-1.398 029 735 25 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -1.398 029 735 25(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-1.398 029 735 25(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-1.398 029 735 25| = 1.398 029 735 25


2. First, convert to binary (in base 2) the integer part: 1.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1(10) =


1(2)


4. Convert to binary (base 2) the fractional part: 0.398 029 735 25.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.398 029 735 25 × 2 = 0 + 0.796 059 470 5;
  • 2) 0.796 059 470 5 × 2 = 1 + 0.592 118 941;
  • 3) 0.592 118 941 × 2 = 1 + 0.184 237 882;
  • 4) 0.184 237 882 × 2 = 0 + 0.368 475 764;
  • 5) 0.368 475 764 × 2 = 0 + 0.736 951 528;
  • 6) 0.736 951 528 × 2 = 1 + 0.473 903 056;
  • 7) 0.473 903 056 × 2 = 0 + 0.947 806 112;
  • 8) 0.947 806 112 × 2 = 1 + 0.895 612 224;
  • 9) 0.895 612 224 × 2 = 1 + 0.791 224 448;
  • 10) 0.791 224 448 × 2 = 1 + 0.582 448 896;
  • 11) 0.582 448 896 × 2 = 1 + 0.164 897 792;
  • 12) 0.164 897 792 × 2 = 0 + 0.329 795 584;
  • 13) 0.329 795 584 × 2 = 0 + 0.659 591 168;
  • 14) 0.659 591 168 × 2 = 1 + 0.319 182 336;
  • 15) 0.319 182 336 × 2 = 0 + 0.638 364 672;
  • 16) 0.638 364 672 × 2 = 1 + 0.276 729 344;
  • 17) 0.276 729 344 × 2 = 0 + 0.553 458 688;
  • 18) 0.553 458 688 × 2 = 1 + 0.106 917 376;
  • 19) 0.106 917 376 × 2 = 0 + 0.213 834 752;
  • 20) 0.213 834 752 × 2 = 0 + 0.427 669 504;
  • 21) 0.427 669 504 × 2 = 0 + 0.855 339 008;
  • 22) 0.855 339 008 × 2 = 1 + 0.710 678 016;
  • 23) 0.710 678 016 × 2 = 1 + 0.421 356 032;
  • 24) 0.421 356 032 × 2 = 0 + 0.842 712 064;
  • 25) 0.842 712 064 × 2 = 1 + 0.685 424 128;
  • 26) 0.685 424 128 × 2 = 1 + 0.370 848 256;
  • 27) 0.370 848 256 × 2 = 0 + 0.741 696 512;
  • 28) 0.741 696 512 × 2 = 1 + 0.483 393 024;
  • 29) 0.483 393 024 × 2 = 0 + 0.966 786 048;
  • 30) 0.966 786 048 × 2 = 1 + 0.933 572 096;
  • 31) 0.933 572 096 × 2 = 1 + 0.867 144 192;
  • 32) 0.867 144 192 × 2 = 1 + 0.734 288 384;
  • 33) 0.734 288 384 × 2 = 1 + 0.468 576 768;
  • 34) 0.468 576 768 × 2 = 0 + 0.937 153 536;
  • 35) 0.937 153 536 × 2 = 1 + 0.874 307 072;
  • 36) 0.874 307 072 × 2 = 1 + 0.748 614 144;
  • 37) 0.748 614 144 × 2 = 1 + 0.497 228 288;
  • 38) 0.497 228 288 × 2 = 0 + 0.994 456 576;
  • 39) 0.994 456 576 × 2 = 1 + 0.988 913 152;
  • 40) 0.988 913 152 × 2 = 1 + 0.977 826 304;
  • 41) 0.977 826 304 × 2 = 1 + 0.955 652 608;
  • 42) 0.955 652 608 × 2 = 1 + 0.911 305 216;
  • 43) 0.911 305 216 × 2 = 1 + 0.822 610 432;
  • 44) 0.822 610 432 × 2 = 1 + 0.645 220 864;
  • 45) 0.645 220 864 × 2 = 1 + 0.290 441 728;
  • 46) 0.290 441 728 × 2 = 0 + 0.580 883 456;
  • 47) 0.580 883 456 × 2 = 1 + 0.161 766 912;
  • 48) 0.161 766 912 × 2 = 0 + 0.323 533 824;
  • 49) 0.323 533 824 × 2 = 0 + 0.647 067 648;
  • 50) 0.647 067 648 × 2 = 1 + 0.294 135 296;
  • 51) 0.294 135 296 × 2 = 0 + 0.588 270 592;
  • 52) 0.588 270 592 × 2 = 1 + 0.176 541 184;
  • 53) 0.176 541 184 × 2 = 0 + 0.353 082 368;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.398 029 735 25(10) =


0.0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0(2)

6. Positive number before normalization:

1.398 029 735 25(10) =


1.0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 0 positions to the left, so that only one non zero digit remains to the left of it:


1.398 029 735 25(10) =


1.0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0(2) =


1.0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0(2) × 20


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 0


Mantissa (not normalized):
1.0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


0 + 2(11-1) - 1 =


(0 + 1 023)(10) =


1 023(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 023 ÷ 2 = 511 + 1;
  • 511 ÷ 2 = 255 + 1;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1023(10) =


011 1111 1111(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101 0 =


0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1111


Mantissa (52 bits) =
0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101


Decimal number -1.398 029 735 25 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1111 - 0110 0101 1110 0101 0100 0110 1101 0111 1011 1011 1111 1010 0101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100