) × 20 =


1.0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000(2) × 2-3


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -3


Mantissa (not normalized):
1.0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-3 + 2(11-1) - 1 =


(-3 + 1 023)(10) =


1 020(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 020 ÷ 2 = 510 + 0;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1020(10) =


011 1111 1100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000 =


0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1100


Mantissa (52 bits) =
0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000


Decimal number 0.142 857 193 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1100 - 0010 0100 1001 0010 0100 1111 1101 1111 0111 0111 1000 0101 1000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100