-0.016 738 891 601 562 501 7 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.016 738 891 601 562 501 7(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.016 738 891 601 562 501 7(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.016 738 891 601 562 501 7| = 0.016 738 891 601 562 501 7


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.016 738 891 601 562 501 7.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.016 738 891 601 562 501 7 × 2 = 0 + 0.033 477 783 203 125 003 4;
  • 2) 0.033 477 783 203 125 003 4 × 2 = 0 + 0.066 955 566 406 250 006 8;
  • 3) 0.066 955 566 406 250 006 8 × 2 = 0 + 0.133 911 132 812 500 013 6;
  • 4) 0.133 911 132 812 500 013 6 × 2 = 0 + 0.267 822 265 625 000 027 2;
  • 5) 0.267 822 265 625 000 027 2 × 2 = 0 + 0.535 644 531 250 000 054 4;
  • 6) 0.535 644 531 250 000 054 4 × 2 = 1 + 0.071 289 062 500 000 108 8;
  • 7) 0.071 289 062 500 000 108 8 × 2 = 0 + 0.142 578 125 000 000 217 6;
  • 8) 0.142 578 125 000 000 217 6 × 2 = 0 + 0.285 156 250 000 000 435 2;
  • 9) 0.285 156 250 000 000 435 2 × 2 = 0 + 0.570 312 500 000 000 870 4;
  • 10) 0.570 312 500 000 000 870 4 × 2 = 1 + 0.140 625 000 000 001 740 8;
  • 11) 0.140 625 000 000 001 740 8 × 2 = 0 + 0.281 250 000 000 003 481 6;
  • 12) 0.281 250 000 000 003 481 6 × 2 = 0 + 0.562 500 000 000 006 963 2;
  • 13) 0.562 500 000 000 006 963 2 × 2 = 1 + 0.125 000 000 000 013 926 4;
  • 14) 0.125 000 000 000 013 926 4 × 2 = 0 + 0.250 000 000 000 027 852 8;
  • 15) 0.250 000 000 000 027 852 8 × 2 = 0 + 0.500 000 000 000 055 705 6;
  • 16) 0.500 000 000 000 055 705 6 × 2 = 1 + 0.000 000 000 000 111 411 2;
  • 17) 0.000 000 000 000 111 411 2 × 2 = 0 + 0.000 000 000 000 222 822 4;
  • 18) 0.000 000 000 000 222 822 4 × 2 = 0 + 0.000 000 000 000 445 644 8;
  • 19) 0.000 000 000 000 445 644 8 × 2 = 0 + 0.000 000 000 000 891 289 6;
  • 20) 0.000 000 000 000 891 289 6 × 2 = 0 + 0.000 000 000 001 782 579 2;
  • 21) 0.000 000 000 001 782 579 2 × 2 = 0 + 0.000 000 000 003 565 158 4;
  • 22) 0.000 000 000 003 565 158 4 × 2 = 0 + 0.000 000 000 007 130 316 8;
  • 23) 0.000 000 000 007 130 316 8 × 2 = 0 + 0.000 000 000 014 260 633 6;
  • 24) 0.000 000 000 014 260 633 6 × 2 = 0 + 0.000 000 000 028 521 267 2;
  • 25) 0.000 000 000 028 521 267 2 × 2 = 0 + 0.000 000 000 057 042 534 4;
  • 26) 0.000 000 000 057 042 534 4 × 2 = 0 + 0.000 000 000 114 085 068 8;
  • 27) 0.000 000 000 114 085 068 8 × 2 = 0 + 0.000 000 000 228 170 137 6;
  • 28) 0.000 000 000 228 170 137 6 × 2 = 0 + 0.000 000 000 456 340 275 2;
  • 29) 0.000 000 000 456 340 275 2 × 2 = 0 + 0.000 000 000 912 680 550 4;
  • 30) 0.000 000 000 912 680 550 4 × 2 = 0 + 0.000 000 001 825 361 100 8;
  • 31) 0.000 000 001 825 361 100 8 × 2 = 0 + 0.000 000 003 650 722 201 6;
  • 32) 0.000 000 003 650 722 201 6 × 2 = 0 + 0.000 000 007 301 444 403 2;
