-0.016 738 891 601 562 507 2 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.016 738 891 601 562 507 2(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.016 738 891 601 562 507 2(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.016 738 891 601 562 507 2| = 0.016 738 891 601 562 507 2


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.016 738 891 601 562 507 2.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.016 738 891 601 562 507 2 × 2 = 0 + 0.033 477 783 203 125 014 4;
  • 2) 0.033 477 783 203 125 014 4 × 2 = 0 + 0.066 955 566 406 250 028 8;
  • 3) 0.066 955 566 406 250 028 8 × 2 = 0 + 0.133 911 132 812 500 057 6;
  • 4) 0.133 911 132 812 500 057 6 × 2 = 0 + 0.267 822 265 625 000 115 2;
  • 5) 0.267 822 265 625 000 115 2 × 2 = 0 + 0.535 644 531 250 000 230 4;
  • 6) 0.535 644 531 250 000 230 4 × 2 = 1 + 0.071 289 062 500 000 460 8;
  • 7) 0.071 289 062 500 000 460 8 × 2 = 0 + 0.142 578 125 000 000 921 6;
  • 8) 0.142 578 125 000 000 921 6 × 2 = 0 + 0.285 156 250 000 001 843 2;
  • 9) 0.285 156 250 000 001 843 2 × 2 = 0 + 0.570 312 500 000 003 686 4;
  • 10) 0.570 312 500 000 003 686 4 × 2 = 1 + 0.140 625 000 000 007 372 8;
  • 11) 0.140 625 000 000 007 372 8 × 2 = 0 + 0.281 250 000 000 014 745 6;
  • 12) 0.281 250 000 000 014 745 6 × 2 = 0 + 0.562 500 000 000 029 491 2;
  • 13) 0.562 500 000 000 029 491 2 × 2 = 1 + 0.125 000 000 000 058 982 4;
  • 14) 0.125 000 000 000 058 982 4 × 2 = 0 + 0.250 000 000 000 117 964 8;
  • 15) 0.250 000 000 000 117 964 8 × 2 = 0 + 0.500 000 000 000 235 929 6;
  • 16) 0.500 000 000 000 235 929 6 × 2 = 1 + 0.000 000 000 000 471 859 2;
  • 17) 0.000 000 000 000 471 859 2 × 2 = 0 + 0.000 000 000 000 943 718 4;
  • 18) 0.000 000 000 000 943 718 4 × 2 = 0 + 0.000 000 000 001 887 436 8;
  • 19) 0.000 000 000 001 887 436 8 × 2 = 0 + 0.000 000 000 003 774 873 6;
  • 20) 0.000 000 000 003 774 873 6 × 2 = 0 + 0.000 000 000 007 549 747 2;
  • 21) 0.000 000 000 007 549 747 2 × 2 = 0 + 0.000 000 000 015 099 494 4;
  • 22) 0.000 000 000 015 099 494 4 × 2 = 0 + 0.000 000 000 030 198 988 8;
  • 23) 0.000 000 000 030 198 988 8 × 2 = 0 + 0.000 000 000 060 397 977 6;
  • 24) 0.000 000 000 060 397 977 6 × 2 = 0 + 0.000 000 000 120 795 955 2;
  • 25) 0.000 000 000 120 795 955 2 × 2 = 0 + 0.000 000 000 241 591 910 4;
  • 26) 0.000 000 000 241 591 910 4 × 2 = 0 + 0.000 000 000 483 183 820 8;
  • 27) 0.000 000 000 483 183 820 8 × 2 = 0 + 0.000 000 000 966 367 641 6;
  • 28) 0.000 000 000 966 367 641 6 × 2 = 0 + 0.000 000 001 932 735 283 2;
  • 29) 0.000 000 001 932 735 283 2 × 2 = 0 + 0.000 000 003 865 470 566 4;
  • 30) 0.000 000 003 865 470 566 4 × 2 = 0 + 0.000 000 007 730 941 132 8;
  • 31) 0.000 000 007 730 941 132 8 × 2 = 0 + 0.000 000 015 461 882 265 6;
  • 32) 0.000 000 015 461 882 265 6 × 2 = 0 + 0.000 000 030 923 764 531 2;
  • 33) 0.000 000 030 923 764 531 2 × 2 = 0 + 0.000 000 061 847 529 062 4;
  • 34) 0.000 000 061 847 529 062 4 × 2 = 0 + 0.000 000 123 695 058 124 8;
  • 35) 0.000 000 123 695 058 124 8 × 2 = 0 + 0.000 000 247 390 116 249 6;
  • 36) 0.000 000 247 390 116 249 6 × 2 = 0 + 0.000 000 494 780 232 499 2;
  • 37) 0.000 000 494 780 232 499 2 × 2 = 0 + 0.000 000 989 560 464 998 4;
  • 38) 0.000 000 989 560 464 998 4 × 2 = 0 + 0.000 001 979 120 929 996 8;
  • 39) 0.000 001 979 120 929 996 8 × 2 = 0 + 0.000 003 958 241 859 993 6;
  • 40) 0.000 003 958 241 859 993 6 × 2 = 0 + 0.000 007 916 483 719 987 2;
  • 41) 0.000 007 916 483 719 987 2 × 2 = 0 + 0.000 015 832 967 439 974 4;
  • 42) 0.000 015 832 967 439 974 4 × 2 = 0 + 0.000 031 665 934 879 948 8;
  • 43) 0.000 031 665 934 879 948 8 × 2 = 0 + 0.000 063 331 869 759 897 6;
  • 44) 0.000 063 331 869 759 897 6 × 2 = 0 + 0.000 126 663 739 519 795 2;
  • 45) 0.000 126 663 739 519 795 2 × 2 = 0 + 0.000 253 327 479 039 590 4;
  • 46) 0.000 253 327 479 039 590 4 × 2 = 0 + 0.000 506 654 958 079 180 8;
  • 47) 0.000 506 654 958 079 180 8 × 2 = 0 + 0.001 013 309 916 158 361 6;
  • 48) 0.001 013 309 916 158 361 6 × 2 = 0 + 0.002 026 619 832 316 723 2;
  • 49) 0.002 026 619 832 316 723 2 × 2 = 0 + 0.004 053 239 664 633 446 4;
  • 50) 0.004 053 239 664 633 446 4 × 2 = 0 + 0.008 106 479 329 266 892 8;
  • 51) 0.008 106 479 329 266 892 8 × 2 = 0 + 0.016 212 958 658 533 785 6;
  • 52) 0.016 212 958 658 533 785 6 × 2 = 0 + 0.032 425 917 317 067 571 2;
  • 53) 0.032 425 917 317 067 571 2 × 2 = 0 + 0.064 851 834 634 135 142 4;
  • 54) 0.064 851 834 634 135 142 4 × 2 = 0 + 0.129 703 669 268 270 284 8;
  • 55) 0.129 703 669 268 270 284 8 × 2 = 0 + 0.259 407 338 536 540 569 6;
  • 56) 0.259 407 338 536 540 569 6 × 2 = 0 + 0.518 814 677 073 081 139 2;
  • 57) 0.518 814 677 073 081 139 2 × 2 = 1 + 0.037 629 354 146 162 278 4;
  • 58) 0.037 629 354 146 162 278 4 × 2 = 0 + 0.075 258 708 292 324 556 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.016 738 891 601 562 507 2(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10(2)

6. Positive number before normalization:

0.016 738 891 601 562 507 2(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.016 738 891 601 562 507 2(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10(2) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10(2) × 20 =


1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010(2) × 2-6


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010 =


0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010


Decimal number -0.016 738 891 601 562 507 2 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1001 - 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0010


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100