-0.016 738 891 601 562 497 6 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.016 738 891 601 562 497 6(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.016 738 891 601 562 497 6(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.016 738 891 601 562 497 6| = 0.016 738 891 601 562 497 6


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.016 738 891 601 562 497 6.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.016 738 891 601 562 497 6 × 2 = 0 + 0.033 477 783 203 124 995 2;
  • 2) 0.033 477 783 203 124 995 2 × 2 = 0 + 0.066 955 566 406 249 990 4;
  • 3) 0.066 955 566 406 249 990 4 × 2 = 0 + 0.133 911 132 812 499 980 8;
  • 4) 0.133 911 132 812 499 980 8 × 2 = 0 + 0.267 822 265 624 999 961 6;
  • 5) 0.267 822 265 624 999 961 6 × 2 = 0 + 0.535 644 531 249 999 923 2;
  • 6) 0.535 644 531 249 999 923 2 × 2 = 1 + 0.071 289 062 499 999 846 4;
  • 7) 0.071 289 062 499 999 846 4 × 2 = 0 + 0.142 578 124 999 999 692 8;
  • 8) 0.142 578 124 999 999 692 8 × 2 = 0 + 0.285 156 249 999 999 385 6;
  • 9) 0.285 156 249 999 999 385 6 × 2 = 0 + 0.570 312 499 999 998 771 2;
  • 10) 0.570 312 499 999 998 771 2 × 2 = 1 + 0.140 624 999 999 997 542 4;
  • 11) 0.140 624 999 999 997 542 4 × 2 = 0 + 0.281 249 999 999 995 084 8;
  • 12) 0.281 249 999 999 995 084 8 × 2 = 0 + 0.562 499 999 999 990 169 6;
  • 13) 0.562 499 999 999 990 169 6 × 2 = 1 + 0.124 999 999 999 980 339 2;
  • 14) 0.124 999 999 999 980 339 2 × 2 = 0 + 0.249 999 999 999 960 678 4;
  • 15) 0.249 999 999 999 960 678 4 × 2 = 0 + 0.499 999 999 999 921 356 8;
  • 16) 0.499 999 999 999 921 356 8 × 2 = 0 + 0.999 999 999 999 842 713 6;
  • 17) 0.999 999 999 999 842 713 6 × 2 = 1 + 0.999 999 999 999 685 427 2;
  • 18) 0.999 999 999 999 685 427 2 × 2 = 1 + 0.999 999 999 999 370 854 4;
  • 19) 0.999 999 999 999 370 854 4 × 2 = 1 + 0.999 999 999 998 741 708 8;
  • 20) 0.999 999 999 998 741 708 8 × 2 = 1 + 0.999 999 999 997 483 417 6;
  • 21) 0.999 999 999 997 483 417 6 × 2 = 1 + 0.999 999 999 994 966 835 2;
  • 22) 0.999 999 999 994 966 835 2 × 2 = 1 + 0.999 999 999 989 933 670 4;
  • 23) 0.999 999 999 989 933 670 4 × 2 = 1 + 0.999 999 999 979 867 340 8;
  • 24) 0.999 999 999 979 867 340 8 × 2 = 1 + 0.999 999 999 959 734 681 6;
  • 25) 0.999 999 999 959 734 681 6 × 2 = 1 + 0.999 999 999 919 469 363 2;
  • 26) 0.999 999 999 919 469 363 2 × 2 = 1 + 0.999 999 999 838 938 726 4;
  • 27) 0.999 999 999 838 938 726 4 × 2 = 1 + 0.999 999 999 677 877 452 8;
  • 28) 0.999 999 999 677 877 452 8 × 2 = 1 + 0.999 999 999 355 754 905 6;
  • 29) 0.999 999 999 355 754 905 6 × 2 = 1 + 0.999 999 998 711 509 811 2;
  • 30) 0.999 999 998 711 509 811 2 × 2 = 1 + 0.999 999 997 423 019 622 4;
  • 31) 0.999 999 997 423 019 622 4 × 2 = 1 + 0.999 999 994 846 039 244 8;
  • 32) 0.999 999 994 846 039 244 8 × 2 = 1 + 0.999 999 989 692 078 489 6;
  • 33) 0.999 999 989 692 078 489 6 × 2 = 1 + 0.999 999 979 384 156 979 2;
  • 34) 0.999 999 979 384 156 979 2 × 2 = 1 + 0.999 999 958 768 313 958 4;
  • 35) 0.999 999 958 768 313 958 4 × 2 = 1 + 0.999 999 917 536 627 916 8;
  • 36) 0.999 999 917 536 627 916 8 × 2 = 1 + 0.999 999 835 073 255 833 6;
