0.000 030 227 005 481 615 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.000 030 227 005 481 615(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.000 030 227 005 481 615(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.000 030 227 005 481 615.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 030 227 005 481 615 × 2 = 0 + 0.000 060 454 010 963 23;
  • 2) 0.000 060 454 010 963 23 × 2 = 0 + 0.000 120 908 021 926 46;
  • 3) 0.000 120 908 021 926 46 × 2 = 0 + 0.000 241 816 043 852 92;
  • 4) 0.000 241 816 043 852 92 × 2 = 0 + 0.000 483 632 087 705 84;
  • 5) 0.000 483 632 087 705 84 × 2 = 0 + 0.000 967 264 175 411 68;
  • 6) 0.000 967 264 175 411 68 × 2 = 0 + 0.001 934 528 350 823 36;
  • 7) 0.001 934 528 350 823 36 × 2 = 0 + 0.003 869 056 701 646 72;
  • 8) 0.003 869 056 701 646 72 × 2 = 0 + 0.007 738 113 403 293 44;
  • 9) 0.007 738 113 403 293 44 × 2 = 0 + 0.015 476 226 806 586 88;
  • 10) 0.015 476 226 806 586 88 × 2 = 0 + 0.030 952 453 613 173 76;
  • 11) 0.030 952 453 613 173 76 × 2 = 0 + 0.061 904 907 226 347 52;
  • 12) 0.061 904 907 226 347 52 × 2 = 0 + 0.123 809 814 452 695 04;
  • 13) 0.123 809 814 452 695 04 × 2 = 0 + 0.247 619 628 905 390 08;
  • 14) 0.247 619 628 905 390 08 × 2 = 0 + 0.495 239 257 810 780 16;
  • 15) 0.495 239 257 810 780 16 × 2 = 0 + 0.990 478 515 621 560 32;
  • 16) 0.990 478 515 621 560 32 × 2 = 1 + 0.980 957 031 243 120 64;
  • 17) 0.980 957 031 243 120 64 × 2 = 1 + 0.961 914 062 486 241 28;
  • 18) 0.961 914 062 486 241 28 × 2 = 1 + 0.923 828 124 972 482 56;
  • 19) 0.923 828 124 972 482 56 × 2 = 1 + 0.847 656 249 944 965 12;
  • 20) 0.847 656 249 944 965 12 × 2 = 1 + 0.695 312 499 889 930 24;
  • 21) 0.695 312 499 889 930 24 × 2 = 1 + 0.390 624 999 779 860 48;
  • 22) 0.390 624 999 779 860 48 × 2 = 0 + 0.781 249 999 559 720 96;
  • 23) 0.781 249 999 559 720 96 × 2 = 1 + 0.562 499 999 119 441 92;
  • 24) 0.562 499 999 119 441 92 × 2 = 1 + 0.124 999 998 238 883 84;
  • 25) 0.124 999 998 238 883 84 × 2 = 0 + 0.249 999 996 477 767 68;
  • 26) 0.249 999 996 477 767 68 × 2 = 0 + 0.499 999 992 955 535 36;
  • 27) 0.499 999 992 955 535 36 × 2 = 0 + 0.999 999 985 911 070 72;
  • 28) 0.999 999 985 911 070 72 × 2 = 1 + 0.999 999 971 822 141 44;
  • 29) 0.999 999 971 822 141 44 × 2 = 1 + 0.999 999 943 644 282 88;
  • 30) 0.999 999 943 644 282 88 × 2 = 1 + 0.999 999 887 288 565 76;
  • 31) 0.999 999 887 288 565 76 × 2 = 1 + 0.999 999 774 577 131 52;
  • 32) 0.999 999 774 577 131 52 × 2 = 1 + 0.999 999 549 154 263 04;
  • 33) 0.999 999 549 154 263 04 × 2 = 1 + 0.999 999 098 308 526 08;
  • 34) 0.999 999 098 308 526 08 × 2 = 1 + 0.999 998 196 617 052 16;
  • 35) 0.999 998 196 617 052 16 × 2 = 1 + 0.999 996 393 234 104 32;
  • 36) 0.999 996 393 234 104 32 × 2 = 1 + 0.999 992 786 468 208 64;
  • 37) 0.999 992 786 468 208 64 × 2 = 1 + 0.999 985 572 936 417 28;
  • 38) 0.999 985 572 936 417 28 × 2 = 1 + 0.999 971 145 872 834 56;
  • 39) 0.999 971 145 872 834 56 × 2 = 1 + 0.999 942 291 745 669 12;
  • 40) 0.999 942 291 745 669 12 × 2 = 1 + 0.999 884 583 491 338 24;
  • 41) 0.999 884 583 491 338 24 × 2 = 1 + 0.999 769 166 982 676 48;
  • 42) 0.999 769 166 982 676 48 × 2 = 1 + 0.999 538 333 965 352 96;
  • 43) 0.999 538 333 965 352 96 × 2 = 1 + 0.999 076 667 930 705 92;
