0.142 857 093 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.142 857 093(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.142 857 093(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.142 857 093.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.142 857 093 × 2 = 0 + 0.285 714 186;
  • 2) 0.285 714 186 × 2 = 0 + 0.571 428 372;
  • 3) 0.571 428 372 × 2 = 1 + 0.142 856 744;
  • 4) 0.142 856 744 × 2 = 0 + 0.285 713 488;
  • 5) 0.285 713 488 × 2 = 0 + 0.571 426 976;
  • 6) 0.571 426 976 × 2 = 1 + 0.142 853 952;
  • 7) 0.142 853 952 × 2 = 0 + 0.285 707 904;
  • 8) 0.285 707 904 × 2 = 0 + 0.571 415 808;
  • 9) 0.571 415 808 × 2 = 1 + 0.142 831 616;
  • 10) 0.142 831 616 × 2 = 0 + 0.285 663 232;
  • 11) 0.285 663 232 × 2 = 0 + 0.571 326 464;
  • 12) 0.571 326 464 × 2 = 1 + 0.142 652 928;
  • 13) 0.142 652 928 × 2 = 0 + 0.285 305 856;
  • 14) 0.285 305 856 × 2 = 0 + 0.570 611 712;
  • 15) 0.570 611 712 × 2 = 1 + 0.141 223 424;
  • 16) 0.141 223 424 × 2 = 0 + 0.282 446 848;
  • 17) 0.282 446 848 × 2 = 0 + 0.564 893 696;
  • 18) 0.564 893 696 × 2 = 1 + 0.129 787 392;
  • 19) 0.129 787 392 × 2 = 0 + 0.259 574 784;
  • 20) 0.259 574 784 × 2 = 0 + 0.519 149 568;
  • 21) 0.519 149 568 × 2 = 1 + 0.038 299 136;
  • 22) 0.038 299 136 × 2 = 0 + 0.076 598 272;
  • 23) 0.076 598 272 × 2 = 0 + 0.153 196 544;
  • 24) 0.153 196 544 × 2 = 0 + 0.306 393 088;
  • 25) 0.306 393 088 × 2 = 0 + 0.612 786 176;
  • 26) 0.612 786 176 × 2 = 1 + 0.225 572 352;
  • 27) 0.225 572 352 × 2 = 0 + 0.451 144 704;
  • 28) 0.451 144 704 × 2 = 0 + 0.902 289 408;
  • 29) 0.902 289 408 × 2 = 1 + 0.804 578 816;
  • 30) 0.804 578 816 × 2 = 1 + 0.609 157 632;
  • 31) 0.609 157 632 × 2 = 1 + 0.218 315 264;
  • 32) 0.218 315 264 × 2 = 0 + 0.436 630 528;
  • 33) 0.436 630 528 × 2 = 0 + 0.873 261 056;
  • 34) 0.873 261 056 × 2 = 1 + 0.746 522 112;
  • 35) 0.746 522 112 × 2 = 1 + 0.493 044 224;
  • 36) 0.493 044 224 × 2 = 0 + 0.986 088 448;
  • 37) 0.986 088 448 × 2 = 1 + 0.972 176 896;
  • 38) 0.972 176 896 × 2 = 1 + 0.944 353 792;
  • 39) 0.944 353 792 × 2 = 1 + 0.888 707 584;
  • 40) 0.888 707 584 × 2 = 1 + 0.777 415 168;
  • 41) 0.777 415 168 × 2 = 1 + 0.554 830 336;
  • 42) 0.554 830 336 × 2 = 1 + 0.109 660 672;
  • 43) 0.109 660 672 × 2 = 0 + 0.219 321 344;
  • 44) 0.219 321 344 × 2 = 0 + 0.438 642 688;
  • 45) 0.438 642 688 × 2 = 0 + 0.877 285 376;
  • 46) 0.877 285 376 × 2 = 1 + 0.754 570 752;
  • 47) 0.754 570 752 × 2 = 1 + 0.509 141 504;
  • 48) 0.509 141 504 × 2 = 1 + 0.018 283 008;
  • 49) 0.018 283 008 × 2 = 0 + 0.036 566 016;
  • 50) 0.036 566 016 × 2 = 0 + 0.073 132 032;
  • 51) 0.073 132 032 × 2 = 0 + 0.146 264 064;
  • 52) 0.146 264 064 × 2 = 0 + 0.292 528 128;
  • 53) 0.292 528 128 × 2 = 0 + 0.585 056 256;
  • 54) 0.585 056 256 × 2 = 1 + 0.170 112 512;
  • 55) 0.170 112 512 × 2 = 0 + 0.340 225 024;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.142 857 093(10) =


0.0010 0100 1001 0010 0100 1000 0100 1110 0110 1111 1100 0111 0000 010(2)

5. Positive number before normalization:

0.142 857 093(10) =


0.0010 0100 1001 0010 0100 1000 0100 1110 0110 1111 1100 0111 0000 010(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the right, so that only one non zero digit remains to the left of it:


0.142 857 093(10) =


0.0010 0100 1001 0010 0100 1000 0100 1110 0110 1111 1100 0111 0000 010(2) =


0.0010 0100 1001 0010 0100 1000 0100 1110 0110 1111 1100 0111 0000 010(2) × 20 =


1.0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010(2) × 2-3


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -3


Mantissa (not normalized):
1.0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-3 + 2(11-1) - 1 =


(-3 + 1 023)(10) =


1 020(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 020 ÷ 2 = 510 + 0;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1020(10) =


011 1111 1100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010 =


0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1100


Mantissa (52 bits) =
0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010


Decimal number 0.142 857 093 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1100 - 0010 0100 1001 0010 0100 0010 0111 0011 0111 1110 0011 1000 0010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100