-1 880.599 999 79 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -1 880.599 999 79(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-1 880.599 999 79(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-1 880.599 999 79| = 1 880.599 999 79


2. First, convert to binary (in base 2) the integer part: 1 880.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 880 ÷ 2 = 940 + 0;
  • 940 ÷ 2 = 470 + 0;
  • 470 ÷ 2 = 235 + 0;
  • 235 ÷ 2 = 117 + 1;
  • 117 ÷ 2 = 58 + 1;
  • 58 ÷ 2 = 29 + 0;
  • 29 ÷ 2 = 14 + 1;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1 880(10) =


111 0101 1000(2)


4. Convert to binary (base 2) the fractional part: 0.599 999 79.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.599 999 79 × 2 = 1 + 0.199 999 58;
  • 2) 0.199 999 58 × 2 = 0 + 0.399 999 16;
  • 3) 0.399 999 16 × 2 = 0 + 0.799 998 32;
  • 4) 0.799 998 32 × 2 = 1 + 0.599 996 64;
  • 5) 0.599 996 64 × 2 = 1 + 0.199 993 28;
  • 6) 0.199 993 28 × 2 = 0 + 0.399 986 56;
  • 7) 0.399 986 56 × 2 = 0 + 0.799 973 12;
  • 8) 0.799 973 12 × 2 = 1 + 0.599 946 24;
  • 9) 0.599 946 24 × 2 = 1 + 0.199 892 48;
  • 10) 0.199 892 48 × 2 = 0 + 0.399 784 96;
  • 11) 0.399 784 96 × 2 = 0 + 0.799 569 92;
  • 12) 0.799 569 92 × 2 = 1 + 0.599 139 84;
  • 13) 0.599 139 84 × 2 = 1 + 0.198 279 68;
  • 14) 0.198 279 68 × 2 = 0 + 0.396 559 36;
  • 15) 0.396 559 36 × 2 = 0 + 0.793 118 72;
  • 16) 0.793 118 72 × 2 = 1 + 0.586 237 44;
  • 17) 0.586 237 44 × 2 = 1 + 0.172 474 88;
  • 18) 0.172 474 88 × 2 = 0 + 0.344 949 76;
  • 19) 0.344 949 76 × 2 = 0 + 0.689 899 52;
  • 20) 0.689 899 52 × 2 = 1 + 0.379 799 04;
  • 21) 0.379 799 04 × 2 = 0 + 0.759 598 08;
  • 22) 0.759 598 08 × 2 = 1 + 0.519 196 16;
  • 23) 0.519 196 16 × 2 = 1 + 0.038 392 32;
  • 24) 0.038 392 32 × 2 = 0 + 0.076 784 64;
  • 25) 0.076 784 64 × 2 = 0 + 0.153 569 28;
  • 26) 0.153 569 28 × 2 = 0 + 0.307 138 56;
  • 27) 0.307 138 56 × 2 = 0 + 0.614 277 12;
  • 28) 0.614 277 12 × 2 = 1 + 0.228 554 24;
  • 29) 0.228 554 24 × 2 = 0 + 0.457 108 48;
  • 30) 0.457 108 48 × 2 = 0 + 0.914 216 96;
  • 31) 0.914 216 96 × 2 = 1 + 0.828 433 92;
  • 32) 0.828 433 92 × 2 = 1 + 0.656 867 84;
  • 33) 0.656 867 84 × 2 = 1 + 0.313 735 68;
  • 34) 0.313 735 68 × 2 = 0 + 0.627 471 36;
  • 35) 0.627 471 36 × 2 = 1 + 0.254 942 72;
  • 36) 0.254 942 72 × 2 = 0 + 0.509 885 44;
  • 37) 0.509 885 44 × 2 = 1 + 0.019 770 88;
  • 38) 0.019 770 88 × 2 = 0 + 0.039 541 76;
  • 39) 0.039 541 76 × 2 = 0 + 0.079 083 52;
  • 40) 0.079 083 52 × 2 = 0 + 0.158 167 04;
  • 41) 0.158 167 04 × 2 = 0 + 0.316 334 08;
  • 42) 0.316 334 08 × 2 = 0 + 0.632 668 16;
  • 43) 0.632 668 16 × 2 = 1 + 0.265 336 32;
  • 44) 0.265 336 32 × 2 = 0 + 0.530 672 64;
  • 45) 0.530 672 64 × 2 = 1 + 0.061 345 28;
  • 46) 0.061 345 28 × 2 = 0 + 0.122 690 56;
  • 47) 0.122 690 56 × 2 = 0 + 0.245 381 12;
  • 48) 0.245 381 12 × 2 = 0 + 0.490 762 24;
  • 49) 0.490 762 24 × 2 = 0 + 0.981 524 48;
  • 50) 0.981 524 48 × 2 = 1 + 0.963 048 96;
  • 51) 0.963 048 96 × 2 = 1 + 0.926 097 92;
  • 52) 0.926 097 92 × 2 = 1 + 0.852 195 84;
  • 53) 0.852 195 84 × 2 = 1 + 0.704 391 68;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.599 999 79(10) =


0.1001 1001 1001 1001 1001 0110 0001 0011 1010 1000 0010 1000 0111 1(2)

6. Positive number before normalization:

1 880.599 999 79(10) =


111 0101 1000.1001 1001 1001 1001 1001 0110 0001 0011 1010 1000 0010 1000 0111 1(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 10 positions to the left, so that only one non zero digit remains to the left of it:


1 880.599 999 79(10) =


111 0101 1000.1001 1001 1001 1001 1001 0110 0001 0011 1010 1000 0010 1000 0111 1(2) =


111 0101 1000.1001 1001 1001 1001 1001 0110 0001 0011 1010 1000 0010 1000 0111 1(2) × 20 =


1.1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000 1010 0001 111(2) × 210


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 10


Mantissa (not normalized):
1.1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000 1010 0001 111


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


10 + 2(11-1) - 1 =


(10 + 1 023)(10) =


1 033(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 033 ÷ 2 = 516 + 1;
  • 516 ÷ 2 = 258 + 0;
  • 258 ÷ 2 = 129 + 0;
  • 129 ÷ 2 = 64 + 1;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1033(10) =


100 0000 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000 101 0000 1111 =


1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
100 0000 1001


Mantissa (52 bits) =
1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000


Decimal number -1 880.599 999 79 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 100 0000 1001 - 1101 0110 0010 0110 0110 0110 0110 0101 1000 0100 1110 1010 0000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100