-0.016 738 891 601 562 505 3 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.016 738 891 601 562 505 3(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.016 738 891 601 562 505 3(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.016 738 891 601 562 505 3| = 0.016 738 891 601 562 505 3


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.016 738 891 601 562 505 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.016 738 891 601 562 505 3 × 2 = 0 + 0.033 477 783 203 125 010 6;
  • 2) 0.033 477 783 203 125 010 6 × 2 = 0 + 0.066 955 566 406 250 021 2;
  • 3) 0.066 955 566 406 250 021 2 × 2 = 0 + 0.133 911 132 812 500 042 4;
  • 4) 0.133 911 132 812 500 042 4 × 2 = 0 + 0.267 822 265 625 000 084 8;
  • 5) 0.267 822 265 625 000 084 8 × 2 = 0 + 0.535 644 531 250 000 169 6;
  • 6) 0.535 644 531 250 000 169 6 × 2 = 1 + 0.071 289 062 500 000 339 2;
  • 7) 0.071 289 062 500 000 339 2 × 2 = 0 + 0.142 578 125 000 000 678 4;
  • 8) 0.142 578 125 000 000 678 4 × 2 = 0 + 0.285 156 250 000 001 356 8;
  • 9) 0.285 156 250 000 001 356 8 × 2 = 0 + 0.570 312 500 000 002 713 6;
  • 10) 0.570 312 500 000 002 713 6 × 2 = 1 + 0.140 625 000 000 005 427 2;
  • 11) 0.140 625 000 000 005 427 2 × 2 = 0 + 0.281 250 000 000 010 854 4;
  • 12) 0.281 250 000 000 010 854 4 × 2 = 0 + 0.562 500 000 000 021 708 8;
  • 13) 0.562 500 000 000 021 708 8 × 2 = 1 + 0.125 000 000 000 043 417 6;
  • 14) 0.125 000 000 000 043 417 6 × 2 = 0 + 0.250 000 000 000 086 835 2;
  • 15) 0.250 000 000 000 086 835 2 × 2 = 0 + 0.500 000 000 000 173 670 4;
  • 16) 0.500 000 000 000 173 670 4 × 2 = 1 + 0.000 000 000 000 347 340 8;
  • 17) 0.000 000 000 000 347 340 8 × 2 = 0 + 0.000 000 000 000 694 681 6;
  • 18) 0.000 000 000 000 694 681 6 × 2 = 0 + 0.000 000 000 001 389 363 2;
  • 19) 0.000 000 000 001 389 363 2 × 2 = 0 + 0.000 000 000 002 778 726 4;
  • 20) 0.000 000 000 002 778 726 4 × 2 = 0 + 0.000 000 000 005 557 452 8;
  • 21) 0.000 000 000 005 557 452 8 × 2 = 0 + 0.000 000 000 011 114 905 6;
  • 22) 0.000 000 000 011 114 905 6 × 2 = 0 + 0.000 000 000 022 229 811 2;
  • 23) 0.000 000 000 022 229 811 2 × 2 = 0 + 0.000 000 000 044 459 622 4;
  • 24) 0.000 000 000 044 459 622 4 × 2 = 0 + 0.000 000 000 088 919 244 8;
  • 25) 0.000 000 000 088 919 244 8 × 2 = 0 + 0.000 000 000 177 838 489 6;
  • 26) 0.000 000 000 177 838 489 6 × 2 = 0 + 0.000 000 000 355 676 979 2;
  • 27) 0.000 000 000 355 676 979 2 × 2 = 0 + 0.000 000 000 711 353 958 4;
  • 28) 0.000 000 000 711 353 958 4 × 2 = 0 + 0.000 000 001 422 707 916 8;
  • 29) 0.000 000 001 422 707 916 8 × 2 = 0 + 0.000 000 002 845 415 833 6;
  • 30) 0.000 000 002 845 415 833 6 × 2 = 0 + 0.000 000 005 690 831 667 2;
  • 31) 0.000 000 005 690 831 667 2 × 2 = 0 + 0.000 000 011 381 663 334 4;
  • 32) 0.000 000 011 381 663 334 4 × 2 = 0 + 0.000 000 022 763 326 668 8;
  • 33) 0.000 000 022 763 326 668 8 × 2 = 0 + 0.000 000 045 526 653 337 6;
  • 34) 0.000 000 045 526 653 337 6 × 2 = 0 + 0.000 000 091 053 306 675 2;
  • 35) 0.000 000 091 053 306 675 2 × 2 = 0 + 0.000 000 182 106 613 350 4;
  • 36) 0.000 000 182 106 613 350 4 × 2 = 0 + 0.000 000 364 213 226 700 8;
  • 37) 0.000 000 364 213 226 700 8 × 2 = 0 + 0.000 000 728 426 453 401 6;
  • 38) 0.000 000 728 426 453 401 6 × 2 = 0 + 0.000 001 456 852 906 803 2;
  • 39) 0.000 001 456 852 906 803 2 × 2 = 0 + 0.000 002 913 705 813 606 4;
  • 40) 0.000 002 913 705 813 606 4 × 2 = 0 + 0.000 005 827 411 627 212 8;
  • 41) 0.000 005 827 411 627 212 8 × 2 = 0 + 0.000 011 654 823 254 425 6;
  • 42) 0.000 011 654 823 254 425 6 × 2 = 0 + 0.000 023 309 646 508 851 2;
  • 43) 0.000 023 309 646 508 851 2 × 2 = 0 + 0.000 046 619 293 017 702 4;
  • 44) 0.000 046 619 293 017 702 4 × 2 = 0 + 0.000 093 238 586 035 404 8;
  • 45) 0.000 093 238 586 035 404 8 × 2 = 0 + 0.000 186 477 172 070 809 6;
  • 46) 0.000 186 477 172 070 809 6 × 2 = 0 + 0.000 372 954 344 141 619 2;
  • 47) 0.000 372 954 344 141 619 2 × 2 = 0 + 0.000 745 908 688 283 238 4;
  • 48) 0.000 745 908 688 283 238 4 × 2 = 0 + 0.001 491 817 376 566 476 8;
  • 49) 0.001 491 817 376 566 476 8 × 2 = 0 + 0.002 983 634 753 132 953 6;
  • 50) 0.002 983 634 753 132 953 6 × 2 = 0 + 0.005 967 269 506 265 907 2;
  • 51) 0.005 967 269 506 265 907 2 × 2 = 0 + 0.011 934 539 012 531 814 4;
  • 52) 0.011 934 539 012 531 814 4 × 2 = 0 + 0.023 869 078 025 063 628 8;
  • 53) 0.023 869 078 025 063 628 8 × 2 = 0 + 0.047 738 156 050 127 257 6;
  • 54) 0.047 738 156 050 127 257 6 × 2 = 0 + 0.095 476 312 100 254 515 2;
  • 55) 0.095 476 312 100 254 515 2 × 2 = 0 + 0.190 952 624 200 509 030 4;
  • 56) 0.190 952 624 200 509 030 4 × 2 = 0 + 0.381 905 248 401 018 060 8;
  • 57) 0.381 905 248 401 018 060 8 × 2 = 0 + 0.763 810 496 802 036 121 6;
  • 58) 0.763 810 496 802 036 121 6 × 2 = 1 + 0.527 620 993 604 072 243 2;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.016 738 891 601 562 505 3(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01(2)

6. Positive number before normalization:

0.016 738 891 601 562 505 3(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.016 738 891 601 562 505 3(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01(2) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01(2) × 20 =


1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001(2) × 2-6


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001 =


0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001


Decimal number -0.016 738 891 601 562 505 3 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1001 - 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100