-1 880.600 014 2 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -1 880.600 014 2(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-1 880.600 014 2(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-1 880.600 014 2| = 1 880.600 014 2


2. First, convert to binary (in base 2) the integer part: 1 880.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 880 ÷ 2 = 940 + 0;
  • 940 ÷ 2 = 470 + 0;
  • 470 ÷ 2 = 235 + 0;
  • 235 ÷ 2 = 117 + 1;
  • 117 ÷ 2 = 58 + 1;
  • 58 ÷ 2 = 29 + 0;
  • 29 ÷ 2 = 14 + 1;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1 880(10) =


111 0101 1000(2)


4. Convert to binary (base 2) the fractional part: 0.600 014 2.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.600 014 2 × 2 = 1 + 0.200 028 4;
  • 2) 0.200 028 4 × 2 = 0 + 0.400 056 8;
  • 3) 0.400 056 8 × 2 = 0 + 0.800 113 6;
  • 4) 0.800 113 6 × 2 = 1 + 0.600 227 2;
  • 5) 0.600 227 2 × 2 = 1 + 0.200 454 4;
  • 6) 0.200 454 4 × 2 = 0 + 0.400 908 8;
  • 7) 0.400 908 8 × 2 = 0 + 0.801 817 6;
  • 8) 0.801 817 6 × 2 = 1 + 0.603 635 2;
  • 9) 0.603 635 2 × 2 = 1 + 0.207 270 4;
  • 10) 0.207 270 4 × 2 = 0 + 0.414 540 8;
  • 11) 0.414 540 8 × 2 = 0 + 0.829 081 6;
  • 12) 0.829 081 6 × 2 = 1 + 0.658 163 2;
  • 13) 0.658 163 2 × 2 = 1 + 0.316 326 4;
  • 14) 0.316 326 4 × 2 = 0 + 0.632 652 8;
  • 15) 0.632 652 8 × 2 = 1 + 0.265 305 6;
  • 16) 0.265 305 6 × 2 = 0 + 0.530 611 2;
  • 17) 0.530 611 2 × 2 = 1 + 0.061 222 4;
  • 18) 0.061 222 4 × 2 = 0 + 0.122 444 8;
  • 19) 0.122 444 8 × 2 = 0 + 0.244 889 6;
  • 20) 0.244 889 6 × 2 = 0 + 0.489 779 2;
  • 21) 0.489 779 2 × 2 = 0 + 0.979 558 4;
  • 22) 0.979 558 4 × 2 = 1 + 0.959 116 8;
  • 23) 0.959 116 8 × 2 = 1 + 0.918 233 6;
  • 24) 0.918 233 6 × 2 = 1 + 0.836 467 2;
  • 25) 0.836 467 2 × 2 = 1 + 0.672 934 4;
  • 26) 0.672 934 4 × 2 = 1 + 0.345 868 8;
  • 27) 0.345 868 8 × 2 = 0 + 0.691 737 6;
  • 28) 0.691 737 6 × 2 = 1 + 0.383 475 2;
  • 29) 0.383 475 2 × 2 = 0 + 0.766 950 4;
  • 30) 0.766 950 4 × 2 = 1 + 0.533 900 8;
  • 31) 0.533 900 8 × 2 = 1 + 0.067 801 6;
  • 32) 0.067 801 6 × 2 = 0 + 0.135 603 2;
  • 33) 0.135 603 2 × 2 = 0 + 0.271 206 4;
  • 34) 0.271 206 4 × 2 = 0 + 0.542 412 8;
  • 35) 0.542 412 8 × 2 = 1 + 0.084 825 6;
  • 36) 0.084 825 6 × 2 = 0 + 0.169 651 2;
  • 37) 0.169 651 2 × 2 = 0 + 0.339 302 4;
  • 38) 0.339 302 4 × 2 = 0 + 0.678 604 8;
  • 39) 0.678 604 8 × 2 = 1 + 0.357 209 6;
  • 40) 0.357 209 6 × 2 = 0 + 0.714 419 2;
  • 41) 0.714 419 2 × 2 = 1 + 0.428 838 4;
  • 42) 0.428 838 4 × 2 = 0 + 0.857 676 8;
  • 43) 0.857 676 8 × 2 = 1 + 0.715 353 6;
  • 44) 0.715 353 6 × 2 = 1 + 0.430 707 2;
  • 45) 0.430 707 2 × 2 = 0 + 0.861 414 4;
  • 46) 0.861 414 4 × 2 = 1 + 0.722 828 8;
  • 47) 0.722 828 8 × 2 = 1 + 0.445 657 6;
  • 48) 0.445 657 6 × 2 = 0 + 0.891 315 2;
  • 49) 0.891 315 2 × 2 = 1 + 0.782 630 4;
  • 50) 0.782 630 4 × 2 = 1 + 0.565 260 8;
  • 51) 0.565 260 8 × 2 = 1 + 0.130 521 6;
  • 52) 0.130 521 6 × 2 = 0 + 0.261 043 2;
  • 53) 0.261 043 2 × 2 = 0 + 0.522 086 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.600 014 2(10) =


0.1001 1001 1001 1010 1000 0111 1101 0110 0010 0010 1011 0110 1110 0(2)

6. Positive number before normalization:

1 880.600 014 2(10) =


111 0101 1000.1001 1001 1001 1010 1000 0111 1101 0110 0010 0010 1011 0110 1110 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 10 positions to the left, so that only one non zero digit remains to the left of it:


1 880.600 014 2(10) =


111 0101 1000.1001 1001 1001 1010 1000 0111 1101 0110 0010 0010 1011 0110 1110 0(2) =


111 0101 1000.1001 1001 1001 1010 1000 0111 1101 0110 0010 0010 1011 0110 1110 0(2) × 20 =


1.1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010 1101 1011 100(2) × 210


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 10


Mantissa (not normalized):
1.1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010 1101 1011 100


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


10 + 2(11-1) - 1 =


(10 + 1 023)(10) =


1 033(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 033 ÷ 2 = 516 + 1;
  • 516 ÷ 2 = 258 + 0;
  • 258 ÷ 2 = 129 + 0;
  • 129 ÷ 2 = 64 + 1;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1033(10) =


100 0000 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010 110 1101 1100 =


1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
100 0000 1001


Mantissa (52 bits) =
1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010


Decimal number -1 880.600 014 2 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 100 0000 1001 - 1101 0110 0010 0110 0110 0110 1010 0001 1111 0101 1000 1000 1010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100