  • 33) 0.000 000 007 301 444 403 2 × 2 = 0 + 0.000 000 014 602 888 806 4;
  • 34) 0.000 000 014 602 888 806 4 × 2 = 0 + 0.000 000 029 205 777 612 8;
  • 35) 0.000 000 029 205 777 612 8 × 2 = 0 + 0.000 000 058 411 555 225 6;
  • 36) 0.000 000 058 411 555 225 6 × 2 = 0 + 0.000 000 116 823 110 451 2;
  • 37) 0.000 000 116 823 110 451 2 × 2 = 0 + 0.000 000 233 646 220 902 4;
  • 38) 0.000 000 233 646 220 902 4 × 2 = 0 + 0.000 000 467 292 441 804 8;
  • 39) 0.000 000 467 292 441 804 8 × 2 = 0 + 0.000 000 934 584 883 609 6;
  • 40) 0.000 000 934 584 883 609 6 × 2 = 0 + 0.000 001 869 169 767 219 2;
  • 41) 0.000 001 869 169 767 219 2 × 2 = 0 + 0.000 003 738 339 534 438 4;
  • 42) 0.000 003 738 339 534 438 4 × 2 = 0 + 0.000 007 476 679 068 876 8;
  • 43) 0.000 007 476 679 068 876 8 × 2 = 0 + 0.000 014 953 358 137 753 6;
  • 44) 0.000 014 953 358 137 753 6 × 2 = 0 + 0.000 029 906 716 275 507 2;
  • 45) 0.000 029 906 716 275 507 2 × 2 = 0 + 0.000 059 813 432 551 014 4;
  • 46) 0.000 059 813 432 551 014 4 × 2 = 0 + 0.000 119 626 865 102 028 8;
  • 47) 0.000 119 626 865 102 028 8 × 2 = 0 + 0.000 239 253 730 204 057 6;
  • 48) 0.000 239 253 730 204 057 6 × 2 = 0 + 0.000 478 507 460 408 115 2;
  • 49) 0.000 478 507 460 408 115 2 × 2 = 0 + 0.000 957 014 920 816 230 4;
  • 50) 0.000 957 014 920 816 230 4 × 2 = 0 + 0.001 914 029 841 632 460 8;
  • 51) 0.001 914 029 841 632 460 8 × 2 = 0 + 0.003 828 059 683 264 921 6;
  • 52) 0.003 828 059 683 264 921 6 × 2 = 0 + 0.007 656 119 366 529 843 2;
  • 53) 0.007 656 119 366 529 843 2 × 2 = 0 + 0.015 312 238 733 059 686 4;
  • 54) 0.015 312 238 733 059 686 4 × 2 = 0 + 0.030 624 477 466 119 372 8;
  • 55) 0.030 624 477 466 119 372 8 × 2 = 0 + 0.061 248 954 932 238 745 6;
  • 56) 0.061 248 954 932 238 745 6 × 2 = 0 + 0.122 497 909 864 477 491 2;
  • 57) 0.122 497 909 864 477 491 2 × 2 = 0 + 0.244 995 819 728 954 982 4;
  • 58) 0.244 995 819 728 954 982 4 × 2 = 0 + 0.489 991 639 457 909 964 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.016 738 891 601 562 501 7(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00(2)

6. Positive number before normalization:

0.016 738 891 601 562 501 7(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.016 738 891 601 562 501 7(10) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00(2) =


0.0000 0100 0100 1001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00(2) × 20 =


1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000(2) × 2-6


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 =


0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


Decimal number -0.016 738 891 601 562 501 7 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1001 - 0001 0010 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100