-0.026 155 22 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.026 155 22(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.026 155 22(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.026 155 22| = 0.026 155 22


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.026 155 22.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.026 155 22 × 2 = 0 + 0.052 310 44;
  • 2) 0.052 310 44 × 2 = 0 + 0.104 620 88;
  • 3) 0.104 620 88 × 2 = 0 + 0.209 241 76;
  • 4) 0.209 241 76 × 2 = 0 + 0.418 483 52;
  • 5) 0.418 483 52 × 2 = 0 + 0.836 967 04;
  • 6) 0.836 967 04 × 2 = 1 + 0.673 934 08;
  • 7) 0.673 934 08 × 2 = 1 + 0.347 868 16;
  • 8) 0.347 868 16 × 2 = 0 + 0.695 736 32;
  • 9) 0.695 736 32 × 2 = 1 + 0.391 472 64;
  • 10) 0.391 472 64 × 2 = 0 + 0.782 945 28;
  • 11) 0.782 945 28 × 2 = 1 + 0.565 890 56;
  • 12) 0.565 890 56 × 2 = 1 + 0.131 781 12;
  • 13) 0.131 781 12 × 2 = 0 + 0.263 562 24;
  • 14) 0.263 562 24 × 2 = 0 + 0.527 124 48;
  • 15) 0.527 124 48 × 2 = 1 + 0.054 248 96;
  • 16) 0.054 248 96 × 2 = 0 + 0.108 497 92;
  • 17) 0.108 497 92 × 2 = 0 + 0.216 995 84;
  • 18) 0.216 995 84 × 2 = 0 + 0.433 991 68;
  • 19) 0.433 991 68 × 2 = 0 + 0.867 983 36;
  • 20) 0.867 983 36 × 2 = 1 + 0.735 966 72;
  • 21) 0.735 966 72 × 2 = 1 + 0.471 933 44;
  • 22) 0.471 933 44 × 2 = 0 + 0.943 866 88;
  • 23) 0.943 866 88 × 2 = 1 + 0.887 733 76;
  • 24) 0.887 733 76 × 2 = 1 + 0.775 467 52;
  • 25) 0.775 467 52 × 2 = 1 + 0.550 935 04;
  • 26) 0.550 935 04 × 2 = 1 + 0.101 870 08;
  • 27) 0.101 870 08 × 2 = 0 + 0.203 740 16;
  • 28) 0.203 740 16 × 2 = 0 + 0.407 480 32;
  • 29) 0.407 480 32 × 2 = 0 + 0.814 960 64;
  • 30) 0.814 960 64 × 2 = 1 + 0.629 921 28;
  • 31) 0.629 921 28 × 2 = 1 + 0.259 842 56;
  • 32) 0.259 842 56 × 2 = 0 + 0.519 685 12;
  • 33) 0.519 685 12 × 2 = 1 + 0.039 370 24;
  • 34) 0.039 370 24 × 2 = 0 + 0.078 740 48;
  • 35) 0.078 740 48 × 2 = 0 + 0.157 480 96;
  • 36) 0.157 480 96 × 2 = 0 + 0.314 961 92;
  • 37) 0.314 961 92 × 2 = 0 + 0.629 923 84;
  • 38) 0.629 923 84 × 2 = 1 + 0.259 847 68;
  • 39) 0.259 847 68 × 2 = 0 + 0.519 695 36;
  • 40) 0.519 695 36 × 2 = 1 + 0.039 390 72;
  • 41) 0.039 390 72 × 2 = 0 + 0.078 781 44;
  • 42) 0.078 781 44 × 2 = 0 + 0.157 562 88;
  • 43) 0.157 562 88 × 2 = 0 + 0.315 125 76;
  • 44) 0.315 125 76 × 2 = 0 + 0.630 251 52;
  • 45) 0.630 251 52 × 2 = 1 + 0.260 503 04;
  • 46) 0.260 503 04 × 2 = 0 + 0.521 006 08;
  • 47) 0.521 006 08 × 2 = 1 + 0.042 012 16;
  • 48) 0.042 012 16 × 2 = 0 + 0.084 024 32;
  • 49) 0.084 024 32 × 2 = 0 + 0.168 048 64;
  • 50) 0.168 048 64 × 2 = 0 + 0.336 097 28;
  • 51) 0.336 097 28 × 2 = 0 + 0.672 194 56;
  • 52) 0.672 194 56 × 2 = 1 + 0.344 389 12;
  • 53) 0.344 389 12 × 2 = 0 + 0.688 778 24;
  • 54) 0.688 778 24 × 2 = 1 + 0.377 556 48;
  • 55) 0.377 556 48 × 2 = 0 + 0.755 112 96;
  • 56) 0.755 112 96 × 2 = 1 + 0.510 225 92;
  • 57) 0.510 225 92 × 2 = 1 + 0.020 451 84;
  • 58) 0.020 451 84 × 2 = 0 + 0.040 903 68;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.026 155 22(10) =


0.0000 0110 1011 0010 0001 1011 1100 0110 1000 0101 0000 1010 0001 0101 10(2)

6. Positive number before normalization:

0.026 155 22(10) =


0.0000 0110 1011 0010 0001 1011 1100 0110 1000 0101 0000 1010 0001 0101 10(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.026 155 22(10) =


0.0000 0110 1011 0010 0001 1011 1100 0110 1000 0101 0000 1010 0001 0101 10(2) =


0.0000 0110 1011 0010 0001 1011 1100 0110 1000 0101 0000 1010 0001 0101 10(2) × 20 =


1.1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110(2) × 2-6


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110 =


1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110


Decimal number -0.026 155 22 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1001 - 1010 1100 1000 0110 1111 0001 1010 0001 0100 0010 1000 0101 0110


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100