-442.034 168 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -442.034 168(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-442.034 168(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-442.034 168| = 442.034 168


2. First, convert to binary (in base 2) the integer part: 442.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 442 ÷ 2 = 221 + 0;
  • 221 ÷ 2 = 110 + 1;
  • 110 ÷ 2 = 55 + 0;
  • 55 ÷ 2 = 27 + 1;
  • 27 ÷ 2 = 13 + 1;
  • 13 ÷ 2 = 6 + 1;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

442(10) =


1 1011 1010(2)


4. Convert to binary (base 2) the fractional part: 0.034 168.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.034 168 × 2 = 0 + 0.068 336;
  • 2) 0.068 336 × 2 = 0 + 0.136 672;
  • 3) 0.136 672 × 2 = 0 + 0.273 344;
  • 4) 0.273 344 × 2 = 0 + 0.546 688;
  • 5) 0.546 688 × 2 = 1 + 0.093 376;
  • 6) 0.093 376 × 2 = 0 + 0.186 752;
  • 7) 0.186 752 × 2 = 0 + 0.373 504;
  • 8) 0.373 504 × 2 = 0 + 0.747 008;
  • 9) 0.747 008 × 2 = 1 + 0.494 016;
  • 10) 0.494 016 × 2 = 0 + 0.988 032;
  • 11) 0.988 032 × 2 = 1 + 0.976 064;
  • 12) 0.976 064 × 2 = 1 + 0.952 128;
  • 13) 0.952 128 × 2 = 1 + 0.904 256;
  • 14) 0.904 256 × 2 = 1 + 0.808 512;
  • 15) 0.808 512 × 2 = 1 + 0.617 024;
  • 16) 0.617 024 × 2 = 1 + 0.234 048;
  • 17) 0.234 048 × 2 = 0 + 0.468 096;
  • 18) 0.468 096 × 2 = 0 + 0.936 192;
  • 19) 0.936 192 × 2 = 1 + 0.872 384;
  • 20) 0.872 384 × 2 = 1 + 0.744 768;
  • 21) 0.744 768 × 2 = 1 + 0.489 536;
  • 22) 0.489 536 × 2 = 0 + 0.979 072;
  • 23) 0.979 072 × 2 = 1 + 0.958 144;
  • 24) 0.958 144 × 2 = 1 + 0.916 288;
  • 25) 0.916 288 × 2 = 1 + 0.832 576;
  • 26) 0.832 576 × 2 = 1 + 0.665 152;
  • 27) 0.665 152 × 2 = 1 + 0.330 304;
  • 28) 0.330 304 × 2 = 0 + 0.660 608;
  • 29) 0.660 608 × 2 = 1 + 0.321 216;
  • 30) 0.321 216 × 2 = 0 + 0.642 432;
  • 31) 0.642 432 × 2 = 1 + 0.284 864;
  • 32) 0.284 864 × 2 = 0 + 0.569 728;
  • 33) 0.569 728 × 2 = 1 + 0.139 456;
  • 34) 0.139 456 × 2 = 0 + 0.278 912;
  • 35) 0.278 912 × 2 = 0 + 0.557 824;
  • 36) 0.557 824 × 2 = 1 + 0.115 648;
  • 37) 0.115 648 × 2 = 0 + 0.231 296;
  • 38) 0.231 296 × 2 = 0 + 0.462 592;
  • 39) 0.462 592 × 2 = 0 + 0.925 184;
  • 40) 0.925 184 × 2 = 1 + 0.850 368;
  • 41) 0.850 368 × 2 = 1 + 0.700 736;
  • 42) 0.700 736 × 2 = 1 + 0.401 472;
  • 43) 0.401 472 × 2 = 0 + 0.802 944;
  • 44) 0.802 944 × 2 = 1 + 0.605 888;
  • 45) 0.605 888 × 2 = 1 + 0.211 776;
  • 46) 0.211 776 × 2 = 0 + 0.423 552;
  • 47) 0.423 552 × 2 = 0 + 0.847 104;
  • 48) 0.847 104 × 2 = 1 + 0.694 208;
  • 49) 0.694 208 × 2 = 1 + 0.388 416;
  • 50) 0.388 416 × 2 = 0 + 0.776 832;
  • 51) 0.776 832 × 2 = 1 + 0.553 664;
  • 52) 0.553 664 × 2 = 1 + 0.107 328;
  • 53) 0.107 328 × 2 = 0 + 0.214 656;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.034 168(10) =


0.0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0(2)

6. Positive number before normalization:

442.034 168(10) =


1 1011 1010.0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 8 positions to the left, so that only one non zero digit remains to the left of it:


442.034 168(10) =


1 1011 1010.0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0(2) =


1 1011 1010.0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0(2) × 20 =


1.1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0(2) × 28


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 8


Mantissa (not normalized):
1.1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1001 1011 0


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


8 + 2(11-1) - 1 =


(8 + 1 023)(10) =


1 031(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 031 ÷ 2 = 515 + 1;
  • 515 ÷ 2 = 257 + 1;
  • 257 ÷ 2 = 128 + 1;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1031(10) =


100 0000 0111(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101 1 0011 0110 =


1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
100 0000 0111


Mantissa (52 bits) =
1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101


Decimal number -442.034 168 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 100 0000 0111 - 1011 1010 0000 1000 1011 1111 0011 1011 1110 1010 1001 0001 1101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100