-0.066 298 242 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.066 298 242(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.066 298 242(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.066 298 242| = 0.066 298 242


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.066 298 242.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.066 298 242 × 2 = 0 + 0.132 596 484;
  • 2) 0.132 596 484 × 2 = 0 + 0.265 192 968;
  • 3) 0.265 192 968 × 2 = 0 + 0.530 385 936;
  • 4) 0.530 385 936 × 2 = 1 + 0.060 771 872;
  • 5) 0.060 771 872 × 2 = 0 + 0.121 543 744;
  • 6) 0.121 543 744 × 2 = 0 + 0.243 087 488;
  • 7) 0.243 087 488 × 2 = 0 + 0.486 174 976;
  • 8) 0.486 174 976 × 2 = 0 + 0.972 349 952;
  • 9) 0.972 349 952 × 2 = 1 + 0.944 699 904;
  • 10) 0.944 699 904 × 2 = 1 + 0.889 399 808;
  • 11) 0.889 399 808 × 2 = 1 + 0.778 799 616;
  • 12) 0.778 799 616 × 2 = 1 + 0.557 599 232;
  • 13) 0.557 599 232 × 2 = 1 + 0.115 198 464;
  • 14) 0.115 198 464 × 2 = 0 + 0.230 396 928;
  • 15) 0.230 396 928 × 2 = 0 + 0.460 793 856;
  • 16) 0.460 793 856 × 2 = 0 + 0.921 587 712;
  • 17) 0.921 587 712 × 2 = 1 + 0.843 175 424;
  • 18) 0.843 175 424 × 2 = 1 + 0.686 350 848;
  • 19) 0.686 350 848 × 2 = 1 + 0.372 701 696;
  • 20) 0.372 701 696 × 2 = 0 + 0.745 403 392;
  • 21) 0.745 403 392 × 2 = 1 + 0.490 806 784;
  • 22) 0.490 806 784 × 2 = 0 + 0.981 613 568;
  • 23) 0.981 613 568 × 2 = 1 + 0.963 227 136;
  • 24) 0.963 227 136 × 2 = 1 + 0.926 454 272;
  • 25) 0.926 454 272 × 2 = 1 + 0.852 908 544;
  • 26) 0.852 908 544 × 2 = 1 + 0.705 817 088;
  • 27) 0.705 817 088 × 2 = 1 + 0.411 634 176;
  • 28) 0.411 634 176 × 2 = 0 + 0.823 268 352;
  • 29) 0.823 268 352 × 2 = 1 + 0.646 536 704;
  • 30) 0.646 536 704 × 2 = 1 + 0.293 073 408;
  • 31) 0.293 073 408 × 2 = 0 + 0.586 146 816;
  • 32) 0.586 146 816 × 2 = 1 + 0.172 293 632;
  • 33) 0.172 293 632 × 2 = 0 + 0.344 587 264;
  • 34) 0.344 587 264 × 2 = 0 + 0.689 174 528;
  • 35) 0.689 174 528 × 2 = 1 + 0.378 349 056;
  • 36) 0.378 349 056 × 2 = 0 + 0.756 698 112;
  • 37) 0.756 698 112 × 2 = 1 + 0.513 396 224;
  • 38) 0.513 396 224 × 2 = 1 + 0.026 792 448;
  • 39) 0.026 792 448 × 2 = 0 + 0.053 584 896;
  • 40) 0.053 584 896 × 2 = 0 + 0.107 169 792;
  • 41) 0.107 169 792 × 2 = 0 + 0.214 339 584;
  • 42) 0.214 339 584 × 2 = 0 + 0.428 679 168;
  • 43) 0.428 679 168 × 2 = 0 + 0.857 358 336;
  • 44) 0.857 358 336 × 2 = 1 + 0.714 716 672;
  • 45) 0.714 716 672 × 2 = 1 + 0.429 433 344;
  • 46) 0.429 433 344 × 2 = 0 + 0.858 866 688;
  • 47) 0.858 866 688 × 2 = 1 + 0.717 733 376;
  • 48) 0.717 733 376 × 2 = 1 + 0.435 466 752;
  • 49) 0.435 466 752 × 2 = 0 + 0.870 933 504;
  • 50) 0.870 933 504 × 2 = 1 + 0.741 867 008;
  • 51) 0.741 867 008 × 2 = 1 + 0.483 734 016;
  • 52) 0.483 734 016 × 2 = 0 + 0.967 468 032;
  • 53) 0.967 468 032 × 2 = 1 + 0.934 936 064;
  • 54) 0.934 936 064 × 2 = 1 + 0.869 872 128;
  • 55) 0.869 872 128 × 2 = 1 + 0.739 744 256;
  • 56) 0.739 744 256 × 2 = 1 + 0.479 488 512;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.066 298 242(10) =


0.0001 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111(2)

6. Positive number before normalization:

0.066 298 242(10) =


0.0001 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the right, so that only one non zero digit remains to the left of it:


0.066 298 242(10) =


0.0001 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111(2) =


0.0001 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111(2) × 20 =


1.0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111(2) × 2-4


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -4


Mantissa (not normalized):
1.0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-4 + 2(11-1) - 1 =


(-4 + 1 023)(10) =


1 019(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 019 ÷ 2 = 509 + 1;
  • 509 ÷ 2 = 254 + 1;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1019(10) =


011 1111 1011(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111 =


0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1011


Mantissa (52 bits) =
0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111


Decimal number -0.066 298 242 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1011 - 0000 1111 1000 1110 1011 1110 1101 0010 1100 0001 1011 0110 1111

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100