0.026 931 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.026 931 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.026 931 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.026 931 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.026 931 4 × 2 = 0 + 0.053 862 8;
  • 2) 0.053 862 8 × 2 = 0 + 0.107 725 6;
  • 3) 0.107 725 6 × 2 = 0 + 0.215 451 2;
  • 4) 0.215 451 2 × 2 = 0 + 0.430 902 4;
  • 5) 0.430 902 4 × 2 = 0 + 0.861 804 8;
  • 6) 0.861 804 8 × 2 = 1 + 0.723 609 6;
  • 7) 0.723 609 6 × 2 = 1 + 0.447 219 2;
  • 8) 0.447 219 2 × 2 = 0 + 0.894 438 4;
  • 9) 0.894 438 4 × 2 = 1 + 0.788 876 8;
  • 10) 0.788 876 8 × 2 = 1 + 0.577 753 6;
  • 11) 0.577 753 6 × 2 = 1 + 0.155 507 2;
  • 12) 0.155 507 2 × 2 = 0 + 0.311 014 4;
  • 13) 0.311 014 4 × 2 = 0 + 0.622 028 8;
  • 14) 0.622 028 8 × 2 = 1 + 0.244 057 6;
  • 15) 0.244 057 6 × 2 = 0 + 0.488 115 2;
  • 16) 0.488 115 2 × 2 = 0 + 0.976 230 4;
  • 17) 0.976 230 4 × 2 = 1 + 0.952 460 8;
  • 18) 0.952 460 8 × 2 = 1 + 0.904 921 6;
  • 19) 0.904 921 6 × 2 = 1 + 0.809 843 2;
  • 20) 0.809 843 2 × 2 = 1 + 0.619 686 4;
  • 21) 0.619 686 4 × 2 = 1 + 0.239 372 8;
  • 22) 0.239 372 8 × 2 = 0 + 0.478 745 6;
  • 23) 0.478 745 6 × 2 = 0 + 0.957 491 2;
  • 24) 0.957 491 2 × 2 = 1 + 0.914 982 4;
  • 25) 0.914 982 4 × 2 = 1 + 0.829 964 8;
  • 26) 0.829 964 8 × 2 = 1 + 0.659 929 6;
  • 27) 0.659 929 6 × 2 = 1 + 0.319 859 2;
  • 28) 0.319 859 2 × 2 = 0 + 0.639 718 4;
  • 29) 0.639 718 4 × 2 = 1 + 0.279 436 8;
  • 30) 0.279 436 8 × 2 = 0 + 0.558 873 6;
  • 31) 0.558 873 6 × 2 = 1 + 0.117 747 2;
  • 32) 0.117 747 2 × 2 = 0 + 0.235 494 4;
  • 33) 0.235 494 4 × 2 = 0 + 0.470 988 8;
  • 34) 0.470 988 8 × 2 = 0 + 0.941 977 6;
  • 35) 0.941 977 6 × 2 = 1 + 0.883 955 2;
  • 36) 0.883 955 2 × 2 = 1 + 0.767 910 4;
  • 37) 0.767 910 4 × 2 = 1 + 0.535 820 8;
  • 38) 0.535 820 8 × 2 = 1 + 0.071 641 6;
  • 39) 0.071 641 6 × 2 = 0 + 0.143 283 2;
  • 40) 0.143 283 2 × 2 = 0 + 0.286 566 4;
  • 41) 0.286 566 4 × 2 = 0 + 0.573 132 8;
  • 42) 0.573 132 8 × 2 = 1 + 0.146 265 6;
  • 43) 0.146 265 6 × 2 = 0 + 0.292 531 2;
  • 44) 0.292 531 2 × 2 = 0 + 0.585 062 4;
  • 45) 0.585 062 4 × 2 = 1 + 0.170 124 8;
  • 46) 0.170 124 8 × 2 = 0 + 0.340 249 6;
  • 47) 0.340 249 6 × 2 = 0 + 0.680 499 2;
  • 48) 0.680 499 2 × 2 = 1 + 0.360 998 4;
  • 49) 0.360 998 4 × 2 = 0 + 0.721 996 8;
  • 50) 0.721 996 8 × 2 = 1 + 0.443 993 6;
  • 51) 0.443 993 6 × 2 = 0 + 0.887 987 2;
  • 52) 0.887 987 2 × 2 = 1 + 0.775 974 4;
  • 53) 0.775 974 4 × 2 = 1 + 0.551 948 8;
  • 54) 0.551 948 8 × 2 = 1 + 0.103 897 6;
  • 55) 0.103 897 6 × 2 = 0 + 0.207 795 2;
  • 56) 0.207 795 2 × 2 = 0 + 0.415 590 4;
  • 57) 0.415 590 4 × 2 = 0 + 0.831 180 8;
  • 58) 0.831 180 8 × 2 = 1 + 0.662 361 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.026 931 4(10) =


0.0000 0110 1110 0100 1111 1001 1110 1010 0011 1100 0100 1001 0101 1100 01(2)

5. Positive number before normalization:

0.026 931 4(10) =


0.0000 0110 1110 0100 1111 1001 1110 1010 0011 1100 0100 1001 0101 1100 01(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.026 931 4(10) =


0.0000 0110 1110 0100 1111 1001 1110 1010 0011 1100 0100 1001 0101 1100 01(2) =


0.0000 0110 1110 0100 1111 1001 1110 1010 0011 1100 0100 1001 0101 1100 01(2) × 20 =


1.1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001(2) × 2-6


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001 =


1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001


Decimal number 0.026 931 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 1001 - 1011 1001 0011 1110 0111 1010 1000 1111 0001 0010 0101 0111 0001

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100