-1 880.600 004 01 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -1 880.600 004 01(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-1 880.600 004 01(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-1 880.600 004 01| = 1 880.600 004 01


2. First, convert to binary (in base 2) the integer part: 1 880.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 880 ÷ 2 = 940 + 0;
  • 940 ÷ 2 = 470 + 0;
  • 470 ÷ 2 = 235 + 0;
  • 235 ÷ 2 = 117 + 1;
  • 117 ÷ 2 = 58 + 1;
  • 58 ÷ 2 = 29 + 0;
  • 29 ÷ 2 = 14 + 1;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1 880(10) =


111 0101 1000(2)


4. Convert to binary (base 2) the fractional part: 0.600 004 01.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.600 004 01 × 2 = 1 + 0.200 008 02;
  • 2) 0.200 008 02 × 2 = 0 + 0.400 016 04;
  • 3) 0.400 016 04 × 2 = 0 + 0.800 032 08;
  • 4) 0.800 032 08 × 2 = 1 + 0.600 064 16;
  • 5) 0.600 064 16 × 2 = 1 + 0.200 128 32;
  • 6) 0.200 128 32 × 2 = 0 + 0.400 256 64;
  • 7) 0.400 256 64 × 2 = 0 + 0.800 513 28;
  • 8) 0.800 513 28 × 2 = 1 + 0.601 026 56;
  • 9) 0.601 026 56 × 2 = 1 + 0.202 053 12;
  • 10) 0.202 053 12 × 2 = 0 + 0.404 106 24;
  • 11) 0.404 106 24 × 2 = 0 + 0.808 212 48;
  • 12) 0.808 212 48 × 2 = 1 + 0.616 424 96;
  • 13) 0.616 424 96 × 2 = 1 + 0.232 849 92;
  • 14) 0.232 849 92 × 2 = 0 + 0.465 699 84;
  • 15) 0.465 699 84 × 2 = 0 + 0.931 399 68;
  • 16) 0.931 399 68 × 2 = 1 + 0.862 799 36;
  • 17) 0.862 799 36 × 2 = 1 + 0.725 598 72;
  • 18) 0.725 598 72 × 2 = 1 + 0.451 197 44;
  • 19) 0.451 197 44 × 2 = 0 + 0.902 394 88;
  • 20) 0.902 394 88 × 2 = 1 + 0.804 789 76;
  • 21) 0.804 789 76 × 2 = 1 + 0.609 579 52;
  • 22) 0.609 579 52 × 2 = 1 + 0.219 159 04;
  • 23) 0.219 159 04 × 2 = 0 + 0.438 318 08;
  • 24) 0.438 318 08 × 2 = 0 + 0.876 636 16;
  • 25) 0.876 636 16 × 2 = 1 + 0.753 272 32;
  • 26) 0.753 272 32 × 2 = 1 + 0.506 544 64;
  • 27) 0.506 544 64 × 2 = 1 + 0.013 089 28;
  • 28) 0.013 089 28 × 2 = 0 + 0.026 178 56;
  • 29) 0.026 178 56 × 2 = 0 + 0.052 357 12;
  • 30) 0.052 357 12 × 2 = 0 + 0.104 714 24;
  • 31) 0.104 714 24 × 2 = 0 + 0.209 428 48;
  • 32) 0.209 428 48 × 2 = 0 + 0.418 856 96;
  • 33) 0.418 856 96 × 2 = 0 + 0.837 713 92;
  • 34) 0.837 713 92 × 2 = 1 + 0.675 427 84;
  • 35) 0.675 427 84 × 2 = 1 + 0.350 855 68;
  • 36) 0.350 855 68 × 2 = 0 + 0.701 711 36;
  • 37) 0.701 711 36 × 2 = 1 + 0.403 422 72;
  • 38) 0.403 422 72 × 2 = 0 + 0.806 845 44;
  • 39) 0.806 845 44 × 2 = 1 + 0.613 690 88;
  • 40) 0.613 690 88 × 2 = 1 + 0.227 381 76;
  • 41) 0.227 381 76 × 2 = 0 + 0.454 763 52;
  • 42) 0.454 763 52 × 2 = 0 + 0.909 527 04;
  • 43) 0.909 527 04 × 2 = 1 + 0.819 054 08;
  • 44) 0.819 054 08 × 2 = 1 + 0.638 108 16;
  • 45) 0.638 108 16 × 2 = 1 + 0.276 216 32;
  • 46) 0.276 216 32 × 2 = 0 + 0.552 432 64;
  • 47) 0.552 432 64 × 2 = 1 + 0.104 865 28;
  • 48) 0.104 865 28 × 2 = 0 + 0.209 730 56;
  • 49) 0.209 730 56 × 2 = 0 + 0.419 461 12;
  • 50) 0.419 461 12 × 2 = 0 + 0.838 922 24;
  • 51) 0.838 922 24 × 2 = 1 + 0.677 844 48;
  • 52) 0.677 844 48 × 2 = 1 + 0.355 688 96;
  • 53) 0.355 688 96 × 2 = 0 + 0.711 377 92;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.600 004 01(10) =


0.1001 1001 1001 1001 1101 1100 1110 0000 0110 1011 0011 1010 0011 0(2)

6. Positive number before normalization:

1 880.600 004 01(10) =


111 0101 1000.1001 1001 1001 1001 1101 1100 1110 0000 0110 1011 0011 1010 0011 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 10 positions to the left, so that only one non zero digit remains to the left of it:


1 880.600 004 01(10) =


111 0101 1000.1001 1001 1001 1001 1101 1100 1110 0000 0110 1011 0011 1010 0011 0(2) =


111 0101 1000.1001 1001 1001 1001 1101 1100 1110 0000 0110 1011 0011 1010 0011 0(2) × 20 =


1.1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100 1110 1000 110(2) × 210


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 10


Mantissa (not normalized):
1.1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100 1110 1000 110


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


10 + 2(11-1) - 1 =


(10 + 1 023)(10) =


1 033(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 033 ÷ 2 = 516 + 1;
  • 516 ÷ 2 = 258 + 0;
  • 258 ÷ 2 = 129 + 0;
  • 129 ÷ 2 = 64 + 1;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1033(10) =


100 0000 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100 111 0100 0110 =


1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
100 0000 1001


Mantissa (52 bits) =
1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100


Decimal number -1 880.600 004 01 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 100 0000 1001 - 1101 0110 0010 0110 0110 0110 0111 0111 0011 1000 0001 1010 1100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100