  • 44) 0.999 076 667 930 705 92 × 2 = 1 + 0.998 153 335 861 411 84;
  • 45) 0.998 153 335 861 411 84 × 2 = 1 + 0.996 306 671 722 823 68;
  • 46) 0.996 306 671 722 823 68 × 2 = 1 + 0.992 613 343 445 647 36;
  • 47) 0.992 613 343 445 647 36 × 2 = 1 + 0.985 226 686 891 294 72;
  • 48) 0.985 226 686 891 294 72 × 2 = 1 + 0.970 453 373 782 589 44;
  • 49) 0.970 453 373 782 589 44 × 2 = 1 + 0.940 906 747 565 178 88;
  • 50) 0.940 906 747 565 178 88 × 2 = 1 + 0.881 813 495 130 357 76;
  • 51) 0.881 813 495 130 357 76 × 2 = 1 + 0.763 626 990 260 715 52;
  • 52) 0.763 626 990 260 715 52 × 2 = 1 + 0.527 253 980 521 431 04;
  • 53) 0.527 253 980 521 431 04 × 2 = 1 + 0.054 507 961 042 862 08;
  • 54) 0.054 507 961 042 862 08 × 2 = 0 + 0.109 015 922 085 724 16;
  • 55) 0.109 015 922 085 724 16 × 2 = 0 + 0.218 031 844 171 448 32;
  • 56) 0.218 031 844 171 448 32 × 2 = 0 + 0.436 063 688 342 896 64;
  • 57) 0.436 063 688 342 896 64 × 2 = 0 + 0.872 127 376 685 793 28;
  • 58) 0.872 127 376 685 793 28 × 2 = 1 + 0.744 254 753 371 586 56;
  • 59) 0.744 254 753 371 586 56 × 2 = 1 + 0.488 509 506 743 173 12;
  • 60) 0.488 509 506 743 173 12 × 2 = 0 + 0.977 019 013 486 346 24;
  • 61) 0.977 019 013 486 346 24 × 2 = 1 + 0.954 038 026 972 692 48;
  • 62) 0.954 038 026 972 692 48 × 2 = 1 + 0.908 076 053 945 384 96;
  • 63) 0.908 076 053 945 384 96 × 2 = 1 + 0.816 152 107 890 769 92;
  • 64) 0.816 152 107 890 769 92 × 2 = 1 + 0.632 304 215 781 539 84;
  • 65) 0.632 304 215 781 539 84 × 2 = 1 + 0.264 608 431 563 079 68;
  • 66) 0.264 608 431 563 079 68 × 2 = 0 + 0.529 216 863 126 159 36;
  • 67) 0.529 216 863 126 159 36 × 2 = 1 + 0.058 433 726 252 318 72;
  • 68) 0.058 433 726 252 318 72 × 2 = 0 + 0.116 867 452 504 637 44;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 030 227 005 481 615(10) =


0.0000 0000 0000 0001 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010(2)

5. Positive number before normalization:

0.000 030 227 005 481 615(10) =


0.0000 0000 0000 0001 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 16 positions to the right, so that only one non zero digit remains to the left of it:


0.000 030 227 005 481 615(10) =


0.0000 0000 0000 0001 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010(2) =


0.0000 0000 0000 0001 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010(2) × 20 =


1.1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010(2) × 2-16


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -16


Mantissa (not normalized):
1.1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-16 + 2(11-1) - 1 =


(-16 + 1 023)(10) =


1 007(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 007 ÷ 2 = 503 + 1;
  • 503 ÷ 2 = 251 + 1;
  • 251 ÷ 2 = 125 + 1;
  • 125 ÷ 2 = 62 + 1;
  • 62 ÷ 2 = 31 + 0;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1007(10) =


011 1110 1111(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010 =


1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1110 1111


Mantissa (52 bits) =
1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010


Decimal number 0.000 030 227 005 481 615 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1110 1111 - 1111 1011 0001 1111 1111 1111 1111 1111 1111 1000 0110 1111 1010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100