0.000 000 013 887 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.000 000 013 887 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
0.000 000 013 887 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.000 000 013 887 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 013 887 4 × 2 = 0 + 0.000 000 027 774 8;
  • 2) 0.000 000 027 774 8 × 2 = 0 + 0.000 000 055 549 6;
  • 3) 0.000 000 055 549 6 × 2 = 0 + 0.000 000 111 099 2;
  • 4) 0.000 000 111 099 2 × 2 = 0 + 0.000 000 222 198 4;
  • 5) 0.000 000 222 198 4 × 2 = 0 + 0.000 000 444 396 8;
  • 6) 0.000 000 444 396 8 × 2 = 0 + 0.000 000 888 793 6;
  • 7) 0.000 000 888 793 6 × 2 = 0 + 0.000 001 777 587 2;
  • 8) 0.000 001 777 587 2 × 2 = 0 + 0.000 003 555 174 4;
  • 9) 0.000 003 555 174 4 × 2 = 0 + 0.000 007 110 348 8;
  • 10) 0.000 007 110 348 8 × 2 = 0 + 0.000 014 220 697 6;
  • 11) 0.000 014 220 697 6 × 2 = 0 + 0.000 028 441 395 2;
  • 12) 0.000 028 441 395 2 × 2 = 0 + 0.000 056 882 790 4;
  • 13) 0.000 056 882 790 4 × 2 = 0 + 0.000 113 765 580 8;
  • 14) 0.000 113 765 580 8 × 2 = 0 + 0.000 227 531 161 6;
  • 15) 0.000 227 531 161 6 × 2 = 0 + 0.000 455 062 323 2;
  • 16) 0.000 455 062 323 2 × 2 = 0 + 0.000 910 124 646 4;
  • 17) 0.000 910 124 646 4 × 2 = 0 + 0.001 820 249 292 8;
  • 18) 0.001 820 249 292 8 × 2 = 0 + 0.003 640 498 585 6;
  • 19) 0.003 640 498 585 6 × 2 = 0 + 0.007 280 997 171 2;
  • 20) 0.007 280 997 171 2 × 2 = 0 + 0.014 561 994 342 4;
  • 21) 0.014 561 994 342 4 × 2 = 0 + 0.029 123 988 684 8;
  • 22) 0.029 123 988 684 8 × 2 = 0 + 0.058 247 977 369 6;
  • 23) 0.058 247 977 369 6 × 2 = 0 + 0.116 495 954 739 2;
  • 24) 0.116 495 954 739 2 × 2 = 0 + 0.232 991 909 478 4;
  • 25) 0.232 991 909 478 4 × 2 = 0 + 0.465 983 818 956 8;
  • 26) 0.465 983 818 956 8 × 2 = 0 + 0.931 967 637 913 6;
  • 27) 0.931 967 637 913 6 × 2 = 1 + 0.863 935 275 827 2;
  • 28) 0.863 935 275 827 2 × 2 = 1 + 0.727 870 551 654 4;
  • 29) 0.727 870 551 654 4 × 2 = 1 + 0.455 741 103 308 8;
  • 30) 0.455 741 103 308 8 × 2 = 0 + 0.911 482 206 617 6;
  • 31) 0.911 482 206 617 6 × 2 = 1 + 0.822 964 413 235 2;
  • 32) 0.822 964 413 235 2 × 2 = 1 + 0.645 928 826 470 4;
  • 33) 0.645 928 826 470 4 × 2 = 1 + 0.291 857 652 940 8;
  • 34) 0.291 857 652 940 8 × 2 = 0 + 0.583 715 305 881 6;
  • 35) 0.583 715 305 881 6 × 2 = 1 + 0.167 430 611 763 2;
  • 36) 0.167 430 611 763 2 × 2 = 0 + 0.334 861 223 526 4;
  • 37) 0.334 861 223 526 4 × 2 = 0 + 0.669 722 447 052 8;
  • 38) 0.669 722 447 052 8 × 2 = 1 + 0.339 444 894 105 6;
  • 39) 0.339 444 894 105 6 × 2 = 0 + 0.678 889 788 211 2;
  • 40) 0.678 889 788 211 2 × 2 = 1 + 0.357 779 576 422 4;
  • 41) 0.357 779 576 422 4 × 2 = 0 + 0.715 559 152 844 8;
  • 42) 0.715 559 152 844 8 × 2 = 1 + 0.431 118 305 689 6;
  • 43) 0.431 118 305 689 6 × 2 = 0 + 0.862 236 611 379 2;
  • 44) 0.862 236 611 379 2 × 2 = 1 + 0.724 473 222 758 4;
  • 45) 0.724 473 222 758 4 × 2 = 1 + 0.448 946 445 516 8;
  • 46) 0.448 946 445 516 8 × 2 = 0 + 0.897 892 891 033 6;
  • 47) 0.897 892 891 033 6 × 2 = 1 + 0.795 785 782 067 2;
  • 48) 0.795 785 782 067 2 × 2 = 1 + 0.591 571 564 134 4;
  • 49) 0.591 571 564 134 4 × 2 = 1 + 0.183 143 128 268 8;
  • 50) 0.183 143 128 268 8 × 2 = 0 + 0.366 286 256 537 6;
  • 51) 0.366 286 256 537 6 × 2 = 0 + 0.732 572 513 075 2;
  • 52) 0.732 572 513 075 2 × 2 = 1 + 0.465 145 026 150 4;
  • 53) 0.465 145 026 150 4 × 2 = 0 + 0.930 290 052 300 8;
  • 54) 0.930 290 052 300 8 × 2 = 1 + 0.860 580 104 601 6;
  • 55) 0.860 580 104 601 6 × 2 = 1 + 0.721 160 209 203 2;
  • 56) 0.721 160 209 203 2 × 2 = 1 + 0.442 320 418 406 4;
  • 57) 0.442 320 418 406 4 × 2 = 0 + 0.884 640 836 812 8;
  • 58) 0.884 640 836 812 8 × 2 = 1 + 0.769 281 673 625 6;
  • 59) 0.769 281 673 625 6 × 2 = 1 + 0.538 563 347 251 2;
  • 60) 0.538 563 347 251 2 × 2 = 1 + 0.077 126 694 502 4;
  • 61) 0.077 126 694 502 4 × 2 = 0 + 0.154 253 389 004 8;
  • 62) 0.154 253 389 004 8 × 2 = 0 + 0.308 506 778 009 6;
  • 63) 0.308 506 778 009 6 × 2 = 0 + 0.617 013 556 019 2;
  • 64) 0.617 013 556 019 2 × 2 = 1 + 0.234 027 112 038 4;
  • 65) 0.234 027 112 038 4 × 2 = 0 + 0.468 054 224 076 8;
  • 66) 0.468 054 224 076 8 × 2 = 0 + 0.936 108 448 153 6;
  • 67) 0.936 108 448 153 6 × 2 = 1 + 0.872 216 896 307 2;
  • 68) 0.872 216 896 307 2 × 2 = 1 + 0.744 433 792 614 4;
  • 69) 0.744 433 792 614 4 × 2 = 1 + 0.488 867 585 228 8;
  • 70) 0.488 867 585 228 8 × 2 = 0 + 0.977 735 170 457 6;
  • 71) 0.977 735 170 457 6 × 2 = 1 + 0.955 470 340 915 2;
  • 72) 0.955 470 340 915 2 × 2 = 1 + 0.910 940 681 830 4;
  • 73) 0.910 940 681 830 4 × 2 = 1 + 0.821 881 363 660 8;
  • 74) 0.821 881 363 660 8 × 2 = 1 + 0.643 762 727 321 6;
  • 75) 0.643 762 727 321 6 × 2 = 1 + 0.287 525 454 643 2;
  • 76) 0.287 525 454 643 2 × 2 = 0 + 0.575 050 909 286 4;
  • 77) 0.575 050 909 286 4 × 2 = 1 + 0.150 101 818 572 8;
  • 78) 0.150 101 818 572 8 × 2 = 0 + 0.300 203 637 145 6;
  • 79) 0.300 203 637 145 6 × 2 = 0 + 0.600 407 274 291 2;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 013 887 4(10) =