  • 37) 0.999 999 835 073 255 833 6 × 2 = 1 + 0.999 999 670 146 511 667 2;
  • 38) 0.999 999 670 146 511 667 2 × 2 = 1 + 0.999 999 340 293 023 334 4;
  • 39) 0.999 999 340 293 023 334 4 × 2 = 1 + 0.999 998 680 586 046 668 8;
  • 40) 0.999 998 680 586 046 668 8 × 2 = 1 + 0.999 997 361 172 093 337 6;
  • 41) 0.999 997 361 172 093 337 6 × 2 = 1 + 0.999 994 722 344 186 675 2;
  • 42) 0.999 994 722 344 186 675 2 × 2 = 1 + 0.999 989 444 688 373 350 4;
  • 43) 0.999 989 444 688 373 350 4 × 2 = 1 + 0.999 978 889 376 746 700 8;
  • 44) 0.999 978 889 376 746 700 8 × 2 = 1 + 0.999 957 778 753 493 401 6;
  • 45) 0.999 957 778 753 493 401 6 × 2 = 1 + 0.999 915 557 506 986 803 2;
  • 46) 0.999 915 557 506 986 803 2 × 2 = 1 + 0.999 831 115 013 973 606 4;
  • 47) 0.999 831 115 013 973 606 4 × 2 = 1 + 0.999 662 230 027 947 212 8;
  • 48) 0.999 662 230 027 947 212 8 × 2 = 1 + 0.999 324 460 055 894 425 6;
  • 49) 0.999 324 460 055 894 425 6 × 2 = 1 + 0.998 648 920 111 788 851 2;
  • 50) 0.998 648 920 111 788 851 2 × 2 = 1 + 0.997 297 840 223 577 702 4;
  • 51) 0.997 297 840 223 577 702 4 × 2 = 1 + 0.994 595 680 447 155 404 8;
  • 52) 0.994 595 680 447 155 404 8 × 2 = 1 + 0.989 191 360 894 310 809 6;
  • 53) 0.989 191 360 894 310 809 6 × 2 = 1 + 0.978 382 721 788 621 619 2;
  • 54) 0.978 382 721 788 621 619 2 × 2 = 1 + 0.956 765 443 577 243 238 4;
  • 55) 0.956 765 443 577 243 238 4 × 2 = 1 + 0.913 530 887 154 486 476 8;
  • 56) 0.913 530 887 154 486 476 8 × 2 = 1 + 0.827 061 774 308 972 953 6;
  • 57) 0.827 061 774 308 972 953 6 × 2 = 1 + 0.654 123 548 617 945 907 2;
  • 58) 0.654 123 548 617 945 907 2 × 2 = 1 + 0.308 247 097 235 891 814 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.016 738 891 601 562 497 6(10) =


0.0000 0100 0100 1000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 11(2)

6. Positive number before normalization:

0.016 738 891 601 562 497 6(10) =


0.0000 0100 0100 1000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 11(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 6 positions to the right, so that only one non zero digit remains to the left of it:


0.016 738 891 601 562 497 6(10) =


0.0000 0100 0100 1000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 11(2) =


0.0000 0100 0100 1000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 11(2) × 20 =


1.0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111(2) × 2-6


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -6


Mantissa (not normalized):
1.0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-6 + 2(11-1) - 1 =


(-6 + 1 023)(10) =


1 017(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 017 ÷ 2 = 508 + 1;
  • 508 ÷ 2 = 254 + 0;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1017(10) =


011 1111 1001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 =


0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1001


Mantissa (52 bits) =
0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


Decimal number -0.016 738 891 601 562 497 6 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1001 - 0001 0010 0011 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100