0.001 218 66 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.001 218 66(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.001 218 66(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.001 218 66.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.001 218 66 × 2 = 0 + 0.002 437 32;
  • 2) 0.002 437 32 × 2 = 0 + 0.004 874 64;
  • 3) 0.004 874 64 × 2 = 0 + 0.009 749 28;
  • 4) 0.009 749 28 × 2 = 0 + 0.019 498 56;
  • 5) 0.019 498 56 × 2 = 0 + 0.038 997 12;
  • 6) 0.038 997 12 × 2 = 0 + 0.077 994 24;
  • 7) 0.077 994 24 × 2 = 0 + 0.155 988 48;
  • 8) 0.155 988 48 × 2 = 0 + 0.311 976 96;
  • 9) 0.311 976 96 × 2 = 0 + 0.623 953 92;
  • 10) 0.623 953 92 × 2 = 1 + 0.247 907 84;
  • 11) 0.247 907 84 × 2 = 0 + 0.495 815 68;
  • 12) 0.495 815 68 × 2 = 0 + 0.991 631 36;
  • 13) 0.991 631 36 × 2 = 1 + 0.983 262 72;
  • 14) 0.983 262 72 × 2 = 1 + 0.966 525 44;
  • 15) 0.966 525 44 × 2 = 1 + 0.933 050 88;
  • 16) 0.933 050 88 × 2 = 1 + 0.866 101 76;
  • 17) 0.866 101 76 × 2 = 1 + 0.732 203 52;
  • 18) 0.732 203 52 × 2 = 1 + 0.464 407 04;
  • 19) 0.464 407 04 × 2 = 0 + 0.928 814 08;
  • 20) 0.928 814 08 × 2 = 1 + 0.857 628 16;
  • 21) 0.857 628 16 × 2 = 1 + 0.715 256 32;
  • 22) 0.715 256 32 × 2 = 1 + 0.430 512 64;
  • 23) 0.430 512 64 × 2 = 0 + 0.861 025 28;
  • 24) 0.861 025 28 × 2 = 1 + 0.722 050 56;
  • 25) 0.722 050 56 × 2 = 1 + 0.444 101 12;
  • 26) 0.444 101 12 × 2 = 0 + 0.888 202 24;
  • 27) 0.888 202 24 × 2 = 1 + 0.776 404 48;
  • 28) 0.776 404 48 × 2 = 1 + 0.552 808 96;
  • 29) 0.552 808 96 × 2 = 1 + 0.105 617 92;
  • 30) 0.105 617 92 × 2 = 0 + 0.211 235 84;
  • 31) 0.211 235 84 × 2 = 0 + 0.422 471 68;
  • 32) 0.422 471 68 × 2 = 0 + 0.844 943 36;
  • 33) 0.844 943 36 × 2 = 1 + 0.689 886 72;
  • 34) 0.689 886 72 × 2 = 1 + 0.379 773 44;
  • 35) 0.379 773 44 × 2 = 0 + 0.759 546 88;
  • 36) 0.759 546 88 × 2 = 1 + 0.519 093 76;
  • 37) 0.519 093 76 × 2 = 1 + 0.038 187 52;
  • 38) 0.038 187 52 × 2 = 0 + 0.076 375 04;
  • 39) 0.076 375 04 × 2 = 0 + 0.152 750 08;
  • 40) 0.152 750 08 × 2 = 0 + 0.305 500 16;
  • 41) 0.305 500 16 × 2 = 0 + 0.611 000 32;
  • 42) 0.611 000 32 × 2 = 1 + 0.222 000 64;
  • 43) 0.222 000 64 × 2 = 0 + 0.444 001 28;
  • 44) 0.444 001 28 × 2 = 0 + 0.888 002 56;
  • 45) 0.888 002 56 × 2 = 1 + 0.776 005 12;
  • 46) 0.776 005 12 × 2 = 1 + 0.552 010 24;
  • 47) 0.552 010 24 × 2 = 1 + 0.104 020 48;
  • 48) 0.104 020 48 × 2 = 0 + 0.208 040 96;
  • 49) 0.208 040 96 × 2 = 0 + 0.416 081 92;
  • 50) 0.416 081 92 × 2 = 0 + 0.832 163 84;
  • 51) 0.832 163 84 × 2 = 1 + 0.664 327 68;
  • 52) 0.664 327 68 × 2 = 1 + 0.328 655 36;
  • 53) 0.328 655 36 × 2 = 0 + 0.657 310 72;
  • 54) 0.657 310 72 × 2 = 1 + 0.314 621 44;
  • 55) 0.314 621 44 × 2 = 0 + 0.629 242 88;
  • 56) 0.629 242 88 × 2 = 1 + 0.258 485 76;
  • 57) 0.258 485 76 × 2 = 0 + 0.516 971 52;
  • 58) 0.516 971 52 × 2 = 1 + 0.033 943 04;
  • 59) 0.033 943 04 × 2 = 0 + 0.067 886 08;
  • 60) 0.067 886 08 × 2 = 0 + 0.135 772 16;
  • 61) 0.135 772 16 × 2 = 0 + 0.271 544 32;
  • 62) 0.271 544 32 × 2 = 0 + 0.543 088 64;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.001 218 66(10) =


0.0000 0000 0100 1111 1101 1101 1011 1000 1101 1000 0100 1110 0011 0101 0100 00(2)

5. Positive number before normalization:

0.001 218 66(10) =


0.0000 0000 0100 1111 1101 1101 1011 1000 1101 1000 0100 1110 0011 0101 0100 00(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 10 positions to the right, so that only one non zero digit remains to the left of it:


0.001 218 66(10) =


0.0000 0000 0100 1111 1101 1101 1011 1000 1101 1000 0100 1110 0011 0101 0100 00(2) =


0.0000 0000 0100 1111 1101 1101 1011 1000 1101 1000 0100 1110 0011 0101 0100 00(2) × 20 =


1.0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000(2) × 2-10


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -10


Mantissa (not normalized):
1.0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-10 + 2(11-1) - 1 =


(-10 + 1 023)(10) =


1 013(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 013 ÷ 2 = 506 + 1;
  • 506 ÷ 2 = 253 + 0;
  • 253 ÷ 2 = 126 + 1;
  • 126 ÷ 2 = 63 + 0;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1013(10) =


011 1111 0101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000 =


0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 0101


Mantissa (52 bits) =
0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000


Decimal number 0.001 218 66 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1111 0101 - 0011 1111 0111 0110 1110 0011 0110 0001 0011 1000 1101 0101 0000

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100