0.0000 0000 0000 0000 0000 0000 0011 1011 1010 0101 0101 1011 1001 0111 0111 0001 0011 1011 1110 100(2)

5. Positive number before normalization:

0.000 000 013 887 4(10) =


0.0000 0000 0000 0000 0000 0000 0011 1011 1010 0101 0101 1011 1001 0111 0111 0001 0011 1011 1110 100(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 27 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 013 887 4(10) =


0.0000 0000 0000 0000 0000 0000 0011 1011 1010 0101 0101 1011 1001 0111 0111 0001 0011 1011 1110 100(2) =


0.0000 0000 0000 0000 0000 0000 0011 1011 1010 0101 0101 1011 1001 0111 0111 0001 0011 1011 1110 100(2) × 20 =


1.1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100(2) × 2-27


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -27


Mantissa (not normalized):
1.1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-27 + 2(11-1) - 1 =


(-27 + 1 023)(10) =


996(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 996 ÷ 2 = 498 + 0;
  • 498 ÷ 2 = 249 + 0;
  • 249 ÷ 2 = 124 + 1;
  • 124 ÷ 2 = 62 + 0;
  • 62 ÷ 2 = 31 + 0;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


996(10) =


011 1110 0100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100 =


1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1110 0100


Mantissa (52 bits) =
1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100


Decimal number 0.000 000 013 887 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

0 - 011 1110 0100 - 1101 1101 0010 1010 1101 1100 1011 1011 1000 1001 1101 1111 0100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100