-0.165 124 84 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.165 124 84(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.165 124 84(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.165 124 84| = 0.165 124 84


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.165 124 84.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.165 124 84 × 2 = 0 + 0.330 249 68;
  • 2) 0.330 249 68 × 2 = 0 + 0.660 499 36;
  • 3) 0.660 499 36 × 2 = 1 + 0.320 998 72;
  • 4) 0.320 998 72 × 2 = 0 + 0.641 997 44;
  • 5) 0.641 997 44 × 2 = 1 + 0.283 994 88;
  • 6) 0.283 994 88 × 2 = 0 + 0.567 989 76;
  • 7) 0.567 989 76 × 2 = 1 + 0.135 979 52;
  • 8) 0.135 979 52 × 2 = 0 + 0.271 959 04;
  • 9) 0.271 959 04 × 2 = 0 + 0.543 918 08;
  • 10) 0.543 918 08 × 2 = 1 + 0.087 836 16;
  • 11) 0.087 836 16 × 2 = 0 + 0.175 672 32;
  • 12) 0.175 672 32 × 2 = 0 + 0.351 344 64;
  • 13) 0.351 344 64 × 2 = 0 + 0.702 689 28;
  • 14) 0.702 689 28 × 2 = 1 + 0.405 378 56;
  • 15) 0.405 378 56 × 2 = 0 + 0.810 757 12;
  • 16) 0.810 757 12 × 2 = 1 + 0.621 514 24;
  • 17) 0.621 514 24 × 2 = 1 + 0.243 028 48;
  • 18) 0.243 028 48 × 2 = 0 + 0.486 056 96;
  • 19) 0.486 056 96 × 2 = 0 + 0.972 113 92;
  • 20) 0.972 113 92 × 2 = 1 + 0.944 227 84;
  • 21) 0.944 227 84 × 2 = 1 + 0.888 455 68;
  • 22) 0.888 455 68 × 2 = 1 + 0.776 911 36;
  • 23) 0.776 911 36 × 2 = 1 + 0.553 822 72;
  • 24) 0.553 822 72 × 2 = 1 + 0.107 645 44;
  • 25) 0.107 645 44 × 2 = 0 + 0.215 290 88;
  • 26) 0.215 290 88 × 2 = 0 + 0.430 581 76;
  • 27) 0.430 581 76 × 2 = 0 + 0.861 163 52;
  • 28) 0.861 163 52 × 2 = 1 + 0.722 327 04;
  • 29) 0.722 327 04 × 2 = 1 + 0.444 654 08;
  • 30) 0.444 654 08 × 2 = 0 + 0.889 308 16;
  • 31) 0.889 308 16 × 2 = 1 + 0.778 616 32;
  • 32) 0.778 616 32 × 2 = 1 + 0.557 232 64;
  • 33) 0.557 232 64 × 2 = 1 + 0.114 465 28;
  • 34) 0.114 465 28 × 2 = 0 + 0.228 930 56;
  • 35) 0.228 930 56 × 2 = 0 + 0.457 861 12;
  • 36) 0.457 861 12 × 2 = 0 + 0.915 722 24;
  • 37) 0.915 722 24 × 2 = 1 + 0.831 444 48;
  • 38) 0.831 444 48 × 2 = 1 + 0.662 888 96;
  • 39) 0.662 888 96 × 2 = 1 + 0.325 777 92;
  • 40) 0.325 777 92 × 2 = 0 + 0.651 555 84;
  • 41) 0.651 555 84 × 2 = 1 + 0.303 111 68;
  • 42) 0.303 111 68 × 2 = 0 + 0.606 223 36;
  • 43) 0.606 223 36 × 2 = 1 + 0.212 446 72;
  • 44) 0.212 446 72 × 2 = 0 + 0.424 893 44;
  • 45) 0.424 893 44 × 2 = 0 + 0.849 786 88;
  • 46) 0.849 786 88 × 2 = 1 + 0.699 573 76;
  • 47) 0.699 573 76 × 2 = 1 + 0.399 147 52;
  • 48) 0.399 147 52 × 2 = 0 + 0.798 295 04;
  • 49) 0.798 295 04 × 2 = 1 + 0.596 590 08;
  • 50) 0.596 590 08 × 2 = 1 + 0.193 180 16;
  • 51) 0.193 180 16 × 2 = 0 + 0.386 360 32;
  • 52) 0.386 360 32 × 2 = 0 + 0.772 720 64;
  • 53) 0.772 720 64 × 2 = 1 + 0.545 441 28;
  • 54) 0.545 441 28 × 2 = 1 + 0.090 882 56;
  • 55) 0.090 882 56 × 2 = 0 + 0.181 765 12;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.165 124 84(10) =


0.0010 1010 0100 0101 1001 1111 0001 1011 1000 1110 1010 0110 1100 110(2)

6. Positive number before normalization:

0.165 124 84(10) =


0.0010 1010 0100 0101 1001 1111 0001 1011 1000 1110 1010 0110 1100 110(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the right, so that only one non zero digit remains to the left of it:


0.165 124 84(10) =


0.0010 1010 0100 0101 1001 1111 0001 1011 1000 1110 1010 0110 1100 110(2) =


0.0010 1010 0100 0101 1001 1111 0001 1011 1000 1110 1010 0110 1100 110(2) × 20 =


1.0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110(2) × 2-3


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -3


Mantissa (not normalized):
1.0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-3 + 2(11-1) - 1 =


(-3 + 1 023)(10) =


1 020(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 020 ÷ 2 = 510 + 0;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1020(10) =


011 1111 1100(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110 =


0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1100


Mantissa (52 bits) =
0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110


Decimal number -0.165 124 84 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1100 - 0101 0010 0010 1100 1111 1000 1101 1100 0111 0101 0011 0110 0110

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100