-2.408 772 62 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -2.408 772 62(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-2.408 772 62(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-2.408 772 62| = 2.408 772 62


2. First, convert to binary (in base 2) the integer part: 2.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

2(10) =


10(2)


4. Convert to binary (base 2) the fractional part: 0.408 772 62.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.408 772 62 × 2 = 0 + 0.817 545 24;
  • 2) 0.817 545 24 × 2 = 1 + 0.635 090 48;
  • 3) 0.635 090 48 × 2 = 1 + 0.270 180 96;
  • 4) 0.270 180 96 × 2 = 0 + 0.540 361 92;
  • 5) 0.540 361 92 × 2 = 1 + 0.080 723 84;
  • 6) 0.080 723 84 × 2 = 0 + 0.161 447 68;
  • 7) 0.161 447 68 × 2 = 0 + 0.322 895 36;
  • 8) 0.322 895 36 × 2 = 0 + 0.645 790 72;
  • 9) 0.645 790 72 × 2 = 1 + 0.291 581 44;
  • 10) 0.291 581 44 × 2 = 0 + 0.583 162 88;
  • 11) 0.583 162 88 × 2 = 1 + 0.166 325 76;
  • 12) 0.166 325 76 × 2 = 0 + 0.332 651 52;
  • 13) 0.332 651 52 × 2 = 0 + 0.665 303 04;
  • 14) 0.665 303 04 × 2 = 1 + 0.330 606 08;
  • 15) 0.330 606 08 × 2 = 0 + 0.661 212 16;
  • 16) 0.661 212 16 × 2 = 1 + 0.322 424 32;
  • 17) 0.322 424 32 × 2 = 0 + 0.644 848 64;
  • 18) 0.644 848 64 × 2 = 1 + 0.289 697 28;
  • 19) 0.289 697 28 × 2 = 0 + 0.579 394 56;
  • 20) 0.579 394 56 × 2 = 1 + 0.158 789 12;
  • 21) 0.158 789 12 × 2 = 0 + 0.317 578 24;
  • 22) 0.317 578 24 × 2 = 0 + 0.635 156 48;
  • 23) 0.635 156 48 × 2 = 1 + 0.270 312 96;
  • 24) 0.270 312 96 × 2 = 0 + 0.540 625 92;
  • 25) 0.540 625 92 × 2 = 1 + 0.081 251 84;
  • 26) 0.081 251 84 × 2 = 0 + 0.162 503 68;
  • 27) 0.162 503 68 × 2 = 0 + 0.325 007 36;
  • 28) 0.325 007 36 × 2 = 0 + 0.650 014 72;
  • 29) 0.650 014 72 × 2 = 1 + 0.300 029 44;
  • 30) 0.300 029 44 × 2 = 0 + 0.600 058 88;
  • 31) 0.600 058 88 × 2 = 1 + 0.200 117 76;
  • 32) 0.200 117 76 × 2 = 0 + 0.400 235 52;
  • 33) 0.400 235 52 × 2 = 0 + 0.800 471 04;
  • 34) 0.800 471 04 × 2 = 1 + 0.600 942 08;
  • 35) 0.600 942 08 × 2 = 1 + 0.201 884 16;
  • 36) 0.201 884 16 × 2 = 0 + 0.403 768 32;
  • 37) 0.403 768 32 × 2 = 0 + 0.807 536 64;
  • 38) 0.807 536 64 × 2 = 1 + 0.615 073 28;
  • 39) 0.615 073 28 × 2 = 1 + 0.230 146 56;
  • 40) 0.230 146 56 × 2 = 0 + 0.460 293 12;
  • 41) 0.460 293 12 × 2 = 0 + 0.920 586 24;
  • 42) 0.920 586 24 × 2 = 1 + 0.841 172 48;
  • 43) 0.841 172 48 × 2 = 1 + 0.682 344 96;
  • 44) 0.682 344 96 × 2 = 1 + 0.364 689 92;
  • 45) 0.364 689 92 × 2 = 0 + 0.729 379 84;
  • 46) 0.729 379 84 × 2 = 1 + 0.458 759 68;
  • 47) 0.458 759 68 × 2 = 0 + 0.917 519 36;
  • 48) 0.917 519 36 × 2 = 1 + 0.835 038 72;
  • 49) 0.835 038 72 × 2 = 1 + 0.670 077 44;
  • 50) 0.670 077 44 × 2 = 1 + 0.340 154 88;
  • 51) 0.340 154 88 × 2 = 0 + 0.680 309 76;
  • 52) 0.680 309 76 × 2 = 1 + 0.360 619 52;
  • 53) 0.360 619 52 × 2 = 0 + 0.721 239 04;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.408 772 62(10) =


0.0110 1000 1010 0101 0101 0010 1000 1010 0110 0110 0111 0101 1101 0(2)

6. Positive number before normalization:

2.408 772 62(10) =


10.0110 1000 1010 0101 0101 0010 1000 1010 0110 0110 0111 0101 1101 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


2.408 772 62(10) =


10.0110 1000 1010 0101 0101 0010 1000 1010 0110 0110 0111 0101 1101 0(2) =


10.0110 1000 1010 0101 0101 0010 1000 1010 0110 0110 0111 0101 1101 0(2) × 20 =


1.0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110 10(2) × 21


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110 10


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


1 + 2(11-1) - 1 =


(1 + 1 023)(10) =


1 024(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 024 ÷ 2 = 512 + 0;
  • 512 ÷ 2 = 256 + 0;
  • 256 ÷ 2 = 128 + 0;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1024(10) =


100 0000 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110 10 =


0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
100 0000 0000


Mantissa (52 bits) =
0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110


Decimal number -2.408 772 62 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 100 0000 0000 - 0011 0100 0101 0010 1010 1001 0100 0101 0011 0011 0011 1010 1110


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100